public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
        {
            SerializedProperty prop_SpriteName         = property.FindPropertyRelative("m_Name");
            SerializedProperty prop_SpriteNameHashCode = property.FindPropertyRelative("m_HashCode");
            SerializedProperty prop_SpriteUnicode      = property.FindPropertyRelative("m_Unicode");
            SerializedProperty prop_SpriteGlyphIndex   = property.FindPropertyRelative("m_GlyphIndex");
            SerializedProperty prop_SpriteScale        = property.FindPropertyRelative("m_Scale");


            GUIStyle style = new GUIStyle(EditorStyles.label);

            style.richText = true;

            EditorGUIUtility.labelWidth = 40f;
            EditorGUIUtility.fieldWidth = 50;

            Rect rect = new Rect(position.x + 60, position.y, position.width, 49);

            // Display non-editable fields
            if (GUI.enabled == false)
            {
                int spriteCharacterIndex;

                // Sprite Character Index
                int.TryParse(property.displayName.Split(' ')[1], out spriteCharacterIndex);
                EditorGUI.LabelField(new Rect(rect.x, rect.y, 75f, 18), new GUIContent("Index: <color=#FFFF80>" + spriteCharacterIndex + "</color>"), style);

                EditorGUI.LabelField(new Rect(rect.x + 75f, rect.y, 120f, 18), new GUIContent("Unicode: <color=#FFFF80>0x" + prop_SpriteUnicode.intValue.ToString("X") + "</color>"), style);
                EditorGUI.LabelField(new Rect(rect.x + 195f, rect.y, rect.width - 255, 18), new GUIContent("Name: <color=#FFFF80>" + prop_SpriteName.stringValue + "</color>"), style);

                EditorGUI.LabelField(new Rect(rect.x, rect.y + 18, 120, 18), new GUIContent("Glyph ID: <color=#FFFF80>" + prop_SpriteGlyphIndex.intValue + "</color>"), style);

                // Draw Sprite Glyph (if exists)
                DrawSpriteGlyph(position, property);

                EditorGUI.LabelField(new Rect(rect.x, rect.y + 36, 80, 18), new GUIContent("Scale: <color=#FFFF80>" + prop_SpriteScale.floatValue + "</color>"), style);
            }
            else // Display editable fields
            {
                // Get a reference to the underlying Sprite Asset
                TMP_SpriteAsset spriteAsset = property.serializedObject.targetObject as TMP_SpriteAsset;
                int             spriteCharacterIndex;

                // Sprite Character Index
                int.TryParse(property.displayName.Split(' ')[1], out spriteCharacterIndex);

                EditorGUI.LabelField(new Rect(rect.x, rect.y, 75f, 18), new GUIContent("Index: <color=#FFFF80>" + spriteCharacterIndex + "</color>"), style);

                EditorGUIUtility.labelWidth = 55f;
                GUI.SetNextControlName("Unicode Input");
                EditorGUI.BeginChangeCheck();
                string unicode = EditorGUI.DelayedTextField(new Rect(rect.x + 75f, rect.y, 120, 18), "Unicode:", prop_SpriteUnicode.intValue.ToString("X"));

                if (GUI.GetNameOfFocusedControl() == "Unicode Input")
                {
                    //Filter out unwanted characters.
                    char chr = Event.current.character;
                    if ((chr < '0' || chr > '9') && (chr < 'a' || chr > 'f') && (chr < 'A' || chr > 'F'))
                    {
                        Event.current.character = '\0';
                    }
                }

                if (EditorGUI.EndChangeCheck())
                {
                    // Update Unicode value
                    prop_SpriteUnicode.intValue = TMP_TextUtilities.StringHexToInt(unicode);
                    spriteAsset.m_IsSpriteAssetLookupTablesDirty = true;
                }

                EditorGUIUtility.labelWidth = 41f;
                EditorGUI.BeginChangeCheck();
                EditorGUI.DelayedTextField(new Rect(rect.x + 195f, rect.y, rect.width - 255, 18), prop_SpriteName, new GUIContent("Name:"));
                if (EditorGUI.EndChangeCheck())
                {
                    // Recompute hashCode for new name
                    prop_SpriteNameHashCode.intValue             = TMP_TextUtilities.GetSimpleHashCode(prop_SpriteName.stringValue);
                    spriteAsset.m_IsSpriteAssetLookupTablesDirty = true;
                }

                EditorGUIUtility.labelWidth = 59f;
                EditorGUI.BeginChangeCheck();
                EditorGUI.DelayedIntField(new Rect(rect.x, rect.y + 18, 100, 18), prop_SpriteGlyphIndex, new GUIContent("Glyph ID:"));
                if (EditorGUI.EndChangeCheck())
                {
                    spriteAsset.m_IsSpriteAssetLookupTablesDirty = true;
                }

                // Draw Sprite Glyph (if exists)
                DrawSpriteGlyph(position, property);

                int glyphIndex = prop_SpriteGlyphIndex.intValue;

                // Reset glyph selection if new character has been selected.
                if (GUI.enabled && m_GlyphSelectedForEditing != glyphIndex)
                {
                    m_GlyphSelectedForEditing = -1;
                }

                // Display button to edit the glyph data.
                if (GUI.Button(new Rect(rect.x + 120, rect.y + 18, 75, 18), new GUIContent("Edit Glyph")))
                {
                    if (m_GlyphSelectedForEditing == -1)
                    {
                        m_GlyphSelectedForEditing = glyphIndex;
                    }
                    else
                    {
                        m_GlyphSelectedForEditing = -1;
                    }

                    // Button clicks should not result in potential change.
                    GUI.changed = false;
                }

                // Show the glyph property drawer if selected
                if (glyphIndex == m_GlyphSelectedForEditing && GUI.enabled)
                {
                    if (spriteAsset != null)
                    {
                        // Lookup glyph and draw glyph (if available)
                        int elementIndex = spriteAsset.spriteGlyphTable.FindIndex(item => item.index == glyphIndex);

                        if (elementIndex != -1)
                        {
                            // Get a reference to the Sprite Glyph Table
                            SerializedProperty prop_SpriteGlyphTable = property.serializedObject.FindProperty("m_SpriteGlyphTable");

                            SerializedProperty prop_SpriteGlyph  = prop_SpriteGlyphTable.GetArrayElementAtIndex(elementIndex);
                            SerializedProperty prop_GlyphMetrics = prop_SpriteGlyph.FindPropertyRelative("m_Metrics");
                            SerializedProperty prop_GlyphRect    = prop_SpriteGlyph.FindPropertyRelative("m_GlyphRect");

                            Rect newRect = EditorGUILayout.GetControlRect(false, 115);
                            EditorGUI.DrawRect(new Rect(newRect.x + 62, newRect.y - 20, newRect.width - 62, newRect.height - 5), new Color(0.1f, 0.1f, 0.1f, 0.45f));
                            EditorGUI.DrawRect(new Rect(newRect.x + 63, newRect.y - 19, newRect.width - 64, newRect.height - 7), new Color(0.3f, 0.3f, 0.3f, 0.8f));

                            // Display GlyphRect
                            newRect.x     += 65;
                            newRect.y     -= 18;
                            newRect.width += 5;
                            EditorGUI.PropertyField(newRect, prop_GlyphRect);

                            // Display GlyphMetrics
                            newRect.y += 45;
                            EditorGUI.PropertyField(newRect, prop_GlyphMetrics);

                            rect.y += 120;
                        }
                    }
                }

                EditorGUIUtility.labelWidth = 39f;
                EditorGUI.PropertyField(new Rect(rect.x, rect.y + 36, 80, 18), prop_SpriteScale, new GUIContent("Scale:"));
            }
        }
        void CellGUI(Rect cellRect, TreeViewItem <VariablesElement> item, MyColumns column, ref RowGUIArgs args)
        {
            // Center cell rect vertically (makes it easier to place controls, icons etc in the cells)
            CenterRectUsingSingleLineHeight(ref cellRect);

            switch (column)
            {
            case MyColumns.Id:
            {
                if (editing)
                {
                    EditorGUI.BeginChangeCheck();
                    _variableID = EditorGUI.DelayedTextField(cellRect, item.data.variable.name).Trim().Replace(" ", "").Replace("_", "");
                    if (EditorGUI.EndChangeCheck())
                    {
                        AssetDatabase.RenameAsset(AssetDatabase.GetAssetPath(item.data.variable), _variableID);
                    }
                }
                else
                {
                    DefaultGUI.Label(cellRect, item.data.variable.name, args.selected, args.focused);
                }
            }
            break;

            case MyColumns.Group:
            {
                if (editing)
                {
                    EditorGUI.BeginChangeCheck();
                    _variableGroup = EditorGUI.DelayedTextField(cellRect, item.data.variable.group).Trim().Replace(" ", "").Replace("_", "");
                    if (EditorGUI.EndChangeCheck())
                    {
                        item.data.variable.group = _variableGroup;
                    }
                }
                else
                {
                    DefaultGUI.Label(cellRect, item.data.variable.group, args.selected, args.focused);
                }
            }
            break;

            case MyColumns.Type:
                if (editing)
                {
                    EditorGUI.BeginChangeCheck();
                    _variableType = (Variable.VariableType)EditorGUI.EnumPopup(cellRect, item.data.variable.Type);
                    if (EditorGUI.EndChangeCheck())
                    {
                        item.data.variable.Type = _variableType;
                        EditorUtility.SetDirty(item.data.variable);
                    }
                }
                else
                {
                    DefaultGUI.Label(cellRect, item.data.variable.Type.ToString(), args.selected, args.focused);
                }
                break;

            case MyColumns.Default:
            {
                if (editing)
                {
                    EditorGUI.BeginChangeCheck();
                    _serializedVariable = VariableEditor.DrawSerializedVariable(cellRect, item.data.variable.Type, item.data.variable.DefaultValue);
                    if (EditorGUI.EndChangeCheck())
                    {
                        EditorUtility.SetDirty(item.data.variable);
                    }
                }
                else
                {
                    DefaultGUI.Label(cellRect, item.data.variable.DefaultValue.ToString(), args.selected, args.focused);
                }
            }
            break;

            case MyColumns.InGame:
            {
                if (editing)
                {
                    EditorGUI.BeginChangeCheck();
                    _serializedVariable = VariableEditor.DrawSerializedVariable(cellRect, item.data.variable.Type, item.data.variable.InGameValue);
                    if (EditorGUI.EndChangeCheck())
                    {
                        EditorUtility.SetDirty(item.data.variable);
                    }
                }
                else
                {
                    DefaultGUI.Label(cellRect, item.data.variable.InGameValue.ToString(), args.selected, args.focused);
                }
            }
            break;


            case MyColumns.Description:
            {
                if (editing)
                {
                    EditorGUI.BeginChangeCheck();
                    _description = EditorGUI.DelayedTextField(cellRect, item.data.variable.description);
                    if (EditorGUI.EndChangeCheck())
                    {
                        item.data.variable.description = _description;
                    }
                }
                else
                {
                    DefaultGUI.Label(cellRect, item.data.variable.description, args.selected, args.focused);
                }
            }
            break;
            }
        }
        public override bool OnGUI()
        {
            if (!base.OnGUI())
            {
                return(true);
            }

            if (window == null)
            {
                Init();
            }

            int startX = 0;
            int startY = 0;

            if (!DamageTable_DB.UpdatedToPost_2018_3())
            {
                GUI.color = new Color(0, 1f, 1f, 1f);
                if (GUI.Button(new Rect(window.position.width - 110, 10, 100, 30), "Copy Old DB"))
                {
                    DamageTable_DB.CopyFromOldDB();
                }
                GUI.color = Color.white;
            }

            if (GUI.Button(new Rect(10, 10, 100, 30), "New Armor"))
            {
                ArmorType armorType = new ArmorType();
                armorType.name = "New Armor";
                damageTableDB.armorTypeList.Add(armorType);
                UpdateLabel_DamageTable();
            }
            if (GUI.Button(new Rect(120, 10, 100, 30), "New Damage"))
            {
                DamageType damageType = new DamageType();
                damageType.name = "New Damage";
                damageTableDB.damageTypeList.Add(damageType);
                UpdateLabel_DamageTable();
            }


