// Use this for initialization
 void Start()
 {
     emitterA     = GameObject.Find("EffectEmitterA").GetComponent <EffekseerEmitter>();
     emitterB     = GameObject.Find("EffectEmitterB").GetComponent <EffekseerEmitter>();
     uiEffectList = GameObject.Find("uiEffectList").GetComponent <Dropdown>();
     SetEffect(0);
 }
Exemplo n.º 2
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        void OnEnable()
        {
            emitter = (EffekseerEmitter)target;

#if UNITY_2019_1_OR_NEWER
            SceneView.duringSceneGui += SceneView_duringSceneGui;
#endif
        }
Exemplo n.º 3
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    void Start()
    {
        emitterA     = GameObject.Find("EffectEmitterA").GetComponent <EffekseerEmitter>();
        emitterB     = GameObject.Find("EffectEmitterB").GetComponent <EffekseerEmitter>();
        uiEffectList = GameObject.Find("uiEffectList").GetComponent <Dropdown>();
        SetEffect(0);

        uiEmitterA = GameObject.Find("uiPlayAtEmitterA").GetComponent <Button>();
        uiEmitterB = GameObject.Find("uiPlayAtEmitterB").GetComponent <Button>();

        //StartCoroutine(LoadAssetBundle());
    }
Exemplo n.º 4
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        bool m_AutoInactive; // Effekseerは自動的に消えてくれないので自動的に消えてくれるようにする

        private void Reset()
        {
            var t = transform;

            m_Emitter = t.GetComponent <EffekseerEmitter>();

            // デフォルトではエフェクトの自動削除
            m_AutoDestroy = true;

            // エフェクトのActive/Inactiveを切り替える
            m_AutoInactive = true;
        }
Exemplo n.º 5
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 // enum insidegun { machingun, Laser, misa };
 // Use this for initialization
 void Start()
 {
     AudioSource[] audioSources = GetComponents <AudioSource>();
     sound01          = audioSources[0];
     sound02          = audioSources[1];
     sound03          = audioSources[2];
     sound04          = audioSources[3];
     sound05          = audioSources[4];
     effekseerEmitter = muzzleflash.GetComponent <EffekseerEmitter>();
     arot             = transform.localEulerAngles;
     apos             = transform.position;
 }
Exemplo n.º 6
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        void Reset()
        {
            var t = transform;

            m_Collider = GetComponent <SphereCollider>();
            m_Emitter  = t.FindChild("Effect").GetComponent <EffekseerEmitter>();

            m_CollisionInitialSize = 0.22f;
            m_CollisionMaxSize     = 3.8f;
            m_ExpansionValue       = 0.22f;
            m_ExpansionTime        = 0.5f;
            m_CollisionWidth       = 1.0f;
        }
Exemplo n.º 7
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 // Use this for initialization
 void Start()
 {
     effekseerEmitter1 = muzzleflash1.GetComponent <EffekseerEmitter>();
     effekseerEmitter2 = muzzleflash2.GetComponent <EffekseerEmitter>();
     ads            = GameObject.Find("PlayerMove");
     advantageshift = ads.GetComponent <AdvantageShift> ();
     AudioSource[] audioSources = GetComponents <AudioSource>();
     sound01 = audioSources[0];
     sound02 = audioSources[1];
     sound03 = audioSources[2];
     sound04 = audioSources[3];
     sound05 = audioSources[4];
     sound06 = audioSources[5];
     sound07 = audioSources[6];
 }
Exemplo n.º 8
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    void Start()
    {
        emitterA            = GameObject.Find("EffectEmitterA").GetComponent <EffekseerEmitter>();
        emitterB            = GameObject.Find("EffectEmitterB").GetComponent <EffekseerEmitter>();
        uiEffectList        = GameObject.Find("uiEffectList").GetComponent <Dropdown>();
        uiEffekseerEmitterA = GameObject.Find("uiPlayAtEmitterA").GetComponent <Button>();
        uiEffekseerEmitterB = GameObject.Find("uiPlayAtEmitterB").GetComponent <Button>();

        foreach (var effectAsset in effectAssets)
        {
            if (effectAsset != null)
            {
                uiEffectList.options.Add(new Dropdown.OptionData(effectAsset.name));
            }
        }

        SetEffect(3);
        uiEffectList.value = 3;
    }
Exemplo n.º 9
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 void OnEnable()
 {
     emitter = (EffekseerEmitter)target;
 }
	// Use this for initialization
	void Start () {
        effect = GetComponent<EffekseerEmitter>();
	}
Exemplo n.º 11
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 // Use this for initialization
 void Start()
 {
     laserEffect = GameObject.Find("LaserEffect").GetComponent<EffekseerEmitter>();
     particleEffect = GameObject.Find("ParticleEffect").GetComponent<EffekseerEmitter>();
 }
Exemplo n.º 12
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 // Start is called before the first frame update
 void Start()
 {
     efEmit = this.GetComponent <EffekseerEmitter>();
 }