Exemplo n.º 1
0
        bool ChangeOrCheckPlayer(string impactTarget, string impactContent, PlayerItem playerItem, EffectExeType effectExeType)
        {
            bool canExecute = true;

            switch (impactTarget)
            {
            case "Hand":
                playerItem.DrawCard(Convert.ToInt32(impactContent));
                break;

            //资源上限
            case "ManaUpperLimit":
                playerItem.ChangeManaUpperLimit(Convert.ToInt32(impactContent));
                break;

            case "ManaUsable":
                if (effectExeType == EffectExeType.Execute)
                {
                    //恢复至上限使用Max,是不能被转为数字的
                    if (impactContent == "Max")
                    {
                        playerItem.RestoreToTheUpperLimit();
                    }
                    else
                    {
                        playerItem.ChangeManaUsable(Convert.ToInt32(impactContent));
                    }
                }
                else if (effectExeType == EffectExeType.Check)
                {
                    //恢复至上限使用Max,是不能被转为数字的
                    if (impactContent == "Max")
                    {
                    }
                    else
                    {
                        canExecute = playerItem.CheckCanChangeManaUsable(Convert.ToInt32(impactContent));
                    }
                }
                break;

            //科技相关
            case "TraitAddOne":
                playerItem.AddTraitType(impactContent);
                break;

            case "Score":
                playerItem.ChangeSocre(Convert.ToInt32(impactContent));
                break;

            case "CanUseResourceNum":
                if (impactContent == "Max")
                {
                    // 使用资源牌恢复到最大次数
                    playerItem.RestoreCanUseResourceNumMax();
                }
                else
                {
                }
                break;
            }
            return(canExecute);
        }
Exemplo n.º 2
0
        bool ChangeOrCheckMinion(string impactTarget, string impactContent, CardEntry minionCellItem, bool isReverse, EffectExeType effectExeType)
        {
            bool canExecute = true;

            switch (impactTarget)
            {
            case "ATK":
                minionCellItem.cardEntryVariableAttributeMap.ChangeValueByCodeAndTypeAndIsReverse("Atk", Convert.ToInt32(impactContent), isReverse);
                minionCellItem.ttAttributeChange();
                break;

            case "DEF":
                minionCellItem.cardEntryVariableAttributeMap.ChangeValueByCodeAndTypeAndIsReverse("Def", Convert.ToInt32(impactContent), isReverse);
                minionCellItem.ttAttributeChange();
                break;

            case "Attack":
                minionCellItem.ttLaunchAnAttack();
                break;

            case "Move":
                minionCellItem.ttLaunchAnMove();
                break;

            case "Life":
                if (impactContent == "Sacrifice")
                {
                    if (effectExeType == EffectExeType.Check)
                    {
                        canExecute = true;
                    }
                    else if (effectExeType == EffectExeType.Execute)
                    {
                        minionCellItem.ttMinionToSacrifice();
                    }
                }
                break;
            }
            return(canExecute);
        }
Exemplo n.º 3
0
        bool ChangeOrCheckCard(string impactTarget, string impactContent, CardEntry cardEntry, GameContainerProxy gameContainerProxy, EffectExeType effectExeType)
        {
            bool canExecute = true;

            if (impactTarget == "GameContainerType")
            {
                gameContainerProxy.MoveOneCardFromOldeContainerItemToNeweContainerItem(cardEntry, impactContent);
            }

            return(canExecute);
        }
Exemplo n.º 4
0
 public bool EffectExecution(EffectInfo exeEffect, EffectExeType effectExeType, GameContainerProxy gameContainerProxy)
 {
     if (exeEffect.operationalContent != null)
     {
         if (exeEffect.operationalContent.operationalTarget == "All")
         {
             foreach (TargetSet targetSetDto in exeEffect.operationalTarget.selectTargetList)
             {
                 if (targetSetDto.target == "Minion")
                 {
                     for (int n = 0; n < targetSetDto.targetMinionCellItems.Count; n++)
                     {
                         if (!exeEffect.isReverse)
                         {
                             if (exeEffect.effectiveTime.ContinuousStage != "Moment" && exeEffect.effectiveTime.ContinuousStage != "Permanent")
                             {
                                 targetSetDto.targetMinionCellItems[n].effectBuffInfoList.Add(exeEffect);
                                 targetSetDto.targetMinionCellItems[n].ttBuffChange();
                             }
                         }
                         for (int m = 0; m < exeEffect.operationalContent.impactTargets.Length; m++)
                         {
                             bool result = ChangeOrCheckMinion(exeEffect.operationalContent.impactTargets[m],
                                                               exeEffect.operationalContent.impactContents[m],
                                                               targetSetDto.targetMinionCellItems[n],
                                                               exeEffect.isReverse,
                                                               effectExeType);
                         }
                     }
                 }
                 else if (targetSetDto.target == "Player")
                 {
                     for (int n = 0; n < targetSetDto.targetPlayerItems.Count; n++)
                     {
                         UtilityLog.Log("目标玩家【" + targetSetDto.targetPlayerItems[n].playerCode + "】生效效果【" + exeEffect.description + "】", LogUtType.Effect);
                         for (int m = 0; m < exeEffect.operationalContent.impactTargets.Length; m++)
                         {
                             bool result = ChangeOrCheckPlayer(
                                 exeEffect.operationalContent.impactTargets[m],
                                 exeEffect.operationalContent.impactContents[m],
                                 targetSetDto.targetPlayerItems[n],
                                 effectExeType);
                             if (!result)
                             {
                                 return(false);
                             }
                         }
                     }
                 }
                 else if (targetSetDto.target == "Card")
                 {
                     for (int n = 0; n < targetSetDto.targetCardEntries.Count; n++)
                     {
                         for (int m = 0; m < exeEffect.operationalContent.impactTargets.Length; m++)
                         {
                             bool result = ChangeOrCheckCard(
                                 exeEffect.operationalContent.impactTargets[m],
                                 exeEffect.operationalContent.impactContents[m],
                                 targetSetDto.targetCardEntries[n],
                                 gameContainerProxy,
                                 effectExeType);
                             if (!result)
                             {
                                 return(false);
                             }
                         }
                     }
                 }
             }
         }
     }
     return(true);
 }