            List <DamageType> damageTypeList = damageTableDB.damageTypeList;
            List <ArmorType>  armorTypeList  = damageTableDB.armorTypeList;


            Rect visibleRect = new Rect(10, 50, window.position.width - 20, 185);
            Rect contentRect = new Rect(10, 50, 118 + damageTypeList.Count * 105, 5 + (armorTypeList.Count + 1) * 25);

            GUI.Box(visibleRect, "");
            scrollPos = GUI.BeginScrollView(visibleRect, scrollPos, contentRect);

            startY = 60;
            startX = 20;
            for (int i = 0; i < damageTypeList.Count; i++)
            {
                DamageType dmgType = damageTypeList[i];
                if (selectID == i && tab == _Tab.Damage)
                {
                    GUI.color = new Color(0, 1, 1, 1);
                }
                if (GUI.Button(new Rect(startX += 105, startY, 100, 20), dmgType.name))
                {
                    selectID = i;     tab = _Tab.Damage;
                    delete   = false;
                    GUI.FocusControl("");
                }
                GUI.color = Color.white;
            }



            startY = 60;
            for (int i = 0; i < armorTypeList.Count; i++)
            {
                startX = 20;

                ArmorType armorType = armorTypeList[i];
                if (selectID == i && tab == _Tab.Armor)
                {
                    GUI.color = new Color(0, 1, 1, 1);
                }
                if (GUI.Button(new Rect(startX, startY += 25, 100, 20), armorType.name))
                {
                    selectID = i;     tab = _Tab.Armor;
                    delete   = false;
                    GUI.FocusControl("");
                }
                GUI.color = Color.white;

                if (armorType.modifiers.Count != damageTypeList.Count)
                {
                    while (armorType.modifiers.Count < damageTypeList.Count)
                    {
                        armorType.modifiers.Add(1);
                    }
                    while (armorType.modifiers.Count > damageTypeList.Count)
                    {
                        armorType.modifiers.RemoveAt(armorType.modifiers.Count - 1);
                    }
                    SetDirtyTDS();
                }

                startX += 110;
                for (int j = 0; j < damageTypeList.Count; j++)
                {
                    armorType.modifiers[j] = EditorGUI.FloatField(new Rect(startX, startY, 90, 20), armorType.modifiers[j]);
                    startX += 105;
                }
            }



            GUI.EndScrollView();



            startX = 10;
            startY = 250;



            if (selectID >= 0)
            {
                DAType daInstance = null;
                if (tab == _Tab.Damage)
                {
                    selectID = Mathf.Min(selectID, damageTypeList.Count - 1);
                    if (selectID <= -1)
                    {
                        return(true);
                    }
                    daInstance = damageTypeList[selectID];
                }
                if (tab == _Tab.Armor)
                {
                    selectID = Mathf.Min(selectID, armorTypeList.Count - 1);
                    if (selectID <= -1)
                    {
                        return(true);
                    }
                    daInstance = armorTypeList[selectID];
                }

                GUI.Label(new Rect(startX, startY, 200, 17), "Name:");
                daInstance.name = EditorGUI.DelayedTextField(new Rect(startX + 80, startY, 150, 17), daInstance.name);


                GUIStyle styleL = new GUIStyle(GUI.skin.textArea);
                styleL.wordWrap  = true;
                styleL.clipping  = TextClipping.Clip;
                styleL.alignment = TextAnchor.UpperLeft;
                EditorGUI.LabelField(new Rect(startX, startY += 25, 150, 17), "Description: ");
                daInstance.desp = EditorGUI.DelayedTextField(new Rect(startX, startY += 17, window.position.width - 20, 50), daInstance.desp, styleL);


                string label = "";
                if (tab == _Tab.Damage)
                {
                    for (int i = 0; i < armorTypeList.Count; i++)
                    {
                        label += " - cause " + (armorTypeList[i].modifiers[selectID] * 100).ToString("f0") + "% damage to " + armorTypeList[i].name + "\n";
                    }
                }
                if (tab == _Tab.Armor)
                {
                    for (int i = 0; i < damageTypeList.Count; i++)
                    {
                        label += " - take " + (armorTypeList[selectID].modifiers[i] * 100).ToString("f0") + "% damage from " + damageTypeList[i].name + "\n";
                    }
                }
                GUI.Label(new Rect(startX, startY += 60, window.position.width - 20, 100), label);


                startX = 300;
                startY = 250;
                if (!delete)
                {
                    if (GUI.Button(new Rect(startX, startY, 80, 20), "delete"))
                    {
                        delete = true;
                    }
                }
                else if (delete)
                {
                    if (GUI.Button(new Rect(startX, startY, 80, 20), "cancel"))
                    {
                        delete = false;
                    }
                    GUI.color = Color.red;
                    if (GUI.Button(new Rect(startX += 90, startY, 80, 20), "confirm"))
                    {
                        if (tab == _Tab.Damage)
                        {
                            //damageTableDB.RemoveDamageType(selectID);
                            damageTypeList.RemoveAt(selectID);
                        }
                        if (tab == _Tab.Armor)
                        {
                            //damageTableDB.RemoveArmorType(selectID);
                            armorTypeList.RemoveAt(selectID);
                        }
                        UpdateLabel_DamageTable();
                        selectID = -1;
                    }
                    GUI.color = Color.white;
                }
            }



            if (GUI.changed)
            {
                SetDirtyTDS();
            }


            return(true);
        }
                public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
                {
                    EditorGUI.BeginProperty(position, label, property);

                    SerializedProperty localisationkeyProperty = property.FindPropertyRelative("_localisationKey");

                    SerializedProperty editorTextProperty = property.FindPropertyRelative("_editorText");
                    SerializedProperty editorFoldoutProp  = property.FindPropertyRelative("_editorFoldout");
                    SerializedProperty editorHeightProp   = property.FindPropertyRelative("_editorHeight");


                    Rect foldoutPosition = new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight);

                    editorFoldoutProp.boolValue = EditorGUI.Foldout(foldoutPosition, editorFoldoutProp.boolValue, property.displayName + " (Localised String)");
                    editorHeightProp.floatValue = EditorGUIUtility.singleLineHeight;

                    if (editorFoldoutProp.boolValue)
                    {
                        int origIndent = EditorGUI.indentLevel;
                        EditorGUI.indentLevel++;

                        //Draw list of possible keys
                        int currentKey = 0;
                        {
                            string[] keys = Localisation.GetStringKeys();

                            for (int i = 0; i < keys.Length; i++)
                            {
                                if (keys[i] == localisationkeyProperty.stringValue)
                                {
                                    currentKey = i;
                                    break;
                                }
                            }

                            Rect typePosition = new Rect(position.x, position.y + editorHeightProp.floatValue, position.width, EditorGUIUtility.singleLineHeight);
                            EditorGUI.BeginChangeCheck();
                            currentKey = EditorGUI.Popup(typePosition, "Localisation Key", currentKey, keys);
                            editorHeightProp.floatValue += EditorGUIUtility.singleLineHeight;

                            if (EditorGUI.EndChangeCheck())
                            {
                                if (currentKey == 0)
                                {
                                    localisationkeyProperty.stringValue = null;
                                    editorTextProperty.stringValue      = "";
                                }
                                else
                                {
                                    localisationkeyProperty.stringValue = keys[currentKey];
                                    editorTextProperty.stringValue      = Localisation.GetString(localisationkeyProperty.stringValue);
                                }
                            }
                        }

                        //Draw button for adding new key
                        if (currentKey == 0)
                        {
                            float buttonWidth = 48.0f;

                            Rect addKeyText = new Rect(position.x, position.y + editorHeightProp.floatValue, position.width - buttonWidth, EditorGUIUtility.singleLineHeight);
                            localisationkeyProperty.stringValue = EditorGUI.DelayedTextField(addKeyText, "New Key", localisationkeyProperty.stringValue);

                            Rect addKeyButton = new Rect(position.x + (position.width - buttonWidth), position.y + editorHeightProp.floatValue, buttonWidth, EditorGUIUtility.singleLineHeight);
                            editorHeightProp.floatValue += EditorGUIUtility.singleLineHeight;

                            if (GUI.Button(addKeyButton, "Add") && !string.IsNullOrEmpty(localisationkeyProperty.stringValue))
                            {
                                //Add new string for new key
                                Localisation.UpdateString(localisationkeyProperty.stringValue, Localisation.GetCurrentLanguage(), editorTextProperty.stringValue);

                                string[] keys = Localisation.GetStringKeys();
                                for (int i = 0; i < keys.Length; i++)
                                {
                                    if (keys[i] == localisationkeyProperty.stringValue)
                                    {
                                        currentKey = i;
                                        break;
                                    }
                                }
                            }
                        }

                        //Draw displayed text (can be edited to update localisation file)
                        {
                            int   numLines = StringUtils.GetNumberOfLines(editorTextProperty.stringValue);
                            float height   = (EditorGUIUtility.singleLineHeight - 2.0f) * numLines + 4.0f;

                            Rect textPosition = new Rect(position.x, position.y + editorHeightProp.floatValue, position.width, height);
                            editorHeightProp.floatValue += height;

                            EditorGUI.BeginChangeCheck();
                            editorTextProperty.stringValue = EditorGUI.TextArea(textPosition, editorTextProperty.stringValue);
                            if (EditorGUI.EndChangeCheck() && currentKey != 0)
                            {
                                Localisation.UpdateString(localisationkeyProperty.stringValue, Localisation.GetCurrentLanguage(), editorTextProperty.stringValue);
                            }
                        }

                        EditorGUI.indentLevel = origIndent;
                    }

                    EditorGUI.EndProperty();
                }
        void AddCallbacks()
        {
            if (!(shaderInput is ShaderKeyword keyword))
            {
                return;
            }

            // Draw Header
            m_ReorderableList.drawHeaderCallback = (Rect rect) =>
            {
                int indent      = 14;
                var displayRect = new Rect(rect.x + indent, rect.y, (rect.width - indent) / 2, rect.height);
                EditorGUI.LabelField(displayRect, "Display Name");
                var referenceRect = new Rect((rect.x + indent) + (rect.width - indent) / 2, rect.y, (rect.width - indent) / 2, rect.height);
                EditorGUI.LabelField(referenceRect, "Reference Suffix");
            };

