Exemplo n.º 1
0
        /// <summary>
        /// Draws the tabs.
        /// </summary>
        protected void DrawTabs()
        {
            selectedTab = GUILayout.SelectionGrid(selectedTab, _tabs, 3, EditorStyles.toolbarButton);
            switch (selectedTab)
            {
            case 0:
                EditorGUILayoutUtilities.FloatFieldProperty(selectedPreset.MaxValue);
                EditorGUILayoutUtilities.SliderWithMax(selectedPreset.IncreaseInterval, 1, MaxIncreaseInterval);
                EditorGUILayoutUtilities.SliderWithMax(selectedPreset.IncreaseAmount, 1, Settings.MaxValue);
                EditorGUILayoutUtilities.SliderWithMax(selectedPreset.BeginDehydrationPercentage, 1, 100);
                break;

            case 1:
                selectedPreset.UseSounds.boolValue = EditorGUILayout.BeginToggleGroup(selectedPreset.UseSounds.displayName, selectedPreset.UseSounds.boolValue);
                EditorGUI.indentLevel = 1;
                EditorGUILayout.PropertyField(selectedPreset.DehydrationAudioClip);
                EditorGUI.indentLevel = 0;
                EditorGUILayout.EndToggleGroup();
                break;

            case 2:
                serializedObject.Update();

                EditorGUILayout.PropertyField(onThirstChanged);
                EditorGUILayout.PropertyField(onDehydrationBegin);
                EditorGUILayout.PropertyField(onDehydrationStop);
                EditorGUILayout.PropertyField(onExtraThirstIncreaseAmountChanged);

                if (GUI.changed)
                {
                    serializedObject.ApplyModifiedProperties();
                }
                break;
            }
        }
Exemplo n.º 2
0
        /// <summary>
        /// Draws the header.
        /// </summary>
        protected override void DrawHeader()
        {
            serializedObject.Update();

            EditorGUILayout.BeginHorizontal(EditorStyles.toolbarButton);
            EditorGUILayoutUtilities.ToggleLeft(useProp);

            // Make some space between the [Use Setting] toggle and the preset selector. This does so the preset selector will stick to the right side.
            GUILayout.FlexibleSpace();

            DrawPresetSelector();
            EditorGUILayout.EndHorizontal();

            if (GUI.changed)
            {
                serializedObject.ApplyModifiedProperties();
            }
        }