private void engine_InternalStateChanged(object sender, EmoEngineEventArgs e) { Trace.WriteLine(e.ToString()); }
private void engine_expressiveTrainStarted(object sender, EmoEngineEventArgs e) { Console.WriteLine(e.ToString()); }
private void engine_InternalStateChanged(object sender, EmoEngineEventArgs e) { Trace.WriteLine(e.ToString()); }
private void engine_expressiveTrainStarted(object sender, EmoEngineEventArgs e) { Console.WriteLine(e.ToString()); }