            // Draw Element
            m_ReorderableList.drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) =>
            {
                KeywordEntry entry = ((KeywordEntry)m_ReorderableList.list[index]);
                EditorGUI.BeginChangeCheck();

                var displayName   = EditorGUI.DelayedTextField(new Rect(rect.x, rect.y, rect.width / 2, EditorGUIUtility.singleLineHeight), entry.displayName, EditorStyles.label);
                var referenceName = EditorGUI.DelayedTextField(new Rect(rect.x + rect.width / 2, rect.y, rect.width / 2, EditorGUIUtility.singleLineHeight), entry.referenceName, EditorStyles.label);

                displayName   = GetDuplicateSafeDisplayName(entry.id, displayName);
                referenceName = GetDuplicateSafeReferenceName(entry.id, referenceName.ToUpper());

                if (EditorGUI.EndChangeCheck())
                {
                    keyword.entries[index] = new KeywordEntry(index + 1, displayName, referenceName);

                    // Rebuild();
                    this._postChangeValueCallback(true);
                }
            };

            // Element height
            m_ReorderableList.elementHeightCallback = (int indexer) =>
            {
                return(m_ReorderableList.elementHeight);
            };

            // Can add
            m_ReorderableList.onCanAddCallback = (ReorderableList list) =>
            {
                return(list.count < 8);
            };

            // Can remove
            m_ReorderableList.onCanRemoveCallback = (ReorderableList list) =>
            {
                return(list.count > 2);
            };

            // Add callback delegates
            m_ReorderableList.onSelectCallback  += SelectEntry;
            m_ReorderableList.onAddCallback     += AddEntry;
            m_ReorderableList.onRemoveCallback  += RemoveEntry;
            m_ReorderableList.onReorderCallback += ReorderEntries;
        }
    /*
     *  GUI
     */
    override public void OnInspectorGUI()
    {
        var singleHeight = EditorGUIUtility.singleLineHeight;
        var unitHeight   = singleHeight * 5 + 5f;
        var controlRect  = EditorGUILayout.GetControlRect(false, unitHeight * assets.Length);

        controlRect.height = unitHeight;
        var labelWidth   = 100f;
        var otherWidth   = controlRect.width - labelWidth;
        var noGUIContent = GUIContent.none;
        var fileMoved    = false;

        for (int i = 0; i < assets.Length; i++)
        {
            serializedObjects[i].Update();
            var fileNameLabelTotalRect = new Rect(controlRect.x, controlRect.y, labelWidth + otherWidth, singleHeight);
            var fileNameLabelRect      = new Rect(controlRect.x, controlRect.y, labelWidth, singleHeight);

            var descriptionLabelTotalRect = new Rect(controlRect.x, controlRect.y + singleHeight, labelWidth + otherWidth, singleHeight);
            var descriptionLabelRect      = new Rect(controlRect.x, controlRect.y + singleHeight, labelWidth, singleHeight);

            var fileNameRect    = new Rect(controlRect.x + labelWidth, controlRect.y, otherWidth, singleHeight);
            var descriptionRect = new Rect(controlRect.x + labelWidth, controlRect.y + singleHeight, otherWidth, 4 * singleHeight);

            var selectRect = new Rect(controlRect.x, controlRect.y + unitHeight - singleHeight - 8, labelWidth, singleHeight + 2);

            EditorGUI.HandlePrefixLabel(fileNameLabelTotalRect, fileNameLabelRect, fileNameGUIContent);
            EditorGUI.BeginChangeCheck();
            var newFileName = EditorGUI.DelayedTextField(fileNameRect, noGUIContent, fileNameProps[i].stringValue);
            if (EditorGUI.EndChangeCheck())
            {
                fileNameProps[i].stringValue = newFileName;
                AssetDatabase.RenameAsset(AssetDatabase.GetAssetPath(assets[i]), newFileName);
                fileMoved = true;
            }

            EditorGUI.HandlePrefixLabel(descriptionLabelTotalRect, descriptionLabelRect, descriptionGUIContent);
            EditorGUI.PropertyField(descriptionRect, descriptionProps[i], noGUIContent);

            if (GUI.Button(selectRect, "Ping"))
            {
                EditorGUIUtility.PingObject(serializedObjects[i].targetObject);
            }

            serializedObjects[i].ApplyModifiedProperties();

            controlRect.y += unitHeight;
        }

        if (GUILayout.Button("Add"))
        {
            var newInstance  = ScriptableObject.CreateInstance <MyAsset>();
            var standardPath = Path.Combine(AssetDatabase.GetAssetPath(target), "MyAsset 1.asset");
            var newPath      = AssetDatabase.GenerateUniqueAssetPath(standardPath);
            AssetDatabase.CreateAsset(newInstance, newPath);
            Read();
        }
        else if (fileMoved)
        {
            Read();
        }
    }
Exemplo n.º 7
0
        private void AddCallbacks()
        {
            m_ReorderableList.drawHeaderCallback = (Rect rect) =>
            {
                var labelRect = new Rect(rect.x, rect.y, rect.width - 10, rect.height);
                EditorGUI.LabelField(labelRect, label);
            };

            // Draw Element
            m_ReorderableList.drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) =>
            {
                rect.y += 2;

                // Slot is guaranteed to exist in this UI state
                MaterialSlot oldSlot = m_Node.FindSlot <MaterialSlot>((int)m_ReorderableList.list[index]);

                EditorGUI.BeginChangeCheck();

                var displayName      = EditorGUI.DelayedTextField(new Rect(rect.x, rect.y, labelWidth, EditorGUIUtility.singleLineHeight), oldSlot.RawDisplayName(), labelStyle);
                var shaderOutputName = NodeUtils.GetHLSLSafeName(displayName);

                var concreteValueType = (ConcreteSlotValueType)EditorGUI.IntPopup(new Rect(rect.x + labelWidth, rect.y, rect.width - labelWidth, EditorGUIUtility.singleLineHeight), (int)oldSlot.concreteValueType, m_ValueTypeNames, m_ValueTypeIndices);

                if (displayName != oldSlot.RawDisplayName())
                {
                    displayName = NodeUtils.GetDuplicateSafeNameForSlot(m_Node, oldSlot.id, displayName);
                }

                if (EditorGUI.EndChangeCheck())
                {
                    // Cant modify existing slots so need to create new and copy values
                    var newSlot = MaterialSlot.CreateMaterialSlot(concreteValueType.ToSlotValueType(), oldSlot.id, displayName, shaderOutputName, m_SlotType, Vector4.zero);
                    newSlot.CopyValuesFrom(oldSlot);
                    m_Node.AddSlot(newSlot);

                    // Need to get all current slots as everything after the edited slot in the list must be added again
                    List <MaterialSlot> slots = new List <MaterialSlot>();
                    if (m_SlotType == SlotType.Input)
                    {
                        m_Node.GetInputSlots <MaterialSlot>(slots);
                    }
                    else
                    {
                        m_Node.GetOutputSlots <MaterialSlot>(slots);
                    }

                    // Iterate all the slots
                    foreach (MaterialSlot slot in slots)
                    {
                        // Because the list doesnt match the slot IDs (reordering)
                        // Need to get the index in the list of every slot
                        int listIndex = 0;
                        for (int i = 0; i < m_ReorderableList.list.Count; i++)
                        {
                            if ((int)m_ReorderableList.list[i] == slot.id)
                            {
                                listIndex = i;
                            }
                        }

                        // Then for everything after the edited slot
                        if (listIndex <= index)
                        {
                            continue;
                        }

                        // Remove and re-add
                        m_Node.AddSlot(slot);
                    }

                    RecreateList();
                    m_Node.ValidateNode();
                }
            };

            // Element height
            m_ReorderableList.elementHeightCallback = (int indexer) =>
            {
                return(m_ReorderableList.elementHeight);
            };

            // Add callback delegates
            m_ReorderableList.onSelectCallback  += SelectEntry;
            m_ReorderableList.onAddCallback     += AddEntry;
            m_ReorderableList.onRemoveCallback  += RemoveEntry;
            m_ReorderableList.onReorderCallback += ReorderEntries;
        }
        private void _drawValue(ref Rect rect, ValueS valueS)
        {
            rect.size = new Vector2(rect.width - (70 + 30 + 10 + 30) // subtract EditValue and Refresh and Remove Button
                                    , rect.height);

            //todo draw Value
            if (valueS.IsUnity)
            {
                var offset = new Vector2(15, 0);
                rect.position -= offset;         //subtract offset

                rect.size += new Vector2(70, 0); // no Edit Value Button
                Object obj;
                EditorGUI.BeginChangeCheck();
                {
                    obj = EditorGUI.ObjectField(rect, valueS.UValue, valueS.ValueType, false);
                }
                if (EditorGUI.EndChangeCheck())
                {
                    valueS.SetValue(obj);
                    Save();
                }
            }
            else
            {
                //todo non Unity Type

                var value = valueS.GetValue();

                if (value == null)
                {
                    valueS.SetValue(Activator.CreateInstance(valueS.ValueType));
                    Save();
                }

                _drawNonUnityValue <int>(ref rect, valueS, (pos, x) => EditorGUI.DelayedIntField(pos, (int)x.GetValue()));
                _drawNonUnityValue <float>(ref rect, valueS, (pos, x) => EditorGUI.DelayedFloatField(pos, (float)x.GetValue()));
                _drawNonUnityValue <double>(ref rect, valueS, (pos, x) => EditorGUI.DelayedDoubleField(pos, (double)x.GetValue()));
                _drawNonUnityValue <long>(ref rect, valueS, (pos, x) => EditorGUI.LongField(pos, (long)x.GetValue()));
                _drawNonUnityValue <string>(ref rect, valueS, (pos, x) => EditorGUI.DelayedTextField(pos, (string)x.GetValue()));
                _drawNonUnityValue <Vector2>(ref rect, valueS, (pos, x) => EditorGUI.Vector2Field(pos, "", (Vector2)x.GetValue()));
                _drawNonUnityValue <Vector2Int>(ref rect, valueS, (pos, x) => EditorGUI.Vector2IntField(pos, "", (Vector2Int)x.GetValue()));
                _drawNonUnityValue <Vector3>(ref rect, valueS, (pos, x) => EditorGUI.Vector3Field(pos, "", (Vector3)x.GetValue()));
                _drawNonUnityValue <Vector3Int>(ref rect, valueS, (pos, x) => EditorGUI.Vector3IntField(pos, "", (Vector3Int)x.GetValue()));
                _drawNonUnityValue <Vector4>(ref rect, valueS, (pos, x) => EditorGUI.Vector4Field(pos, "", (Vector4)x.GetValue()));
                _drawNonUnityValue <Color>(ref rect, valueS, (pos, x) => EditorGUI.ColorField(pos, (Color)x.GetValue()));
                _drawNonUnityValue <AnimationCurve>(ref rect, valueS, (pos, x) => EditorGUI.CurveField(pos, (AnimationCurve)x.GetValue()));
                _drawNonUnityValue <Bounds>(ref rect, valueS, (pos, x) => EditorGUI.BoundsField(pos, (Bounds)x.GetValue()));
                _drawNonUnityValue <BoundsInt>(ref rect, valueS, (pos, x) => EditorGUI.BoundsIntField(pos, (BoundsInt)x.GetValue()));
                _drawNonUnityValue <Rect>(ref rect, valueS, (pos, x) => EditorGUI.RectField(pos, (Rect)x.GetValue()));
                _drawNonUnityValue <RectInt>(ref rect, valueS, (pos, x) => EditorGUI.RectIntField(pos, (RectInt)x.GetValue()));
                _drawNonUnityValue <Enum>(ref rect, valueS, (pos, x) => EditorGUI.EnumFlagsField(pos, (Enum)x.GetValue()));
                _drawNonUnityValue <Gradient>(ref rect, valueS, (pos, x) => EditorGUI.GradientField(pos, (Gradient)x.GetValue()));

