void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Coin") { elf.Target = other.gameObject; } if (other.tag == "Player") { elf.ChangeDirection(); elf.ChangeElfState(new ElfPatrolState()); } //Debug.Log("Elf's Target: " + elf.Target); }
void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Coin") { elf.Target = other.gameObject; } if (other.tag == "Player") { elf.ChangeDirection(); elf.ChangeElfState(new ElfPatrolState()); } //Debug.Log("Elf's Target: " + elf.Target); }