Exemplo n.º 1
0
        /// <summary>
        /// This should be called after any postback and/or before any save.  due to how we can delete mid-row
        /// in the UI, properties are only soft-deleted and need to be physically removed here.
        /// </summary>
        public void CleanDeletedAndEmptyProperties()
        {
            StringStats?.RemoveAll(x => x == null || x.Deleted || string.IsNullOrEmpty(x.Value));
            IntStats?.RemoveAll(x => x == null || x.Deleted);
            Int64Stats?.RemoveAll(x => x == null || x.Deleted);
            FloatStats?.RemoveAll(x => x == null || x.Deleted);
            BoolStats?.RemoveAll(x => x == null || x.Deleted);
            DidStats?.RemoveAll(x => x == null || x.Deleted);
            Spells?.RemoveAll(x => x == null || x.Deleted);
            Book?.Pages?.RemoveAll(x => x == null || x.Deleted);
            Positions?.RemoveAll(x => x == null || x.Deleted);
            EmoteTable?.ForEach(es => es?.Emotes?.ForEach(esa => esa?.Actions?.RemoveAll(x => x == null || x.Deleted)));
            EmoteTable?.ForEach(es => es?.Emotes?.RemoveAll(x => x == null || x.Deleted));
            EmoteTable?.RemoveAll(x => x == null || x.Deleted || x.Emotes?.Count < 1);
            Body?.BodyParts?.RemoveAll(x => x == null || x.Deleted);
            GeneratorTable?.RemoveAll(x => x == null || x.Deleted);
            CreateList?.RemoveAll(x => x == null || x.Deleted);
            Skills?.RemoveAll(x => x == null || x.Deleted);

            // this property's existence causes all sorts of problems.  needs to go away.
            IntStats?.RemoveAll(x => x.Key == 9007);

            if (!HasAbilities)
            {
                Attributes = null;
            }
        }
Exemplo n.º 2
0
        /// <summary>
        /// This should be called after any postback and/or before any save.  due to how we can delete mid-row
        /// in the UI, properties are only soft-deleted and need to be physically removed here.
        /// </summary>
        public void CleanDeletedAndEmptyProperties()
        {
            StringProperties?.RemoveAll(x => x == null || x.Deleted || x.Value == null);
            IntProperties?.RemoveAll(x => x == null || x.Deleted || x.Value == null);
            Int64Properties?.RemoveAll(x => x == null || x.Deleted || x.Value == null);
            DoubleProperties?.RemoveAll(x => x == null || x.Deleted || x.Value == null);
            BoolProperties?.RemoveAll(x => x == null || x.Deleted);
            DidProperties?.RemoveAll(x => x == null || x.Deleted || x.Value == null);
            IidProperties?.RemoveAll(x => x == null || x.Deleted || x.Value == null);
            Spells?.RemoveAll(x => x == null || x.Deleted);
            BookProperties?.RemoveAll(x => x == null || x.Deleted);
            Positions?.RemoveAll(x => x == null || x.Deleted);
            EmoteTable.ForEach(es => es.Emotes.RemoveAll(x => x == null || x.Deleted));
            EmoteTable?.RemoveAll(x => x == null || x.Deleted);
            BodyParts?.RemoveAll(x => x == null || x.Deleted);
            GeneratorTable?.RemoveAll(x => x == null || x.Deleted);
            CreateList?.RemoveAll(x => x == null || x.Deleted);
            Skills.RemoveAll(x => x == null || x.Deleted);

            if (!HasAbilities)
            {
                Abilities = null;
            }
        }