                rect.size = new Vector2(70, 26);

                if (GUI.Button(rect, "Edit Value"))
                {
                    _valueEditPopup.ValueS = valueS;

                    var pos = rect;
                    PopupWindow.Show(pos, _valueEditPopup);
                }
            }
            rect.position += new Vector2(rect.size.x + 10, 0);
        }
        protected override float DrawItem(Rect rect, SerializationDict <string, ValueS> map,
                                          KeyValuePair <string, ValueS> item)
        {
            if (_valueEditPopup == null || _simpleTypeSelectPopup == null)
            {
                _valueEditPopup        = new ValueEditPopupWindow();
                _simpleTypeSelectPopup = new SimpleTypeSelectPopupWindow(true);
            }

            var keyRect = rect;

            keyRect.size = new Vector2(Position.width / 4, ItemHeight());

            var valueRect = keyRect;

            valueRect.position += new Vector2(keyRect.size.x + 10, 0);
            valueRect.size      = rect.size - keyRect.size;
            valueRect.size     += new Vector2(0, keyRect.height);
            {
                string newKey;

                var key   = item.Key;
                var value = item.Value;

                if (value == null)
                {
                    value    = new ValueS();
                    map[key] = value;
                }

                EditorGUI.BeginChangeCheck();
                {
                    newKey = EditorGUI.DelayedTextField(keyRect, key);
                }
                if (EditorGUI.EndChangeCheck())
                {
                    if (!string.IsNullOrEmpty(newKey))
                    {
                        map.Remove(key);
                        map.Add(newKey, item.Value);
                        Save();
                    }
                }

                if (value.ValueType == null)
                {
                    _drawValueTypeSelect(ref valueRect, value);
                }
                else
                {
                    _drawValue(ref valueRect, value);
                }
                var buttonRect = valueRect;
                buttonRect.size = new Vector2(26, 26);
                if (value.ValueType != null)
                {
                    if (GUI.Button(buttonRect, new GUIContent(EditorGUIUtility.FindTexture("Refresh"), $"Change Type,Current Type '{value.ValueType.FullName}'")))
                    {
                        value.ValueType = null;
                        value.SetValue(null);
                        Save();
                        return(0);
                    }

                    buttonRect.position += new Vector2(30, 0);
                }
                buttonRect.position = new Vector2(rect.width - 10, buttonRect.position.y);
                if (GUI.Button(buttonRect, new GUIContent(EditorGUIUtility.FindTexture("d_P4_DeletedLocal"), "Remove Item")))
                {
                    map.Remove(key);
                    Save();
                }
            }
            return(0);
        }
Exemplo n.º 10
0
        public ScenesWindowActiveAreas(Rect aStartPos, GUIContent aContent, GUIStyle aStyle, SceneEditor sceneEditor,
                                       params GUILayoutOption[] aOptions)
            : base(aStartPos, aContent, aStyle, sceneEditor, aOptions)
        {
            new ActiveAreaActionsComponent(Rect.zero, new GUIContent(""), aStyle);
            new ActiveAreaDescriptionsComponent(Rect.zero, new GUIContent(""), aStyle);

            PreviewTitle = "Scene.Preview".Traslate();

            conditionsTex   = Resources.Load <Texture2D>("EAdventureData/img/icons/conditions-24x24");
            noConditionsTex = Resources.Load <Texture2D>("EAdventureData/img/icons/no-conditions-24x24");

            activeAreasList = new DataControlList()
            {
                RequestRepaint = Repaint,
                elementHeight  = 20,
                Columns        = new List <ColumnList.Column>()
                {
                    new ColumnList.Column() // Layer column
                    {
                        Text        = TC.get("ElementList.Layer"),
                        SizeOptions = new GUILayoutOption[] { GUILayout.Width(50) }
                    },
                    new ColumnList.Column() // Element name
                    {
                        Text        = TC.get("ElementList.Title"),
                        SizeOptions = new GUILayoutOption[] { GUILayout.ExpandWidth(true) }
                    },
                    new ColumnList.Column() // Enabled Column
                    {
                        Text        = TC.get("Conditions.Title"),
                        SizeOptions = new GUILayoutOption[] { GUILayout.ExpandWidth(true) }
                    }
                },
                drawCell = (columnRect, row, column, isActive, isFocused) =>
                {
                    var element = activeAreasList.list[row] as ActiveAreaDataControl;
                    switch (column)
                    {
                    case 0: GUI.Label(columnRect, row.ToString()); break;

                    case 1:
                        if (isActive)
                        {
                            EditorGUI.BeginChangeCheck();
                            var newId = EditorGUI.DelayedTextField(columnRect, element.getId());
                            if (EditorGUI.EndChangeCheck())
                            {
                                element.renameElement(newId);
                            }
                        }
                        else
                        {
                            GUI.Label(columnRect, element.getId());
                        }

                        break;

                    case 2:
                        if (GUI.Button(columnRect, element.getConditions().getBlocksCount() > 0 ? conditionsTex : noConditionsTex))
                        {
                            ConditionEditorWindow window =
                                (ConditionEditorWindow)ScriptableObject.CreateInstance(typeof(ConditionEditorWindow));
                            window.Init(element.getConditions());
                        }
                        break;
                    }
                },
                onSelectCallback = (list) =>
                {
                    sceneEditor.SelectedElement = activeAreasList.list[list.index] as ExitDataControl;
                },
                onRemoveCallback = (list) =>
                {
                    sceneEditor.SelectedElement = null;
                }
            };

            sceneEditor.onSelectElement += (element) =>
            {
                if (element is ActiveAreaDataControl)
                {
                    activeAreasList.index = activeAreasList.list.IndexOf(element as ActiveAreaDataControl);
                }
                else
                {
                    activeAreasList.index = -1;
                }
            };
        }
Exemplo n.º 11
0
 private static eString DelayedTextFieldMaster(Rect rect, GUICon guiCon, string value, GUIStyle style) =>
 new eString
 {
     Event = new Event(Event.current), Rect = rect, Value = EditorGUI.DelayedTextField(rect, guiCon, value, style)
 };
Exemplo n.º 12
0
        private void OnValidate()
        {
            m_RenderPasses = serializedObject.FindProperty("m_RendererFeatures");
            CreateFoldoutBools();

            m_PassesList = new ReorderableList(m_RenderPasses.serializedObject,
                                               m_RenderPasses,
                                               true,
                                               true,
                                               true,
                                               true);

            m_PassesList.drawElementCallback =
                (Rect rect, int index, bool isActive, bool isFocused) =>
            {
                EditorGUI.BeginChangeCheck();
                var element  = m_PassesList.serializedProperty.GetArrayElementAtIndex(index);
                var propRect = new Rect(rect.x,
                                        rect.y + EditorGUIUtility.standardVerticalSpacing,
                                        rect.width,
                                        EditorGUIUtility.singleLineHeight);
                var headerRect = new Rect(rect.x + EditorUtils.Styles.defaultIndentWidth,
                                          rect.y + EditorGUIUtility.standardVerticalSpacing,
                                          rect.width - EditorUtils.Styles.defaultIndentWidth,
                                          EditorGUIUtility.singleLineHeight);

                if (element.objectReferenceValue != null)
                {
                    Styles.RenderFeatureHeader.text    = element.objectReferenceValue.name;
                    Styles.RenderFeatureHeader.tooltip = element.objectReferenceValue.GetType().Name;
                    m_Foldouts[index].value            =
                        EditorGUI.Foldout(headerRect,
                                          m_Foldouts[index].value,
                                          Styles.RenderFeatureHeader,
                                          true);
                    if (m_Foldouts[index].value)
                    {
                        propRect.y += EditorUtils.Styles.defaultLineSpace;
                        EditorGUI.BeginChangeCheck();
                        element.objectReferenceValue.name =
                            EditorGUI.DelayedTextField(propRect, "Pass Name", element.objectReferenceValue.name);
                        if (EditorGUI.EndChangeCheck())
                        {
                            AssetDatabase.SaveAssets();
                        }

                        var elementSO = GetElementSO(index);
                        SerializedProperty settings = elementSO.FindProperty("settings");

                        EditorGUI.BeginChangeCheck();
                        if (settings != null)
                        {
                            propRect.y += EditorUtils.Styles.defaultLineSpace;
                            EditorGUI.PropertyField(propRect, settings, true);
                        }

                        if (EditorGUI.EndChangeCheck())
                        {
                            elementSO.ApplyModifiedProperties();
                        }
                    }
                }
                else
                {
                    EditorGUI.ObjectField(propRect, element, GUIContent.none);
                }

                if (EditorGUI.EndChangeCheck())
                {
                    element.serializedObject.ApplyModifiedProperties();
                }
            };

            m_PassesList.elementHeightCallback = (index) =>
            {
                var height = EditorUtils.Styles.defaultLineSpace + (EditorGUIUtility.standardVerticalSpacing * 2);

                var element = m_PassesList.serializedProperty.GetArrayElementAtIndex(index);
                if (element.objectReferenceValue == null)
                {
                    return(height);
                }

                if (m_Foldouts[index].value)
                {
                    height += EditorUtils.Styles.defaultLineSpace;
                    var serializedObject = GetElementSO(index);
                    var settingsProp     = serializedObject.FindProperty("settings");
                    if (settingsProp != null)
                    {
                        return(height + EditorGUI.GetPropertyHeight(settingsProp) +
                               EditorGUIUtility.standardVerticalSpacing);
                    }
                }
                return(height);
            };

            m_PassesList.onAddCallback                += AddPass;
            m_PassesList.onRemoveCallback              = RemovePass;
            m_PassesList.onReorderCallbackWithDetails += ReorderPass;

            m_PassesList.drawHeaderCallback = (Rect testHeaderRect) => {
                EditorGUI.LabelField(testHeaderRect, Styles.RenderFeatures);
            };
        }
Exemplo n.º 13
0
        public static void DrawEditableList(SerializedProperty listSP, bool lockZero, string labelPrefix = null, float labelwidth = -1, int maxCount = 32, bool forceUnique = true, GUIStyle guiStyle = null)
        {
            const int   PAD        = 12;
            const float BTTN_WIDTH = 20;

            if (guiStyle == null)
            {
                if (listBoxStyle == null)
                {
                    listBoxStyle = new GUIStyle("HelpBox")
                    {
                        margin = new RectOffset(0, 0, 0, 0), padding = new RectOffset(PAD, PAD, PAD, PAD)
                    }
                }
                ;

                guiStyle = listBoxStyle;
            }

            if (labelwidth < 0)
            {
                labelwidth = 64;
            }

            EditorGUILayout.BeginVertical(guiStyle);

