/// <summary>
        /// 尝试创建一个元素
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <param name="elementName"></param>
        /// <returns></returns>
        public T TryCreateElement <T>(string elementName, Transform parent, bool clearAble = true) where T : ISupportElement
        {
            T   element = default(T);
            var prefab  = runTimeElementPrefabs.Find(x => x.Name == elementName);

            if (prefab != null)
            {
                var e = CreateElement(prefab, parent);
                //e.Name = prefab.Name;
                if (e is T)
                {
                    element = (T)e;
                    element.IsRuntimeCreated = true;
                    if (clearAble)
                    {
                        rutimeCreatedList.ScureAdd(element);
                    }
                }
                else
                {
                    Debug.LogError(e + "is not an " + typeof(T).FullName);
                }
            }
            else
            {
                Debug.LogError("prefab not exist:" + elementName);
            }
            return(element);
        }
Exemplo n.º 2
0
 protected void AutoCompleteItems()
 {
     if (target.Statu != ExecuteStatu.Completed)
     {
         var key  = elementName;
         var item = elementPool.Find(x => x.Name == key && x.Actived && x.OperateAble && x is ActionItem) as ActionItem;
         if (item != null)
         {
             var completeFeature = item.RetriveFeature <CompleteAbleItemFeature>();
             if (completeFeature != null)
             {
                 completeFeature.RegistOnCompleteSafety(target, OnAutoComplete);
                 completeFeature.AutoExecute(target);
             }
         }
         else
         {
             Debug.LogError("have no active useful element Name:" + key);
         }
     }
 }
Exemplo n.º 3
0
        private LinkItem[] SurchLinkItems()
        {
            List <LinkItem> linkItemGroup = new List <LinkItem>();

            foreach (var itemName in linkItems)
            {
                var item = linkPool.Find(x => x.Name == itemName && !linkItemGroup.Contains(x) && x.CanUse);
                Debug.Assert(item != null, "缺少:" + itemName);
                linkItemGroup.Add(item);
            }
            return(linkItemGroup.ToArray());
        }
Exemplo n.º 4
0
        /// <summary>
        /// 是否已经有足够的对象
        /// </summary>
        /// <returns></returns>
        private bool ExistEnoughObj()
        {
            var  keys        = new List <ISupportElement>();
            bool allComplete = true;

            if (finalGroup == null)
            {
                finalGroup = new ISupportElement[hoders.Count];
            }
            else
            {
                foreach (var item in finalGroup)
                {
                    if (item != null)
                    {
                        keys.Add(item);
                    }
                }
            }

            for (int i = 0; i < finalGroup.Length; i++)
            {
                if (finalGroup[i] == null)
                {
                    finalGroup[i] = supportPool.Find(x => x.Name == hoders[i].elementName && !keys.Contains(x) && !elementCtrl.IsLocked(x));
                    if (finalGroup[i] != null)
                    {
                        keys.Add(finalGroup[i]);
                    }
                    else
                    {
                        allComplete = false;
                        break;
                    }
                }
            }
            return(allComplete);
        }