/// <summary>
 /// 创建窗口枚举
 /// </summary>
 void BuilderWindowEnum()
 {
     EditorStrayFogExecute.ExecuteBuildUIWindowSetting();
     EditorStrayFogExecute.ExecuteBuildAllAssetDiskMaping();
     EditorUtility.DisplayDialog("Builder Window Enum", "Builder Window Enum Success", "OK");
 }