private void ShowEffectPerformanceList() { GameObject effectPerformanceObj = GameObject.Find(mEffectPerformanceObjName); if (null != effectPerformanceObj) { EffectPerformanceCollection component = effectPerformanceObj.GetComponent <EffectPerformanceCollection>(); if (null != component && component.GetFinish()) { foreach (EffectPerformanceCollection.EffectPerformanceData data in component.mEffectPerformanceDataList) { DrawRow(data); } } } }
private void ShowEffectPerformanceList() { GameObject effectPerformanceObj = GameObject.Find(mEffectPerformanceObjName); if (null != effectPerformanceObj) { EffectPerformanceCollection component = effectPerformanceObj.GetComponent <EffectPerformanceCollection>(); if (null != component && component.GetFinish()) { { var __list3 = component.mEffectPerformanceDataList; var __listCount3 = __list3.Count; for (int __i3 = 0; __i3 < __listCount3; ++__i3) { var data = (EffectPerformanceCollection.EffectPerformanceData)__list3[__i3]; { DrawRow(data); } } } } } }