            EditorGUI.BeginChangeCheck();

            int cnt = listSP.arraySize;

            int delete = -1;
            int add    = -1;

            for (int i = 0; i < cnt; i++)
            {
                EditorGUILayout.BeginHorizontal(GUILayout.Height(18));

                // Add [+] button
                var addbtnrect = EditorGUILayout.GetControlRect(GUILayout.MaxWidth(BTTN_WIDTH));
                if (lockZero && i != 0)
                {
                    EditorGUI.BeginDisabledGroup(cnt >= maxCount);
                    if (GUI.Button(addbtnrect, "+", (GUIStyle)"minibutton"))
                    {
                        add = i;
                    }
                    EditorGUI.EndDisabledGroup();
                }

                // Label
                EditorGUI.BeginDisabledGroup(lockZero && i == 0);
                string label = labelPrefix == null ? "[" + i + "]" : labelPrefix + " " + i;
                EditorGUILayout.LabelField(label, GUILayout.MaxWidth(labelwidth));
                EditorGUI.EndDisabledGroup();

                // Field
                SerializedProperty item = listSP.GetArrayElementAtIndex(i);

                var fieldrect = EditorGUILayout.GetControlRect(GUILayout.MinWidth(64));
                if (lockZero && i == 0)
                {
                    EditorGUI.BeginDisabledGroup(true);
                    EditorGUI.LabelField(fieldrect, item.stringValue);
                    EditorGUI.EndDisabledGroup();
                }
                else
                {
                    if (item.propertyType == SerializedPropertyType.String)
                    {
                        item.stringValue = EditorGUI.DelayedTextField(fieldrect, GUIContent.none, item.stringValue);
                    }
                    else
                    {
                        EditorGUILayout.PropertyField(item);
                    }

                    // Delete [x] Button
                    var delbuttonrect = EditorGUILayout.GetControlRect(GUILayout.MaxWidth(BTTN_WIDTH));
                    if (GUI.Button(delbuttonrect, "X", (GUIStyle)"minibutton"))
                    {
                        delete = i;
                    }
                }

                EditorGUILayout.EndHorizontal();
            }
            // space
            EditorGUILayout.GetControlRect(false, 4);

            // Bottom [add] Button
            EditorGUI.BeginDisabledGroup(cnt >= maxCount);
            if (GUI.Button(EditorGUILayout.GetControlRect(false, 20), labelPrefix != null ? "Add " + labelPrefix : "Add"))
            {
                add = cnt;
            }
            EditorGUI.EndDisabledGroup();

            if (add != -1)
            {
                listSP.InsertArrayElementAtIndex(add);

                if (forceUnique && !(listSP.propertyType == SerializedPropertyType.String))
                {
                    EnforceUnique(listSP, add);
                }
            }

            if (delete != -1)
            {
                listSP.DeleteArrayElementAtIndex(delete);
            }

            EditorGUILayout.EndVertical();

            if (EditorGUI.EndChangeCheck())
            {
                if (forceUnique && !(listSP.propertyType == SerializedPropertyType.String))
                {
                    EnforceUnique(listSP);
                }

                listSP.serializedObject.ApplyModifiedProperties();
            }
        }
        private void DrawElementCallback(ReorderableList list, Rect rect, int index, bool isactive, bool isfocused)
        {
            Event e = Event.current;

            if (_editMode)
            {
                if (_editMode && (_lastIndex != index || _lastList != list) && isactive)
                {
                    if (_lastList != null)
                    {
                        _lastList.ReleaseKeyboardFocus();
                        _lastList.index = -1;
                    }

                    _clearEdit();
                    _lastIndex = index;
                    _lastList  = list;
                }

                if (e.type == EventType.KeyDown)
                {
                    if (e.keyCode == KeyCode.Escape)
                    {
                        list.ReleaseKeyboardFocus();
                        _clearEdit();
                        e.Use();
                        return;
                    }
                }
            }

            if (isactive)
            {
                if (e.type == EventType.MouseDown)
                {
                    if (e.button == 0)
                    {
                        if (e.clickCount >= 2 && !_editMode)
                        {
                            _setEdit(list, index);
                            e.Use();
                        }
                    }
                }
            }

            if (_editMode && isactive)
            {
                NodePort oldPort = ((NodePort)list.list[index]);
                GUI.SetNextControlName(index.ToString());
                EditorGUI.FocusTextInControl(index.ToString());

                string newName = oldPort.fieldName;
                EditorGUI.BeginChangeCheck();
                {
                    bool contains = false;
                    Rect lastRect;
                    try
                    {
                        newName  = EditorGUI.DelayedTextField(rect, oldPort.fieldName);
                        lastRect = new Rect(GUILayoutUtility.GetLastRect());
                        var y = lastRect.yMax - list.GetHeight(); // ReorderableList start Y pos
                        y += 20;                                  // add ReorderableList title pos
                        y += index * 20f;                         //add element y pos
                        lastRect.position = new Vector2(lastRect.position.x, y);
                        contains          = lastRect.Contains(e.mousePosition);
                        if (e.type == EventType.MouseDown && !contains)
                        {
                            _clearEdit();
                            Event.current.Use();
                        }
                    }
                    catch (ArgumentException)
                    {
                        if (!contains)
                        {
                            _clearEdit();
                        }
                    }
                }
                if (EditorGUI.EndChangeCheck())
                {
                    _clearEdit();

                    string oldName = oldPort.fieldName;

                    target.PortRename(oldPort, newName);

                    //update all use this group of graph GetChildGroup Node
                    _updateGetChildNodeGroup((group, node) =>
                    {
                        node.PortRename(node.GetPort(oldName), newName);
                    });
                }
            }
        }
Exemplo n.º 15
0
        public override void Draw(Rect headerRect, Rect contentRect, WindowState state)
        {
            if (track == null)
            {
                return;
            }

            if (m_IsRoot)
            {
                return;
            }

            if (m_MustRecomputeUnions)
            {
                RecomputeRectUnions();
            }

            if (depth == 1)
            {
                Graphics.DrawBackgroundRect(state, headerRect);
            }

            var background = headerRect;

            background.height = expandedRect.height;

            var groupColor = TrackResourceCache.GetTrackColor(track);

            m_TreeViewRect = contentRect;

            var col = groupColor;

            var isSelected = SelectionManager.Contains(track);

            if (isSelected)
            {
                col = DirectorStyles.Instance.customSkin.colorSelection;
            }
            else if (isDropTarget)
            {
                col = DirectorStyles.Instance.customSkin.colorDropTarget;
            }
            else
            {
                if (m_GroupDepth % 2 == 1)
                {
                    float h, s, v;
                    Color.RGBToHSV(col, out h, out s, out v);
                    v  += 0.06f;
                    col = Color.HSVToRGB(h, s, v);
                }
            }

            // Draw Rounded Rectangle of the group...
            using (new GUIColorOverride(col))
                GUI.Box(background, GUIContent.none, m_Styles.groupBackground);

            var trackRectBackground = headerRect;

            trackRectBackground.xMin  += background.width;
            trackRectBackground.width  = contentRect.width;
            trackRectBackground.height = background.height;

            if (isSelected)
            {
                col = state.IsEditingASubTimeline()
                    ? m_Styles.customSkin.colorTrackSubSequenceBackgroundSelected
                    : m_Styles.customSkin.colorTrackBackgroundSelected;
            }
            else
            {
                col = m_Styles.customSkin.colorGroupTrackBackground;
            }

            EditorGUI.DrawRect(trackRectBackground, col);
            if (!isExpanded && children != null && children.Count > 0)
            {
                var collapsedTrackRect = contentRect;

                foreach (var u in m_Unions)
                {
                    u.Draw(collapsedTrackRect, state);
                }
            }

            // Draw the name of the Group...
            var labelRect = headerRect;

            labelRect.xMin += 20;
            var actorName = track != null ? track.name : "missing";

            labelRect.width = m_Styles.groupFont.CalcSize(new GUIContent(actorName)).x;
            labelRect.width = Math.Max(labelRect.width, 50.0f);

            // if we aren't bound to anything, we show a text field that allows to rename the actor
            // otherwise we show a ObjectField to allow binding to a go
            if (track != null && track is GroupTrack)
            {
                var textColor = m_Styles.groupFont.normal.textColor;

                if (isSelected)
                {
                    textColor = Color.white;
                }

                string newName;

                EditorGUI.BeginChangeCheck();
                using (new StyleNormalColorOverride(m_Styles.groupFont, textColor))
                {
                    newName = EditorGUI.DelayedTextField(labelRect, GUIContent.none, track.GetInstanceID(), track.name, m_Styles.groupFont);
                }

                if (EditorGUI.EndChangeCheck() && !string.IsNullOrEmpty(newName))
                {
                    track.name  = newName;
                    displayName = track.name;
                }
            }

            DrawTrackButtons(headerRect, state);

            if (IsTrackRecording(state))
            {
                using (new GUIColorOverride(DirectorStyles.Instance.customSkin.colorTrackBackgroundRecording))
                    GUI.Label(background, GUIContent.none, m_Styles.displayBackground);
            }

            // is this a referenced track?
            if (m_IsReferencedTrack)
            {
                var refRect = contentRect;
                refRect.x     = state.timeAreaRect.xMax - 20.0f;
                refRect.y    += 5.0f;
                refRect.width = 30.0f;
                GUI.Label(refRect, DirectorStyles.referenceTrackLabel, EditorStyles.label);
            }

            Rect bgRect = contentRect;

            if (track as GroupTrack != null || AllChildrenMuted(this))
            {
                bgRect.height = expandedRect.height;
            }
            DrawTrackState(contentRect, bgRect, track);
        }
Exemplo n.º 16
0
        private void OnEnable()
        {
            m_customPropertyList = serializedObject.FindProperty("customPropertyList");

            m_reorderableList = new ReorderableList(serializedObject, m_customPropertyList, false, true, true, true)
            {
                drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) =>
                {
                    rect.y += 2;
                    float height = EditorGUIUtility.singleLineHeight;
                    float half   = rect.width / 2;

                    var element           = m_customPropertyList.GetArrayElementAtIndex(index);
                    var name              = element.FindPropertyRelative("name");
                    var description       = element.FindPropertyRelative("description");
                    var outputType        = element.FindPropertyRelative("outputType");
                    var floatPropertyType = element.FindPropertyRelative("floatPropertyType");
                    var colorPropertyType = element.FindPropertyRelative("colorPropertyType");

                    Rect fieldRect = new Rect(rect.x + 15, rect.y, rect.width - 18, height);
                    element.isExpanded = EditorGUI.BeginFoldoutHeaderGroup(fieldRect, element.isExpanded, name.stringValue);
                    if (element.isExpanded)
                    {
                        // Output type
                        fieldRect = new Rect(rect.x, rect.y + height + 2, rect.width, height);
                        EditorGUI.PropertyField(fieldRect, outputType);

                        // Property type
                        fieldRect = new Rect(rect.x, rect.y + height * 2 + 4, rect.width, height);
                        switch (outputType.enumValueIndex)
                        {
                        case 0:
                            EditorGUI.PropertyField(fieldRect, floatPropertyType, new GUIContent("Customization Mode", ""));
                            break;

