public void Desaturate(float endVal, float time, iTween.EaseType easeType, EffectListener listener = null)
 {
     this.GetCurrEffects();
     if (this.m_FullScreenEffects != null)
     {
         this.m_FullScreenEffects.DesaturationEnabled = true;
         this.m_desatListener = listener;
         this.BeginEffect("desat", "OnDesat", "OnDesatComplete", this.m_FullScreenEffects.Desaturation, endVal, time, easeType);
     }
 }
 public void Blur(float blurVal, float time, iTween.EaseType easeType, EffectListener listener = null)
 {
     this.m_ActiveEffectsCount++;
     this.GetCurrEffects();
     if (this.m_FullScreenEffects != null)
     {
         this.m_FullScreenEffects.BlurEnabled = true;
         this.m_blurListener = listener;
         this.BeginEffect("blur", "OnBlur", "OnBlurComplete", this.m_FullScreenEffects.BlurBlend, blurVal, time, easeType);
     }
 }
Exemplo n.º 3
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 private void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     else if (instance != null)
     {
         Destroy(gameObject);
     }
 }
 public void EndStandardBlurVignette(float time, EffectListener listener = null)
 {
     if (this.m_StdBlurVignetteCount != 0)
     {
         this.m_StdBlurVignetteCount--;
         if (this.m_StdBlurVignetteCount == 0)
         {
             this.StopBlur(time, iTween.EaseType.easeOutCirc, null);
             this.StopVignette(time, iTween.EaseType.easeOutCirc, listener);
         }
     }
 }
 public void BlendToColor(Color blendColor, float endVal, float time, iTween.EaseType easeType, EffectListener listener = null)
 {
     this.GetCurrEffects();
     if (this.m_FullScreenEffects != null)
     {
         this.m_FullScreenEffects.enabled            = true;
         this.m_FullScreenEffects.BlendToColorEnable = true;
         this.m_FullScreenEffects.BlendToColor       = blendColor;
         this.m_blendToColorListener = listener;
         this.BeginEffect("blendtocolor", "OnBlendToColor", "OnBlendToColorComplete", 0f, endVal, time, easeType);
     }
 }