Exemplo n.º 1
0
        internal ConfigStore(Platform platform = Platform.Windows)
        {
            Platform     = platform;
            ConfigValues = new Dictionary <ConfigKey, float>();
            var configText       = Templates.ResourceManager.GetString("config");
            var contractResolver = new PrivatePropertyResolver();
            var settings         = new JsonSerializerSettings
            {
                ContractResolver = contractResolver
            };

            ConfigValues = JsonConvert.DeserializeObject <Dictionary <ConfigKey, float> >(configText, settings);
            foreach (var key in (ConfigKey[])Enum.GetValues(typeof(ConfigKey)))
            {
                if (!ConfigValues.ContainsKey(key))
                {
                    throw new Exception("Config key " + key + " not included in config!");
                }
            }
            BoatTypes = new Dictionary <string, List <Position> >();
            var boatText = Templates.ResourceManager.GetString("boat_config");

            BoatTypes     = JsonConvert.DeserializeObject <Dictionary <string, List <Position> > >(boatText);
            GameConfig    = new GameConfig().GetConfig();
            NameConfig    = new NameConfig().GetConfig();
            Avatar.Config = new AvatarGeneratorConfig().GetConfig();

            AssetManager.Instance.Bridge = new TemplateBridge();
            RolePlayCharacter            = RolePlayCharacterAsset.LoadFromFile("template_rpc");
            EmotionalAppraisal           = EmotionalAppraisalAsset.LoadFromFile("template_ea");
            EmotionalDecisionMaking      = EmotionalDecisionMakingAsset.LoadFromFile("template_edm");
            SocialImportance             = SocialImportanceAsset.LoadFromFile("template_si");
            IntegratedAuthoringTool      = IntegratedAuthoringToolAsset.LoadFromFile("template_iat");

            switch (Platform)
            {
            case Platform.Android:
                AssetManager.Instance.Bridge = new AndroidBaseBridge();
                break;

            case Platform.iOS:
                AssetManager.Instance.Bridge = new IOSBaseBridge();
                break;

            case Platform.Windows:
                AssetManager.Instance.Bridge = new BaseBridge();
                break;
            }
        }
Exemplo n.º 2
0
        //This is a small console program to exemplify the main functionality of the Emotional Decision Making Asset
        static void Main(string[] args)
        {
            //First we construct a new instance of the EmotionalDecisionMakingAsset class
            var edm = new EmotionalDecisionMakingAsset();

            //Then, we have to register an existing knowledge base to the asset so it can check for
            //beliefs are true
            var kb = new KB((Name)"John");

            kb.Tell((Name)"LikesToFight(SELF)", (Name)"True");
            edm.RegisterKnowledgeBase(kb);

            //create an action rule
            var actionRule = new ActionRuleDTO {
                Action = Name.BuildName("Kick"), Priority = Name.BuildName("4"), Target = (Name)"Player"
            };

            //add the reaction rule
            var id = edm.AddActionRule(actionRule);

            edm.AddRuleCondition(id, "LikesToFight(SELF) = True");
            var actions = edm.Decide(Name.UNIVERSAL_SYMBOL);

            Console.WriteLine("Decisions: ");
            foreach (var a in actions)
            {
                Console.WriteLine(a.Name.ToString() + " p: " + a.Utility);
            }

            //this is how you can load the asset from a file
            Console.WriteLine("Loading From File: ");
            edm = EmotionalDecisionMakingAsset.LoadFromFile("../../../Examples/EDM-Tutorial/EDMTest.edm");
            edm.RegisterKnowledgeBase(kb);
            actions = edm.Decide(Name.UNIVERSAL_SYMBOL);

            foreach (var a in actions)
            {
                Console.WriteLine(a.Name.ToString() + " p: " + a.Utility);
            }
            Console.WriteLine("Decisions: ");
            foreach (var a in actions)
            {
                Console.WriteLine(a.Name.ToString() + " p: " + a.Utility);
            }
            Console.ReadKey();
        }
Exemplo n.º 3
0
        private void buttonSetEmotionalDecisionMakingSource_Click(object sender, EventArgs e)
        {
            var ofd = new OpenFileDialog();

            if (ofd.ShowDialog() == DialogResult.OK)
            {
                try
                {
                    var edm = EmotionalDecisionMakingAsset.LoadFromFile(ofd.FileName);
                    _rpcAsset.EmotionalDecisionMakingSource   = ofd.FileName;
                    textBoxEmotionalDecisionMakingSource.Text = ofd.FileName;
                }
                catch (Exception ex)
                {
                    MessageBox.Show(ex.Message + "-" + ex.StackTrace, Resources.ErrorDialogTitle, MessageBoxButtons.OK, MessageBoxIcon.Error);
                }
            }
        }
        private void openToolStripMenuItem_Click(object sender, EventArgs e)
        {
            var ofd = new OpenFileDialog();

            if (ofd.ShowDialog() == DialogResult.OK)
            {
                try
                {
                    _edmAsset     = EmotionalDecisionMakingAsset.LoadFromFile(ofd.FileName);
                    _saveFileName = ofd.FileName;
                    Reset(false);
                }
                catch (Exception ex)
                {
                    MessageBox.Show(ex.Message + "-" + ex.StackTrace, Resources.ErrorDialogTitle, MessageBoxButtons.OK,
                                    MessageBoxIcon.Error);
                }
            }
        }
Exemplo n.º 5
0
        public static RolePlayCharacterAsset LoadFromFile(string filename)
        {
            RolePlayCharacterAsset rpc;