                        case 1:
                            EditorGUI.PropertyField(fieldRect, colorPropertyType, new GUIContent("Customization Mode", ""));
                            break;
                        }

                        // Name
                        fieldRect = new Rect(rect.x, rect.y + height * 3 + 6, rect.width, height);
                        if (name.stringValue == "")
                        {
                            name.stringValue = "Custom Name";
                        }
                        name.stringValue = EditorGUI.DelayedTextField(fieldRect, "Property Name", name.stringValue);

                        // Description
                        fieldRect = new Rect(rect.x, rect.y + height * 4 + 8, rect.width, height * 2.7f);
                        if (description.stringValue == "")
                        {
                            description.stringValue = "Description:";
                        }
                        description.stringValue = EditorGUI.TextArea(fieldRect, description.stringValue);
                    }
                    EditorGUILayout.EndFoldoutHeaderGroup();
                },

                onAddCallback = (ReorderableList l) =>
                {
                    ReorderableList.defaultBehaviours.DoAddButton(l);
                    var element = m_customPropertyList.GetArrayElementAtIndex(l.index);
                    element.FindPropertyRelative("outputType").enumValueIndex        = 0;
                    element.FindPropertyRelative("floatPropertyType").enumValueIndex = 0;
                    element.FindPropertyRelative("colorPropertyType").enumValueIndex = 0;
                    element.FindPropertyRelative("name").stringValue        = "My Name...";
                    element.FindPropertyRelative("description").stringValue = "Description:";
                    element.isExpanded = true;

                    // Find all weather profiles in the project and resize their property list
                    List <AzureWeatherProfile> weathers = FindAssetsByType <AzureWeatherProfile>();
                    foreach (var weather in weathers)
                    {
                        if (weather.overrideObject == m_target)
                        {
                            weather.ResizeList(l.serializedProperty.arraySize);
                            EditorUtility.SetDirty(weather);
                        }
                    }
                },

                onRemoveCallback = (ReorderableList l) =>
                {
                    ReorderableList.defaultBehaviours.DoRemoveButton(l);

                    // Find all weather profiles in the project and resize their property list
                    List <AzureWeatherProfile> weathers = FindAssetsByType <AzureWeatherProfile>();
                    foreach (var weather in weathers)
                    {
                        if (weather.overrideObject == m_target)
                        {
                            weather.ResizeList(l.serializedProperty.arraySize);
                            EditorUtility.SetDirty(weather);
                        }
                    }
                },

                drawHeaderCallback = (Rect rect) =>
                {
                    EditorGUI.LabelField(rect, m_guiContent[0], EditorStyles.boldLabel);
                },

                elementHeightCallback = (int index) =>
                {
                    var element       = m_customPropertyList.GetArrayElementAtIndex(index);
                    var elementHeight = EditorGUI.GetPropertyHeight(element);
                    var margin        = EditorGUIUtility.standardVerticalSpacing + 4f;
                    if (element.isExpanded)
                    {
                        return(elementHeight + 16f);
                    }
                    else
                    {
                        return(elementHeight + margin);
                    }
                },

                drawElementBackgroundCallback = (rect, index, active, focused) =>
                {
                    if (active)
                    {
                        GUI.Box(new Rect(rect.x + 2, rect.y - 1, rect.width - 4, rect.height), "", "selectionRect");
                    }
                }
            };
        }
Exemplo n.º 17
0
        void OnGUI()
        {
            CacheGUI();
            if (!current)
            {
                return;
            }
            using (new EditorGUILayout.HorizontalScope())
            {
                Rect rLabel = EditorGUILayout.GetControlRect(GUILayout.Width(80));
                GUI.Toggle(rLabel, true, "<b>Main Asset</b>", "IN Foldout");

                Rect rLock = EditorGUILayout.GetControlRect(GUILayout.Width(20));
                rLock.y += 2;
                if (GUI.Toggle(rLock, isLocked, GUIContent.none, "IN LockButton") != isLocked)
                {
                    isLocked = !isLocked;
                }
                GUILayout.FlexibleSpace();
            }
            EditorGUI.indentLevel++;
            using (new EditorGUILayout.HorizontalScope())
            {
                Rect r = EditorGUILayout.GetControlRect(true);

                r.width -= 20;
                EditorGUI.ObjectField(r, current, current.GetType(), false);

                r.x     += r.width;
                r.width  = 20;
                r.height = 20;
                if (GUI.Button(r, contentDelete, EditorStyles.label))
                {
                    DeleteSubAsset(current);
                }
            }
            EditorGUI.indentLevel--;

            GUILayout.Space(10);
            using (new EditorGUILayout.HorizontalScope())
            {
                Rect rLabel = EditorGUILayout.GetControlRect(GUILayout.Width(80));
                GUI.Toggle(rLabel, true, "<b>Sub Asset</b>", "IN Foldout");

                Rect rRename = EditorGUILayout.GetControlRect(GUILayout.Width(60));
                isRenaming = GUI.Toggle(rRename, isRenaming, "Rename", EditorStyles.miniButton);
                GUILayout.FlexibleSpace();
            }

            EditorGUI.indentLevel++;
            foreach (var asset in subAssets)
            {
                Rect r = EditorGUILayout.GetControlRect(true);

                r.width -= 60;
                Rect rField = new Rect(r);
                if (isRenaming)
                {
                    rField.width  = 12;
                    rField.height = 12;
                    //Draw icon of current object.
                    EditorGUI.LabelField(r, new GUIContent(AssetPreview.GetMiniThumbnail(asset)));
                    EditorGUI.BeginChangeCheck();

                    rField.x     += rField.width + 4;
                    rField.width  = r.width - rField.width;
                    rField.height = r.height;
                    asset.name    = EditorGUI.DelayedTextField(rField, asset.name);
                    if (EditorGUI.EndChangeCheck())
                    {
                        AssetDatabase.SaveAssets();
                    }
                }
                else
                {
                    EditorGUI.ObjectField(rField, asset, asset.GetType(), false);
                }

                r.x     += r.width;
                r.width  = 20;
                r.height = 20;
                if (!referencingAssets.Contains(asset))
                {
                    GUI.Label(r, contentNoRef);
                }

                r.x += r.width;
                if (GetFileExtention(asset).Length != 0 && GUI.Button(r, contentExport, EditorStyles.label))
                {
                    ExportSubAsset(asset);
                }

                r.x += r.width;
                if (GUI.Button(r, contentDelete, EditorStyles.label))
                {
                    DeleteSubAsset(asset);
                }
            }
            EditorGUI.indentLevel--;

            GUILayout.Space(10);
            GUILayout.Toggle(true, "<b>Referencing Objects</b>", "IN Foldout");
            EditorGUI.indentLevel++;
            EditorGUILayout.HelpBox("Sub assets are excluded.", MessageType.None);
            foreach (var asset in referencingAssets.Except(subAssets))
            {
                Rect r = EditorGUILayout.GetControlRect();

                r.width -= 20;
                EditorGUI.ObjectField(r, asset, asset.GetType(), false);

                r.x     += r.width;
                r.y     -= 1;
                r.width  = 20;
                r.height = 20;

                // Add object to sub asset.
                if (GUI.Button(r, contentAdd, EditorStyles.label))
                {
                    var addAsset = asset;
                    EditorApplication.delayCall += () => AddSubAsset(addAsset);
                }
            }
            EditorGUI.indentLevel--;


            DrawImportArea();


            if (hasSelectionChanged)
            {
                hasSelectionChanged = false;
                AssetDatabase.SaveAssets();
                AssetDatabase.Refresh();
                OnSelectionChanged(current);
            }
        }
        void DrawElementCallback(Rect rect, int index, bool isActive, bool isFocused)
        {
            if (index % 2 != 0)
            {
                EditorGUI.DrawRect(new Rect(rect.x - 19f, rect.y, rect.width + 23f, rect.height), new Color(0, 0, 0, 0.1f));
            }

            EditorGUI.BeginChangeCheck();
            var element  = m_PassesList.serializedProperty.GetArrayElementAtIndex(index);
            var propRect = new Rect(rect.x,
                                    rect.y + EditorGUIUtility.standardVerticalSpacing,
                                    rect.width,
                                    EditorGUIUtility.singleLineHeight);
            var headerRect = new Rect(rect.x,
                                      rect.y + EditorGUIUtility.standardVerticalSpacing,
                                      rect.width,
                                      EditorGUIUtility.singleLineHeight);

            if (element.objectReferenceValue != null)
            {
                // Get the type and append that to the name
                name = $"{element.objectReferenceValue.name} ({element.objectReferenceValue.GetType().Name})";

                GUIContent header = new GUIContent(name,
                                                   element.objectReferenceValue.GetType().Name);
                m_Foldouts[index].value =
                    EditorGUI.Foldout(headerRect,
                                      m_Foldouts[index].value,
                                      GUIContent.none,
                                      true,
                                      Styles.BoldLabelSimple);
                GUI.Label(headerRect, header, Styles.BoldLabelSimple);
                if (m_Foldouts[index].value)
                {
                    EditorGUI.indentLevel++;
                    propRect.y += EditorUtils.Styles.defaultLineSpace;
                    EditorGUI.BeginChangeCheck();
                    var objName = EditorGUI.DelayedTextField(propRect, Styles.PassNameField,
                                                             element.objectReferenceValue.name);
                    if (EditorGUI.EndChangeCheck())
                    {
                        objName = ValidatePassName(objName);
                        element.objectReferenceValue.name = objName;
                        AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target));
                    }

                    var elementSO = GetElementSO(index);
                    SerializedProperty settings = elementSO.FindProperty("settings");

