Exemplo n.º 1
0
    //para lograr que choquen contra las paredes


    private void OnTriggerEnter2D(Collider2D other)
    {
        //obtiene referencias
        plat   = other.GetComponent <Plataformas>();
        player = other.GetComponent <PlayerMovement>();
        caja   = other.GetComponent <Empujar>();

        if (plat != null)   //si lo que entra es una plataforma

        {
            plat.SendMessage("EndingReached", esOrigen);
            //Debug.Log("other: " + other.name);
        }

        if (player != null || caja != null)   //si choca le quita el padre
        //Debug.Log("señor pared inc");
        {
            other.transform.parent = null;
            if (player != null)
            {
                DontDestroyOnLoad(GameManager.instance.player);
                GameManager.instance.player.transform.position =
                    new Vector3(GameManager.instance.player.transform.position.x,
                                GameManager.instance.player.transform.position.y, -1.1f);
            }
        }
    }
Exemplo n.º 2
0
    public void OnTriggerEnter2D(Collider2D other)
    {
        //obtiene referencias del objeto que entra
        player = other.GetComponent <PlayerMovement>();
        caja   = other.GetComponent <Empujar>();

        //si no es null --> es player o caja
        if (player != null)
        {
            other.transform.parent = transform;
            //hacer que el jugador pueda no morir por la deathzone
            if (player.killable)
            {
                player.killable = false;
            }
            else
            {
                player.killableAux = false;
            }
        }
        if (caja != null)
        {
            other.transform.parent = transform;
            other.GetComponent <Recolocar>().relocatable = false;
        }
    }
Exemplo n.º 3
0
 void OnTriggerExit2D(Collider2D other)
 {
     caja = other.gameObject.GetComponent <Empujar>();
     if (caja != null)   //ya que se desactiva saliendo algo empujable
     {
         if (sonido != null)
         {
             sonido.Play();
         }
         Debug.Log("Placa despresionada");
         for (int i = 0; i < targets.Length; i++)
         {
             targets[i].SendMessage("Desactivate", SendMessageOptions.DontRequireReceiver); //envia mensajes de desactivación
         }
     }
 }
Exemplo n.º 4
0
 void OnTriggerEnter2D(Collider2D other)
 {
     Debug.Log("Placa kk");
     caja = other.gameObject.GetComponent <Empujar>();
     if (caja != null)   //ya que se activa poniendo algo empujable, no el jugador, etc
     {
         if (sonido != null)
         {
             sonido.Play();
         }
         Debug.Log("Placa presionada");
         for (int i = 0; i < targets.Length; i++)                                        //recorre el array
         {
             targets[i].SendMessage("Activate", SendMessageOptions.DontRequireReceiver); //envia mensajes de activación
             if (targets[i].GetComponent <CambioSala>())
             {
                 targets[i].SendMessage("Desbloquear", SendMessageOptions.DontRequireReceiver);
             }
         }
     }
 }
Exemplo n.º 5
0
    public void OnTriggerExit2D(Collider2D other)
    {
        player = other.GetComponent <PlayerMovement>();
        caja   = other.GetComponent <Empujar>();

        if (player != null)
        {
            //primero comprueba que no te habias chocado con la pared
            if (player.GetComponentInParent <Plataformas>() == null)
            {
                GameManager.instance.takeDamage(GameManager.instance.VidaInicial);                                                     //instaKill
            }
            if (player.killableAux)
            {
                other.transform.parent = null;
                DontDestroyOnLoad(GameManager.instance.player);
                GameManager.instance.player.transform.position =
                    new Vector3(GameManager.instance.player.transform.position.x,
                                GameManager.instance.player.transform.position.y, -1.1f);
            }
            //hacer que el jugador pueda morir por la deathzone
            if (player.killableAux)
            {
                player.killable = true;
            }
            else
            {
                player.killableAux = true;
            }
        }
        if (caja != null)   //reinicia la caja si se sale de la plat habiendo chocado con la pared
        {
            other.GetComponent <Recolocar>().relocatable = true;
            if (caja.GetComponentInParent <Plataformas>() == null)
            {
                other.gameObject.SendMessage("Relocate", SendMessageOptions.DontRequireReceiver);
            }
            other.transform.parent = null;
        }
    }