            using (var f = File.Open(filename, FileMode.Open, FileAccess.Read))
            {
                var serializer = new JSONSerializer();
                rpc = serializer.Deserialize <RolePlayCharacterAsset>(f);
            }

            if (!string.IsNullOrEmpty(rpc.EmotionalAppraisalAssetSource))
            {
                try
                {
                    rpc._emotionalAppraisalAsset = EmotionalAppraisalAsset.LoadFromFile(rpc.EmotionalAppraisalAssetSource);
                }
                catch (Exception ex)
                {
                    rpc.ErrorOnLoad = "Unable to load the Emotional Appraisal Asset at " + rpc.EmotionalAppraisalAssetSource + ". Check if the path is correct.";
                    return(rpc);
                }

                if (!string.IsNullOrEmpty(rpc.EmotionalDecisionMakingSource))
                {
                    try
                    {
                        rpc._emotionalDecisionMakingAsset = EmotionalDecisionMakingAsset.LoadFromFile(rpc.EmotionalDecisionMakingSource);
                    }
                    catch (Exception ex)
                    {
                        rpc.ErrorOnLoad = "Unable to load the Emotional Decision Making Asset at " + rpc.EmotionalAppraisalAssetSource + ". Check if the path is correct.";
                        return(rpc);
                    }

                    rpc._emotionalDecisionMakingAsset.RegisterEmotionalAppraisalAsset(rpc._emotionalAppraisalAsset);
                }
            }
            return(rpc);
        }
 public MainForm()
 {
     InitializeComponent();
     string[] args = Environment.GetCommandLineArgs();
     if (args.Length <= 1)
     {
         Reset(true);
     }
     else
     {
         _saveFileName = args[1];
         try
         {
             _edmAsset = EmotionalDecisionMakingAsset.LoadFromFile(_saveFileName);
             Reset(false);
         }
         catch (Exception ex)
         {
             MessageBox.Show(ex.Message, Resources.ErrorDialogTitle, MessageBoxButtons.OK, MessageBoxIcon.Error);
             Reset(true);
         }
     }
 }
Exemplo n.º 7
0
        protected override void OnAssetDataLoaded(RolePlayCharacterAsset asset)
        {
            textBoxCharacterName.Text  = asset.CharacterName == null ? string.Empty : asset.CharacterName.ToString();
            textBoxCharacterBody.Text  = asset.BodyName;
            textBoxCharacterVoice.Text = asset.VoiceName;

            _emotionalStateVM         = new EmotionalStateVM(this);
            _autobiographicalMemoryVM = new AutobiographicalMemoryVM(this);

            this.moodValueLabel.Text             = Math.Round(_emotionalStateVM.Mood).ToString(MOOD_FORMAT);
            this.moodTrackBar.Value              = (int)float.Parse(this.moodValueLabel.Text);
            this.StartTickField.Value            = _emotionalStateVM.Start;
            this.emotionsDataGridView.DataSource = _emotionalStateVM.Emotions;
            this.dataGridViewAM.DataSource       = _autobiographicalMemoryVM.Events;

            //EA ASSET
            if (string.IsNullOrEmpty(asset.EmotionalAppraisalAssetSource))
            {
                _eaForm.Hide();
            }
            else
            {
                this.pathTextBoxEA.Text = LoadableAsset <EmotionalDecisionMakingAsset> .ToRelativePath(LoadedAsset.AssetFilePath, asset.EmotionalAppraisalAssetSource);

                var ea = EmotionalAppraisalAsset.LoadFromFile(asset.EmotionalAppraisalAssetSource);
                _eaForm.LoadedAsset = ea;
                FormHelper.ShowFormInContainerControl(this.panelEA, _eaForm);
            }

            //EDM ASSET
            if (string.IsNullOrEmpty(asset.EmotionalDecisionMakingSource))
            {
                _edmForm.Hide();
            }
            else
            {
                this.textBoxPathEDM.Text = LoadableAsset <EmotionalDecisionMakingAsset> .ToRelativePath(LoadedAsset.AssetFilePath, asset.EmotionalDecisionMakingSource);

                var edm = EmotionalDecisionMakingAsset.LoadFromFile(asset.EmotionalDecisionMakingSource);
                _edmForm.LoadedAsset = edm;
                FormHelper.ShowFormInContainerControl(this.panelEDM, _edmForm);
            }

            //SI ASSET
            if (string.IsNullOrEmpty(asset.SocialImportanceAssetSource))
            {
                _siForm.Hide();
            }
            else
            {
                this.textBoxPathSI.Text = LoadableAsset <EmotionalDecisionMakingAsset> .ToRelativePath(LoadedAsset.AssetFilePath, asset.SocialImportanceAssetSource);

                var si = SocialImportanceAsset.LoadFromFile(asset.SocialImportanceAssetSource);
                _siForm.LoadedAsset = si;
                FormHelper.ShowFormInContainerControl(this.panelSI, _siForm);
            }

            //CIF ASSET
            if (string.IsNullOrEmpty(asset.CommeillFautAssetSource))
            {
                _cifForm.Hide();
            }
            else
            {
                this.textBoxPathCIF.Text = LoadableAsset <EmotionalDecisionMakingAsset> .ToRelativePath(LoadedAsset.AssetFilePath, asset.CommeillFautAssetSource);

                var cif = CommeillFautAsset.LoadFromFile(asset.CommeillFautAssetSource);
                _cifForm.LoadedAsset = cif;
                FormHelper.ShowFormInContainerControl(this.panelCIF, _cifForm);
            }

            //KB
            _knowledgeBaseVM = new KnowledgeBaseVM(this);
            dataGridViewBeliefs.DataSource = _knowledgeBaseVM.Beliefs;
        }