/// <summary> /// Return vertex size for a legacy vertex element bitmask. /// </summary> public static uint GetVertexSize(ElementMask elementMask) { Runtime.Validate(typeof(VertexBuffer)); return(VertexBuffer_GetVertexSize3((uint)elementMask)); }
/// <summary> /// Set size and vertex elements and dynamic mode using legacy element bitmask. Previous data will be lost. /// </summary> public bool SetSize(uint vertexCount, ElementMask elementMask, bool dynamic = false) { Runtime.ValidateRefCounted(this); return(VertexBuffer_SetSize(handle, vertexCount, (uint)elementMask, dynamic)); }