Exemplo n.º 1
0
    // Start is called before the first frame update
    void Start()
    {
        lightIsOn = false;
        // light_on = GameObject.Find("block_1/light_on");
        light_on = transform.Find("light_on").gameObject;
        animator = GetComponentInChildren <Animator>();

        timeLeft = Random.Range(timeLeft_val1, timeLeft_val2);

        eh = GameObject.Find("_mainCanvas").GetComponent <ElectricityHandler>();
        // LightTimer = 5f;

        gameoverCanvas.SetActive(false);

        this.GetComponent <BoxCollider2D>().enabled = true;

        maincam    = GameObject.Find("maincam");
        maincanvas = GameObject.Find("_mainCanvas");
    }
Exemplo n.º 2
0
 // Start is called before the first frame update
 void Start()
 {
     eh = GameObject.Find("_mainCanvas").GetComponent <ElectricityHandler>();
     // SerializeField to
 }
Exemplo n.º 3
0
 // Use this for initialization
 void Start()
 {
     rb          = this.GetComponent <Rigidbody2D>();
     rb.velocity = new Vector2(-speed, 0);
     score       = GameObject.Find("_mainCanvas").GetComponent <ElectricityHandler>();
 }