Exemplo n.º 1
0
    public void AssignSecondaryTrait(Element e, GameObject player)
    {
        ElementLoadout loadout = player.GetComponent <ElementLoadout>();
        //Debug.Log("Assigning secondary trait for " + player.name + " of type " + loadout.m_Element);

        string ability = null;

        if (e == Element.Fire)
        {
            loadout.SecondaryTrait = new Trait("FireTraitSecondary");
            ability = "Fire";
        }
        if (e == Element.Water)
        {
            loadout.SecondaryTrait = new Trait("WaterTraitSecondary");
            ability = "Water";
        }
        if (e == Element.Earth)
        {
            loadout.SecondaryTrait = new Trait("EarthTraitSecondary");
            ability = "Earth";
        }
        if (e == Element.Air)
        {
            loadout.SecondaryTrait = new Trait("AirTraitSecondary");
            ability = "Air";
        }
        loadout.Secondary = loadout.SecondaryTrait.name;

        Debug.Log($"Secondary trait for {player.name} is {loadout.SecondaryTrait.name}");

        //GameManager.instance.NewAssignAbilities(player.GetComponent<PlayerMove>(), 2, ability);
    }
Exemplo n.º 2
0
 private void Evolve()
 {
     try
     {
         ElementLoadout el = GetComponent <ElementLoadout>();
     }
     catch (System.Exception e)
     {
         Debug.Log("Please attach ElementLoadout.cs to this player!");
     }
 }
Exemplo n.º 3
0
    // Start is called before the first frame update
    private void Awake()
    {
        randomized = new Stack <Element>();
        //GameObject [] players = GameObject.FindGameObjectsWithTag("Player");
        var rand = new System.Random();

        elements = elements.OrderBy(x => rand.Next()).ToList();

        foreach (Element e in elements)
        {
            randomized.Push(e);
        }

        //Assign each player a random element by randomizing a stack of 4 and just pop off
        foreach (GameObject player in playerList)
        {
            ElementLoadout loadout = player.GetComponent <ElementLoadout>();
            loadout.m_Element = (Element)randomized.Pop();
            AssignPrimaryTrait(loadout.m_Element, player);

            loadout.m_Element = (Element)randomized.Pop();
            AssignSecondaryTrait(loadout.m_Element, player);
        }
    }