/// <inheritdoc /> public override void OnInspectorGUI() { _target.CharacterSettingsIdentity = EditorGUILayoutGameUtility.CharacterSettingsField("Character Settings", _target.CharacterSettingsIdentity); // Draw extras! EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUILayoutGameUtility.DrawTargetExtras(target); }
/// <inheritdoc /> public override void OnInspectorGUI() { if (!CustomEditorStyles.IsCustomStyleLoaded()) { return; } serializedObject.Update(); // Draw Identity settings _drawIdentitySettings.value = EditorGUILayout.BeginFoldoutHeaderGroup(_drawIdentitySettings.value, "Identity Settings"); if (_drawIdentitySettings.value) { EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUI.indentLevel++; UniqueGUID.stringValue = EditorGUILayoutGameUtility.GUIDField("Unique GUID", UniqueGUID.stringValue); EditorGUI.indentLevel--; EditorGUILayout.Space(); } EditorGUILayout.EndFoldoutHeaderGroup(); // Draw Content _drawContent.value = EditorGUILayout.BeginFoldoutHeaderGroup(_drawContent.value, "Content"); if (_drawContent.value) { EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUI.indentLevel++; GUILayout.Label("Defs", EditorStyles.boldLabel); EditorGUILayout.PropertyField(LevelSpawnNames, true); GUILayout.Label("Databases", EditorStyles.boldLabel); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Refresh Databases", GUILayout.Height(25))) { _target.RefreshDatabases(); } if (GUILayout.Button("Info", GUILayout.Height(25), GUILayout.Width(35))) { SharedContentEditorWindow.ShowWindowOnCharacters(); } EditorGUILayout.EndHorizontal(); EditorGUILayout.PropertyField(UniqueDatabases, true); EditorGUI.indentLevel--; EditorGUILayout.Space(); } EditorGUILayout.EndFoldoutHeaderGroup(); // Draw extras EditorGUILayoutGameUtility.DrawTargetExtras(target); serializedObject.ApplyModifiedProperties(); }
/// <inheritdoc /> public override void OnInspectorGUI() { _target.Identity = (short)EditorGUILayout.IntField("Identity", _target.Identity); JEMBetterEditor.DrawProperty(" ", () => { if (GUILayout.Button("Regenerate Identity")) { RefreshIdentity(); } }); _drawNetworkBehaviour.value = EditorGUILayout.BeginFoldoutHeaderGroup(_drawNetworkBehaviour.value, "Network Behaviour"); if (_drawNetworkBehaviour.value) { EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUI.indentLevel++; _target.NetworkBehaviour.ActiveOnClient = EditorGUILayout.Toggle("Active On Client", _target.NetworkBehaviour.ActiveOnClient); _target.NetworkBehaviour.ActiveOnServer = EditorGUILayout.Toggle("Active On Server", _target.NetworkBehaviour.ActiveOnServer); EditorGUI.indentLevel--; EditorGUILayout.Space(); } EditorGUILayout.EndFoldoutHeaderGroup(); _drawReferences.value = EditorGUILayout.BeginFoldoutHeaderGroup(_drawReferences.value, "References"); if (_drawReferences.value) { EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUI.indentLevel++; _target.References.ModelRoot = (GameObject)EditorGUILayout.ObjectField("Model Root", _target.References.ModelRoot, typeof(GameObject), true); _target.References.CharacterSettings = (CharacterSettingsReference)EditorGUILayout.ObjectField("Character Settings", _target.References.CharacterSettings, typeof(CharacterSettingsReference), false); EditorGUI.indentLevel--; EditorGUILayout.Space(); } EditorGUILayout.EndFoldoutHeaderGroup(); if (_target.References.ModelRoot == null) { EditorGUILayout.HelpBox("ModelRoot of level object is not set!", MessageType.Warning, true); } else if (_target.References.ModelRoot == _target.gameObject) { EditorGUILayout.HelpBox("Setting this gameObject as ModelRoot may create problems.", MessageType.Warning, true); } EditorGUILayoutGameUtility.DrawTargetExtras(_target); }