Exemplo n.º 1
0
            /// <summary>
            /// Creates a new ScaledVersion Loader from a spawned CelestialBody.
            /// </summary>
            public ScaledVersionLoader(CelestialBody body)
            {
                // Is this a spawned body?
                if (body?.scaledBody == null || Injector.IsInPrefab)
                {
                    throw new InvalidOperationException("The body must be already spawned by the PSystemManager.");
                }

                // Get the scaled version object
                Value   = body;
                coronas = Value.scaledBody.GetComponentsInChildren <SunCoronas>(true).Select(c => new CoronaLoader(c))
                          .ToList();
                if (!coronas.Any())
                {
                    coronas = null;
                }

                // Figure out what kind of body we are
                if (Value.scaledBody.GetComponentsInChildren <SunShaderController>(true).Length > 0)
                {
                    type = BodyType.Star;
                }
                else if (Value.atmosphere)
                {
                    type = BodyType.Atmospheric;
                }
                else
                {
                    type = BodyType.Vacuum;
                }

                if (type != BodyType.Star)
                {
                    ScaledSpaceFader fader = Value.scaledBody.GetComponent <ScaledSpaceFader>();
                    if (!(fader is SharedScaledSpaceFader))
                    {
                        Utility.CopyObjectFields(fader, Value.scaledBody.AddComponent <SharedScaledSpaceFader>());
                        UnityEngine.Object.Destroy(fader);
                    }
                }
                else
                {
                    SunShaderController controller = Value.scaledBody.GetComponent <SunShaderController>();
                    if (controller != null && !(controller is SharedSunShaderController))
                    {
                        Utility.CopyObjectFields(controller, Value.scaledBody.AddComponent <SharedSunShaderController>());
                        UnityEngine.Object.Destroy(controller);
                    }
                }

                // Assign the proper scaled space loaders
                if (material == null)
                {
                    return;
                }
                if (ScaledPlanetSimple.UsesSameShader(material))
                {
                    material = new ScaledPlanetSimpleLoader(material);
                }
                if (ScaledPlanetRimAerial.UsesSameShader(material))
                {
                    material = new ScaledPlanetRimAerialLoader(material);
                }
                if (EmissiveMultiRampSunspots.UsesSameShader(material))
                {
                    material = new EmissiveMultiRampSunspotsLoader(material);
                }

                if (options == null)
                {
                    options = new PlanetTextureExporter.TextureOptions();
                    if (body.pqsController != null)
                    {
                        options.Resolution = body.pqsController.mapFilesize;
                    }
                }
            }
Exemplo n.º 2
0
            // Parser apply event
            void IParserEventSubscriber.Apply(ConfigNode node)
            {
                // Get any existing material we might have on this scaled version
                ConfigNode data = node.GetNode(materialNodeName);

                // Check for bad condition (no material, no new material)
                if (material == null && data == null)
                {
                    throw new Exception("Scaled version has no material information");
                }

                // Are we a planet or moon?
                if (type.Value != BodyType.Star)
                {
                    // If we are not a star, we need a scaled space fader and a sphere collider
                    ScaledSpaceFader fader = Value.scaledBody.GetComponent <ScaledSpaceFader>();
                    if (fader == null)
                    {
                        fader               = Value.scaledBody.AddComponent <SharedScaledSpaceFader>();
                        fader.floatName     = "_Opacity";
                        fader.celestialBody = Value;
                    }
                    else if (!(fader is SharedScaledSpaceFader))
                    {
                        Utility.CopyObjectFields(fader, Value.scaledBody.AddComponent <SharedScaledSpaceFader>());
                        UnityEngine.Object.DestroyImmediate(fader);
                    }

                    // Add a sphere collider if we need one
                    if (Value.scaledBody.GetComponent <SphereCollider>() == null)
                    {
                        SphereCollider collider = Value.scaledBody.AddComponent <SphereCollider>();
                        collider.center = Vector3.zero;
                        collider.radius = 1000.0f;
                    }

                    // Generate new atmospheric body material
                    if (type.Value == BodyType.Atmospheric)
                    {
                        if (material != null && ScaledPlanetRimAerial.UsesSameShader(material))
                        {
                            material = new ScaledPlanetRimAerialLoader(material);
                        }
                        else
                        {
                            material = new ScaledPlanetRimAerialLoader();
                        }
                        material.name = Guid.NewGuid().ToString();
                    }

                    // Generate new vacuum body material
                    else
                    {
                        if (material != null && ScaledPlanetSimple.UsesSameShader(material))
                        {
                            material = new ScaledPlanetSimpleLoader(material);
                        }
                        else
                        {
                            material = new ScaledPlanetSimpleLoader();
                        }
                        material.name = Guid.NewGuid().ToString();
                    }
                }

                // Otherwise we are a star
                else
                {
                    // Add the SunShaderController behavior
                    SunShaderController controller = Value.scaledBody.GetComponent <SunShaderController>();
                    if (controller == null)
                    {
                        Value.scaledBody.AddComponent <SharedSunShaderController>();
                    }
                    else if (!(controller is SharedSunShaderController))
                    {
                        Utility.CopyObjectFields(controller, Value.scaledBody.AddComponent <SharedSunShaderController>());
                        UnityEngine.Object.DestroyImmediate(controller);
                    }

                    // Add the ScaledSun behavior
                    // TODO - apparently there can only be one of these (or it destroys itself)
                    if (Value.scaledBody.GetComponent <ScaledSun>() == null)
                    {
                        Value.scaledBody.AddComponent <ScaledSun>();
                    }

                    // Add the Kopernicus star componenet
                    Value.scaledBody.AddComponent <StarComponent>();

                    // Generate a new material for the star
                    EmissiveMultiRampSunspotsLoader newMaterial = null;
                    if (material != null && EmissiveMultiRampSunspots.UsesSameShader(material))
                    {
                        material = new EmissiveMultiRampSunspotsLoader(material);
                    }
                    else
                    {
                        material = new EmissiveMultiRampSunspotsLoader();
                    }
                    material.name = Guid.NewGuid().ToString();


                    // Backup existing coronas
                    foreach (SunCoronas corona in Value.scaledBody.GetComponentsInChildren <SunCoronas>(true))
                    {
                        corona.transform.parent = Utility.Deactivator;
                    }
                }

                // Event
                Events.OnScaledVersionLoaderApply.Fire(this, node);
            }