Exemplo n.º 1
0
 public static void HandleEmotePlay(EmotePlayRequestMessage message, WorldClient client)
 {
     if (!client.Character.Fighting)
     {
         client.Character.PlayEmote(message.emoteId);
     }
 }
Exemplo n.º 2
0
 public static void HandleEmotePlayRequestMessage(Client client, EmotePlayRequestMessage message)
 {
     if (Enum.IsDefined(typeof(EmoteEnum), message.emoteId))
     {
         client.Character.CurrentMap.Send(new EmotePlayMessage(message.emoteId, 0, client.Character.Id));
     }
 }
Exemplo n.º 3
0
 public void PulseRegen()
 {
     if (((m_Account.CharacterStats.LifePoints / m_Account.CharacterStats.MaxLifePoints) * 100) < m_Account.RegenChoice.Value)
     {
         m_Account.SetStatus(Status.Regenerating);
         List <Item> items = GetRegenItems();
         if (items.Count > 0)
         {
             if (UseItems(items))
             {
                 m_Account.Wait(500, 1000);
                 PulseRegen();
                 return;
             }
         }
         int maxLife = Convert.ToInt32(m_Account.CharacterStats.MaxLifePoints);
         int life    = Convert.ToInt32(m_Account.CharacterStats.LifePoints);
         int time    = Convert.ToInt32(Math.Round(Convert.ToDecimal(maxLife - life) / 2));
         EmotePlayRequestMessage msg = new EmotePlayRequestMessage(1);
         m_Account.SocketManager.Send(msg);
         m_Account.Log(new GeneralTextInformation(String.Format("Régénération pendant {0} secondes.", time)), 2);
         m_Account.Wait(time * 1000, (time + 1) * 1000);
         if (m_Account.Path != null && m_Account.Path.Launched)
         {
             m_Account.Path.ParsePath();
         }
     }
 }
Exemplo n.º 4
0
        public static void HandleEmotePlayRequestMessage(WorldClient client, EmotePlayRequestMessage message)
        {
            if (!client.Character.HasEmote((EmotesEnum)message.emoteId))
            {
                return;
            }

            client.Character.PlayEmote((EmotesEnum)message.emoteId);
        }
Exemplo n.º 5
0
        public static void HandleEmotePlay(EmotePlayRequestMessage message, WorldClient client)
        {
            EmoteRecord template = EmoteRecord.GetEmote(message.emoteId);

            if (template.IsAura)
            {
                client.Character.PlayAura(message.emoteId);
            }
            else
            {
                client.Character.Look.UnsetAura();
                client.Character.RefreshOnMapInstance();
                client.Character.SendMap(new EmotePlayMessage(message.emoteId, 12, client.Character.Id, client.Account.Id));
            }
        }
Exemplo n.º 6
0
 public void PulseRegen()
 {
     if ((m_Account.CharacterStats.lifePoints / m_Account.CharacterStats.maxLifePoints) < m_Account.RegenChoice.Value)
     {
         m_Account.SetStatus(Status.Regenerating);
         int maxLife = Convert.ToInt32(m_Account.CharacterStats.maxLifePoints);
         int life    = Convert.ToInt32(m_Account.CharacterStats.lifePoints);
         int time    = Convert.ToInt32(Math.Round(Convert.ToDecimal(maxLife - life) / 2));
         using (BigEndianWriter writer = new BigEndianWriter())
         {
             EmotePlayRequestMessage msg2 = new EmotePlayRequestMessage(1);
             msg2.Serialize(writer);
             MessagePackaging pack = new MessagePackaging(writer);
             pack.Pack((int)msg2.ProtocolID);
             m_Account.SocketManager.Send(pack.Writer.Content);
         }
         m_Account.Log(new GeneralTextInformation(String.Format("Régénération pendant {0} secondes.", time)), 2);
         m_Account.Wait(time * 1000, (time + 1) * 1000);
     }
     // TODO : Continue path after this.
 }