                    EditorGUI.BeginChangeCheck();
                    if (settings != null)
                    {
                        propRect.y += EditorUtils.Styles.defaultLineSpace;
                        EditorGUI.PropertyField(propRect, settings, true);
                    }

                    if (EditorGUI.EndChangeCheck())
                    {
                        elementSO.ApplyModifiedProperties();
                    }
                    EditorGUI.indentLevel--;
                }
            }
            else
            {
                EditorGUI.ObjectField(propRect, element, GUIContent.none);
            }

            if (EditorGUI.EndChangeCheck())
            {
                element.serializedObject.ApplyModifiedProperties();
            }
        }
Exemplo n.º 19
0
        public AdvancedFeaturesWindowGlobalStates(Rect aStartPos, GUIContent aContent, GUIStyle aStyle, params GUILayoutOption[] aOptions)
            : base(aStartPos, aContent, aStyle, aOptions)
        {
            conditionsTex   = Resources.Load <Texture2D>("EAdventureData/img/icons/conditions-24x24");
            noConditionsTex = Resources.Load <Texture2D>("EAdventureData/img/icons/no-conditions-24x24");

            globalStateList = new DataControlList()
            {
                RequestRepaint = Repaint,
                footerHeight   = 25,
                elementHeight  = 40,
                Columns        = new System.Collections.Generic.List <ColumnList.Column>()
                {
                    new ColumnList.Column()
                    {
                        Text        = TC.get("GlobalStatesList.ID"),
                        SizeOptions = new GUILayoutOption[] { GUILayout.Width(150) }
                    },
                    new ColumnList.Column()
                    {
                        Text        = TC.get("GlobalState.Documentation"),
                        SizeOptions = new GUILayoutOption[] { GUILayout.ExpandWidth(true) }
                    },
                    new ColumnList.Column()
                    {
                        Text        = TC.get("GlobalState.Conditions"),
                        SizeOptions = new GUILayoutOption[] { GUILayout.Width(220) }
                    }
                },
                drawCell = (rect, index, column, isActive, isFocused) =>
                {
                    var globalState = globalStateList.list[index] as GlobalStateDataControl;
                    switch (column)
                    {
                    case 0:
                        EditorGUI.BeginChangeCheck();
                        var id = EditorGUI.DelayedTextField(rect, globalState.getId());
                        if (EditorGUI.EndChangeCheck())
                        {
                            globalState.setId(id);
                        }
                        break;

                    case 1:
                        EditorGUI.BeginChangeCheck();
                        var documentation = EditorGUI.TextArea(rect, globalState.getDocumentation() ?? string.Empty);
                        if (EditorGUI.EndChangeCheck())
                        {
                            globalState.setDocumentation(documentation);
                        }
                        break;

                    case 2:
                        if (GUI.Button(rect, globalState.getController().getBlocksCount() > 0 ? conditionsTex : noConditionsTex))
                        {
                            ConditionEditorWindow window = ScriptableObject.CreateInstance <ConditionEditorWindow>();
                            window.Init(globalState.getController());
                        }
                        break;
                    }
                }
            };
        }
Exemplo n.º 20
0
        void DrawLabel(int index,
                       SerializedProperty spriteListProp,
                       SerializedProperty spriteOverrideProperty,
                       SpriteCategoryGridState gridState,
                       bool spriteOverride,
                       bool entryFromMain,
                       Rect backgroundSelectedRect,
                       Rect spriteObjectFieldRect,
                       Rect labelTextfieldRect,
                       ref bool canRemoveSelectedEntry,
                       ref bool selectedEntryIsOverwrite)
        {
            var element = spriteListProp.GetArrayElementAtIndex(index);

            if (gridState.selectedIndex == index)
            {
                canRemoveSelectedEntry   = entryFromMain && spriteOverride || !entryFromMain;
                selectedEntryIsOverwrite = entryFromMain && spriteOverride;
                if (Event.current.type == EventType.Repaint)
                {
                    m_Style.gridList.Draw(backgroundSelectedRect, true, true, true, false);
                }
            }
            spriteOverrideProperty.objectReferenceValue = EditorGUI.ObjectField(spriteObjectFieldRect, spriteOverrideProperty.objectReferenceValue, typeof(Sprite), false) as Sprite;
            if (Event.current.type == EventType.MouseUp &&
                backgroundSelectedRect.Contains(Event.current.mousePosition))
            {
                gridState.selectedIndex = index;
            }

            if (!entryFromMain || spriteOverride)
            {
                var overrideIconRect = spriteObjectFieldRect;
                overrideIconRect.x     -= 12;
                overrideIconRect.y     -= 12;
                overrideIconRect.width  = 20;
                overrideIconRect.height = 20;
                GUI.Label(overrideIconRect, m_Style.overrideIcon);
            }

            //disable m_Name editing if the entry is from main
            using (new EditorGUI.DisabledScope(entryFromMain))
            {
                EditorGUI.BeginChangeCheck();
                var oldName = element.FindPropertyRelative(SpriteLibraryPropertyString.name).stringValue;
                if (string.IsNullOrEmpty(oldName) && spriteOverrideProperty.objectReferenceValue != null && entryFromMain)
                {
                    oldName = spriteOverrideProperty.name;
                    SetPropertyName(element, oldName);
                }
                var  nameRect      = labelTextfieldRect;
                bool nameDuplicate = IsEntryNameUsed(oldName, spriteListProp, 1);
                if (nameDuplicate)
                {
                    nameRect.width -= 20;
                }

                var newName = EditorGUI.DelayedTextField(
                    nameRect,
                    GUIContent.none,
                    oldName);

                if (nameDuplicate)
                {
                    nameRect.x    += nameRect.width;
                    nameRect.width = 20;
                    GUI.Label(nameRect, m_Style.duplicateWarning);
                }
                if (EditorGUI.EndChangeCheck() && !string.IsNullOrEmpty(newName))
                {
                    newName = newName.Trim();
                    SetPropertyName(element, newName);
                }
            }
        }
Exemplo n.º 21
0
        public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
        {
            SerializedProperty = property;

            if (property.propertyType != SerializedPropertyType.String)
            {
                EditorGUI.LabelField(position, "ERROR:", "May only apply to type string");
                return;
            }

            // Handle multi-editing when instances don't use the same SkeletonDataAsset.
            if (!SpineInspectorUtility.TargetsUseSameData(property.serializedObject))
            {
                EditorGUI.DelayedTextField(position, property, label);
                return;
            }

            SerializedProperty dataField = property.FindBaseOrSiblingProperty(TargetAttribute.dataField);

            if (dataField != null)
            {
                var objectReferenceValue = dataField.objectReferenceValue;
                if (objectReferenceValue is SkeletonDataAsset)
                {
                    skeletonDataAsset = (SkeletonDataAsset)objectReferenceValue;
                }
                else if (objectReferenceValue is IHasSkeletonDataAsset)
                {
                    var hasSkeletonDataAsset = (IHasSkeletonDataAsset)objectReferenceValue;
                    if (hasSkeletonDataAsset != null)
                    {
                        skeletonDataAsset = hasSkeletonDataAsset.SkeletonDataAsset;
                    }
                }
                else if (objectReferenceValue != null)
                {
                    EditorGUI.LabelField(position, "ERROR:", "Invalid reference type");
                    return;
                }
            }
            else
            {
                var targetObject = property.serializedObject.targetObject;

                IHasSkeletonDataAsset hasSkeletonDataAsset = targetObject as IHasSkeletonDataAsset;
                if (hasSkeletonDataAsset == null)
                {
                    var component = targetObject as Component;
                    if (component != null)
                    {
                        hasSkeletonDataAsset = component.GetComponentInChildren(typeof(IHasSkeletonDataAsset)) as IHasSkeletonDataAsset;
                    }
                }

                if (hasSkeletonDataAsset != null)
                {
                    skeletonDataAsset = hasSkeletonDataAsset.SkeletonDataAsset;
                }
            }

            if (skeletonDataAsset == null)
            {
                if (TargetAttribute.fallbackToTextField)
                {
                    EditorGUI.PropertyField(position, property);                     //EditorGUI.TextField(position, label, property.stringValue);
                }
                else
                {
                    EditorGUI.LabelField(position, "ERROR:", "Must have reference to a SkeletonDataAsset");
                }

                skeletonDataAsset = property.serializedObject.targetObject as SkeletonDataAsset;
                if (skeletonDataAsset == null)
                {
                    return;
                }
            }

            position = EditorGUI.PrefixLabel(position, label);

            Texture2D image = Icon;
            string    propertyStringValue = (property.hasMultipleDifferentValues) ? SpineInspectorUtility.EmDash : property.stringValue;

            if (GUI.Button(position, string.IsNullOrEmpty(propertyStringValue) ? NoneLabel(image) : SpineInspectorUtility.TempContent(propertyStringValue, image), EditorStyles.popup))
            {
                Selector(property);
            }
        }
Exemplo n.º 22
0
        public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
        {
            ParamSelectorAttribute attr = (ParamSelectorAttribute)attribute;
            Rect initialRect            = position;

            if (attr.providers == null || attr.providers.Length == 0)
            {
                attr.GetProvidersFromStrategy(GetStrategy(property));
            }
            else if (!attr.hasLabels)
            {
                attr.BuildLabels(GetStrategy(property));
            }

            EditorGUI.BeginProperty(position, label, property);
            EditorGUI.BeginDisabledGroup(attr.providers.Length == 0);

            position = EditorGUI.PrefixLabel(position, label);
            float width = position.width / 2 - 2;
            Rect  rect  = new Rect(position.x, position.y, width, EditorGUIUtility.singleLineHeight);

            int indentLevel = EditorGUI.indentLevel;

            EditorGUI.indentLevel = 0;

            ParamRelativityType relativityType
                = (ParamRelativityType)property.FindPropertyRelative("relativityType").enumValueIndex;
            ParamNormalRelativity relativeTo
                = (ParamNormalRelativity)property.FindPropertyRelative("relativeTo").enumValueIndex;

            // draw the provider picker
            SerializedProperty prop = property.FindPropertyRelative("provider");

            DrawProviderPicker(rect, prop, attr);

            // draw the name prop
            rect.x += width + 4;
            prop    = property.FindPropertyRelative("defaultParam.name");
            EditorGUI.BeginChangeCheck();
            string newName = EditorGUI.DelayedTextField(rect, prop.stringValue);

            if (EditorGUI.EndChangeCheck())
            {
                prop.stringValue = newName;
            }

            EditorGUI.indentLevel = indentLevel + 1;
            float lineHeight = EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
            float yOff       = lineHeight;

            // relativity
            if (relativityType != ParamRelativityType.None)
            {
                rect        = initialRect;
                rect.height = EditorGUIUtility.singleLineHeight;
                rect.y     += yOff;
                DrawRelativityProps(rect, property, attr);
                yOff += lineHeight;
            }

            // position options
            bool showPositionOptions = property.FindPropertyRelative("showPositionOptions").boolValue;

            if (showPositionOptions && relativityType == ParamRelativityType.Normal &&
                relativeTo != ParamNormalRelativity.World)
            {
                rect        = initialRect;
                rect.height = EditorGUIUtility.singleLineHeight;
                rect.y     += yOff;
                EditorGUI.PropertyField(rect, property.FindPropertyRelative("useTransform"));
                rect.y += lineHeight;
                EditorGUI.PropertyField(rect, property.FindPropertyRelative("useSpriteFlip"));
                yOff += lineHeight * 2;
            }

            // default value
            rect        = initialRect;
            rect.y     += yOff;
            rect.height = EditorGUIUtility.singleLineHeight;
            rect        = EditorGUI.PrefixLabel(rect, new GUIContent("Default"));
            ParamPropertyDrawer.DrawValueProp(rect, property.FindPropertyRelative("defaultParam"), "");

