public List <EmoteEntity> BuildFromSocketUserMessage(DiscordMessage message, ulong guildId) { var emojiStrings = _emoteParser.ExtractEmotesFromMessage(message.Content); var emotes = emojiStrings.Select(s => { var parsedEmote = EmoteHelper.Parse(s); if (parsedEmote == null) { throw new Exception($"{s} is not a valid emote string"); } var emoteEntitiy = new EmoteEntity() { EmoteId = parsedEmote.Id, EmoteName = parsedEmote.Name, EmoteAnimated = parsedEmote.Animated, DateTime = DateTime.Now, UserId = message.Author.Id, MessageId = message.Id, GuildId = guildId, Source = EmoteSource.Message }; return(emoteEntitiy); }).ToList(); return(emotes); }
public async Task GetEmoteStats(CommandContext ctx, string emoteString, [RemainingText] StatsCommandArgs?args = null) { args ??= new StatsCommandArgs(); var emoji = EmoteHelper.Parse(emoteString); if (emoji != null) { await GetEmoteStats(ctx, emoji, args.Interval); } else { await ctx.RespondAsync("I don't know what to do with this"); } }