public GameMachine(State startingState, EffectDispatcher dispatcher) { GameState = startingState; Dispatcher = dispatcher; }
public GameMachine(EffectDispatcher dispatcher) : this(State.MENU, dispatcher) { }
public GameMachine(State startingState, EffectDispatcher dispatcher) { GameState = startingState; Dispatcher = dispatcher; }
public GameMachine(EffectDispatcher dispatcher) : this(State.MENU, dispatcher) { }