Exemplo n.º 1
0
    private void Start()
    {
        myInventory         = FindObjectOfType <Inventory>();
        myEditorSpawnObject = FindObjectOfType <Editor_SpawnObject>();
        btn     = GetComponent <Button>();
        myImage = GetComponent <Image>();

        myImage.sprite = Resources.Load <Sprite>("Items_Images/" + objType + "/" + objName);
        myObj          = (GameObject)Resources.Load("Items/" + objType + "/" + objName);

        if (myObj == null)
        {
            throw new System.Exception("Failed to load Item resource!");
        }
        if (myImage == null)
        {
            throw new System.Exception("Failed to load Item Image resource!");
        }

        btn.onClick.AddListener(delegate() { myEditorSpawnObject.PreviewObject(myObj, objName); });
    }
Exemplo n.º 2
0
 void Start()
 {
     input = GetComponent <InputBehaviour> ();
     editorObjectSpawner = GetComponent <Editor_SpawnObject> ();
 }