Exemplo n.º 1
0
        private void OnEntityRemove(MyEntity myEntity)
        {
            var warhead = myEntity as IMyWarhead;

            if (warhead != null)
            {
                if (!warhead.IsFunctional && (warhead.IsArmed || (warhead.DetonationTime <= 0 && warhead.IsCountingDown)) && warhead.CustomData.Length != 0)
                {
                    var blastRatio = warhead.CubeGrid.GridSizeEnum == MyCubeSize.Small ? 1 : 5;
                    var epicCenter = warhead.PositionComp.WorldAABB.Center;
                    if (Enforced.Debug >= 2 && EmpStore.Count == 0)
                    {
                        Log.Line($"====================================================================== [WarHead EventStart]");
                    }
                    EmpStore.Enqueue(new WarHeadBlast(blastRatio, epicCenter, warhead.CustomData));
                }
            }
        }
Exemplo n.º 2
0
        private void PrepEmpBlast()
        {
            var stackCount   = 0;
            var warHeadSize  = 0;
            var warHeadYield = 0d;
            var epiCenter    = Vector3D.Zero;

            WarHeadBlast empChild;

            while (EmpStore.TryDequeue(out empChild))
            {
                if (empChild.CustomData.Contains("@EMP"))
                {
                    stackCount++;
                    warHeadSize  = empChild.WarSize;
                    warHeadYield = empChild.Yield;
                    epiCenter   += empChild.Position;
                }
            }

            if (stackCount == 0)
            {
                EmpWork.EventComplete();
                return;
            }
            epiCenter /= stackCount;
            var rangeCap = MathHelper.Clamp(stackCount * warHeadYield, warHeadYield, SyncDist);

            _warHeadGridHits.Clear();
            _pruneWarGrids.Clear();

            var sphere = new BoundingSphereD(epiCenter, rangeCap);

            MyGamePruningStructure.GetAllTopMostEntitiesInSphere(ref sphere, _pruneWarGrids);

            foreach (var ent in _pruneWarGrids)
            {
                var grid = ent as MyCubeGrid;
                if (grid != null)
                {
                    ShieldGridComponent sComp;
                    grid.Components.TryGet(out sComp);
                    if (sComp?.DefenseShields != null && sComp.DefenseShields.NotFailed)
                    {
                        continue;
                    }

                    var gridCenter = grid.PositionComp.WorldVolume.Center;
                    var testDir    = Vector3D.Normalize(gridCenter - epiCenter);
                    var impactPos  = gridCenter + (testDir * -grid.PositionComp.WorldVolume.Radius);

                    IHitInfo hitInfo;
                    MyAPIGateway.Physics.CastRay(epiCenter, impactPos, out hitInfo, CollisionLayers.DefaultCollisionLayer);
                    if (hitInfo?.HitEntity == null)
                    {
                        _warHeadGridHits.Add(grid);
                    }
                }
            }

            EmpWork.StoreEmpBlast(epiCenter, warHeadSize, warHeadYield, stackCount, rangeCap);
        }