            EditorGUI.indentLevel = indentLevel;
            EditorGUI.EndDisabledGroup();
            EditorGUI.EndProperty();
        }
    static SettingsProvider PreferenceGUI()
    {
        ReorderableList floatNameList  = new ReorderableList(floatPropertyNames, typeof(string), false, true, false, false);
        ReorderableList vectorNameList = new ReorderableList(vectorPropertyNames, typeof(string), false, true, false, false);
        ReorderableList colorNameList  = new ReorderableList(colorPropertyNames, typeof(string), false, true, false, false);

        floatNameList.drawElementCallback = EditFloatString;
        floatNameList.drawHeaderCallback  = FloatHeaderGUI;

        vectorNameList.drawElementCallback = EditVectorString;
        vectorNameList.drawHeaderCallback  = VectorHeaderGUI;

        colorNameList.drawElementCallback = EditColorString;
        colorNameList.drawHeaderCallback  = ColorHeaderGUI;

        void EditFloatString(Rect rect, int index, bool isActive, bool isFocused)
        {
            EditorGUI.BeginDisabled(index >= floatPropertyCount);
            floatPropertyNames[index] = EditorGUI.DelayedTextField(rect, floatPropertyNames[index]);
            EditorGUI.EndDisabled();
        }

        void EditVectorString(Rect rect, int index, bool isActive, bool isFocused)
        {
            EditorGUI.BeginDisabled(index >= vectorPropertyCount);
            vectorPropertyNames[index] = EditorGUI.DelayedTextField(rect, vectorPropertyNames[index]);
            EditorGUI.EndDisabled();
        }

        void EditColorString(Rect rect, int index, bool isActive, bool isFocused)
        {
            EditorGUI.BeginDisabled(index >= colorPropertyCount);
            colorPropertyNames[index] = EditorGUI.DelayedTextField(rect, colorPropertyNames[index]);
            EditorGUI.EndDisabled();
        }

        return(new SettingsProvider("Project/VFX Volume Mixer", SettingsScope.Project)
        {
            guiHandler = searchContext => OpenGUI()
        });

        void FloatHeaderGUI(Rect r)
        {
            floatPropertyCount = EditorGUI.IntSlider(r, floatPropertyCount, 0, 8);
        }

        void VectorHeaderGUI(Rect r)
        {
            vectorPropertyCount = EditorGUI.IntSlider(r, vectorPropertyCount, 0, 8);
        }

        void ColorHeaderGUI(Rect r)
        {
            colorPropertyCount = EditorGUI.IntSlider(r, colorPropertyCount, 0, 8);
        }

        void OpenGUI()
        {
            DrawList("Float Properties", floatNameList);
            DrawList("Vector3 Properties", vectorNameList);
            DrawList("Color Properties", colorNameList);
        }
    }
Exemplo n.º 24
0
    public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
    {
        FindPropertiesAndRects(position, property, label);
        name.serializedObject.Update();
        var type = System.Type.GetType(typeString.stringValue);

        if (type == null)
        {
            return;
        }
        if (type.Equals(typeof(System.Type)))
        {
            Rect objectRect = position; objectRect.width = 20; objectRect.x = position.width + EditorGUI.IndentedRect(position).x - 20;
            Rect stringRect = position; stringRect.width -= 17;
            objectParameter.objectReferenceValue =
                EditorGUI.ObjectField(objectRect, new GUIContent(), objectParameter.objectReferenceValue,
                                      typeof(object), true);
            if (GUI.changed)
            {
                if (objectParameter.objectReferenceValue == null)
                {
                    return;
                }
                string typeName = objectParameter.objectReferenceValue.GetType().FullName;
                if (typeName.Contains("UnityEditor"))
                {
                    typeName = objectParameter.objectReferenceValue.name + ", Assembly-CSharp";
                }
                if (System.Type.GetType(typeName) == null)
                {
                    typeName += ", UnityEngine";
                }
                if (System.Type.GetType(typeName) == null)
                {
                    typeName = "";
                }
                stringParameter.stringValue = typeName;
            }
            stringParameter.stringValue =
                EditorGUI.DelayedTextField(stringRect, new GUIContent(name.stringValue), stringParameter.stringValue); return;
        }
        if (type.IsSubclassOf(typeof(Object)) | type.Equals(typeof(Object)))
        {
            if (objectParameter.objectReferenceValue != null &&
                !(objectParameter.objectReferenceValue.GetType().Equals(type) || objectParameter.objectReferenceValue.GetType().IsSubclassOf(type)))
            {
                objectParameter.objectReferenceValue = null;
            }
            objectParameter.objectReferenceValue =
                EditorGUI.ObjectField(position, new GUIContent(name.stringValue), objectParameter.objectReferenceValue, type, true); return;
        }
        if (type.Equals(typeof(Vector3)))
        {
            vectorParameter.vector3Value =
                EditorGUI.Vector3Field(position, new GUIContent(name.stringValue), vectorParameter.vector3Value); return;
        }
        if (type.Equals(typeof(Vector2)))
        {
            vectorParameter.vector3Value =
                EditorGUI.Vector2Field(position, new GUIContent(name.stringValue), vectorParameter.vector3Value); return;
        }
        if (type.Equals(typeof(Color)))
        {
            colorParameter.colorValue =
                EditorGUI.ColorField(position, new GUIContent(name.stringValue), colorParameter.colorValue); return;
        }
        if (type.Equals(typeof(bool)))
        {
            Rect switchRect, boolRect;
            switchRect = position; switchRect.width = (position.xMax - position.xMin) / 2; switchRect.x += (position.xMax - position.xMin) / 2;
            boolRect   = position; boolRect.width = (position.xMax - position.xMin) / 2;
            boolParameter.boolValue =
                EditorGUI.Toggle(boolRect, new GUIContent(name.stringValue), boolParameter.boolValue);
            isSwitch.boolValue =
                EditorGUI.Toggle(switchRect, new GUIContent("Switch"), isSwitch.boolValue); return;
        }
        if (type.Equals(typeof(string)))
        {
            stringParameter.stringValue =
                EditorGUI.TextField(position, new GUIContent(name.stringValue), stringParameter.stringValue); return;
        }
        if (type.Equals(typeof(float)))
        {
            floatParameter.floatValue =
                EditorGUI.FloatField(position, new GUIContent(name.stringValue), floatParameter.floatValue); return;
        }
        if (type.Equals(typeof(double)))
        {
            doubleParameter.doubleValue =
                EditorGUI.DoubleField(position, new GUIContent(name.stringValue), doubleParameter.doubleValue); return;
        }
        if (type.Equals(typeof(int)))
        {
            intParameter.intValue =
                EditorGUI.IntField(position, new GUIContent(name.stringValue), intParameter.intValue); return;
        }
    }
        ////TODO: interactive picker; if more than one control makes it through the filters, present list of
        ////      candidates for user to choose from

        ////REVIEW: refactor this out of here; this should be a public API that allows anyone to have an inspector field to select a control binding
        internal void DrawBindingGUI(SerializedProperty pathProperty, ref bool manualPathEditMode, TreeViewState pickerTreeViewState, Action <SerializedProperty> onModified)
        {
            EditorGUILayout.BeginHorizontal();

            var lineRect  = GUILayoutUtility.GetRect(0, EditorGUIUtility.singleLineHeight);
            var labelRect = lineRect;

            labelRect.width = 60;
            EditorGUI.LabelField(labelRect, s_BindingGui);
            lineRect.x     += 65;
            lineRect.width -= 65;

            var bindingTextRect           = lineRect;
            var editButtonRect            = lineRect;
            var interactivePickButtonRect = lineRect;

            bindingTextRect.width           -= 42;
            editButtonRect.x                += bindingTextRect.width + 21;
            editButtonRect.width             = 21;
            editButtonRect.height            = 15;
            interactivePickButtonRect.x     += bindingTextRect.width;
            interactivePickButtonRect.width  = 21;
            interactivePickButtonRect.height = 15;

            var path = pathProperty.stringValue;
            ////TODO: this should be cached; generates needless GC churn
            var displayName = InputControlPath.ToHumanReadableString(path);

            if (manualPathEditMode || (!string.IsNullOrEmpty(path) && string.IsNullOrEmpty(displayName)))
            {
                EditorGUI.BeginChangeCheck();
                path = EditorGUI.DelayedTextField(bindingTextRect, path);
                if (EditorGUI.EndChangeCheck())
                {
                    pathProperty.stringValue = path;
                    pathProperty.serializedObject.ApplyModifiedProperties();
                    onModified(pathProperty);
                }
                DrawInteractivePickButton(interactivePickButtonRect, pathProperty, onModified);
                if (GUI.Button(editButtonRect, "˅"))
                {
                    bindingTextRect.x += editButtonRect.width;
                    ShowInputControlPicker(bindingTextRect, pathProperty, pickerTreeViewState, onModified);
                }
            }
            else
            {
                // Dropdown that shows binding text and allows opening control picker.
                if (EditorGUI.DropdownButton(bindingTextRect, new GUIContent(displayName), FocusType.Keyboard))
                {
                    ////TODO: pass expectedControlLayout filter on to control picker
                    ////TODO: for bindings that are part of composites, use the layout information from the [InputControl] attribute on the field
                    ShowInputControlPicker(bindingTextRect, pathProperty, pickerTreeViewState, onModified);
                }

                // Button to bind interactively.
                DrawInteractivePickButton(interactivePickButtonRect, pathProperty, onModified);

                // Button that switches binding into text edit mode.
                if (GUI.Button(editButtonRect, "...", EditorStyles.miniButton))
                {
                    manualPathEditMode = true;
                }
            }

            EditorGUILayout.EndHorizontal();
        }
Exemplo n.º 26
0
    Rect DrawResItem(int row_index, int col_index, Object res, int offY, bool isMinMode, int scrollWidth)
    {
        bool   isNowSelectObj = isSelectObj(res);
        string resName        = res.name;
        string controlName    = GetControlName(res);

        GUILayout.BeginVertical();
        Rect totalRect = new Rect(0, 0, 1, 1);
        Rect draw_rect = new Rect(col_index * (resItemSize + 10), row_index * (resItemSize + offY), resItemSize, resItemSize);

        totalRect.x      = draw_rect.x;
        totalRect.y      = draw_rect.y;
        totalRect.width  = resItemSize;
        totalRect.height = resItemSize + RES_ITEM_LABEL_HEIGHT;


        var nameRect = new Rect(col_index * (resItemSize + 10), row_index * (resItemSize + offY) + resItemSize + 2, resItemSize, RES_ITEM_LABEL_HEIGHT);

        if (isMinMode)
        {
            nameRect.x       = resItemSize + 5;
            nameRect.y       = draw_rect.y;
            nameRect.width   = scrollWidth;
            totalRect.width  = scrollWidth;
            totalRect.height = resItemSize;
        }

        if (isNowSelectObj && isMinMode && nowFocusedControlName != controlName)
        {
            EditorGUI.DrawRect(totalRect, SelectMaskColor);
        }
        if (res is Sprite)
        {
            DrawSprit(draw_rect, res as Sprite);
        }
        else if (res is Texture2D)
        {
            DrawTexture(draw_rect, res as Texture2D);
        }
        else
        {
            GUI.Box(draw_rect, EditorGUIUtility.IconContent("PrefabNormal Icon"));
            //EditorGUI.DrawRect(draw_rect, Color.gray);
        }
        if (isNowSelectObj && isMinMode == false)
        {
            DrawRectOutline(draw_rect, Color.green);
        }

        EditorGUI.BeginChangeCheck();


        GUI.backgroundColor = new Color(.6f, 1.0f, 1.0f, 0f);
        if (isNowSelectObj == false || isInEditorName == false)
        {
            EditorGUI.LabelField(nameRect, "", ServiceResSelectorUtil.GetFittableText(resName, nameRect, resNameGUIStyle), resNameGUIStyle);

            /*            Rect btnRect = new Rect(col_index * (resItemSize + 10), row_index * (resItemSize + offY), position.width, resItemSize);
             *          if (GUI.Button(btnRect, ""))
             *          {
             *              OnResItemClick(res, true);
             *          }*/
        }
        else
        {
            GUI.SetNextControlName(controlName);
            resName = EditorGUI.DelayedTextField(nameRect, "", resName, resNameGUIStyle);

            if (EditorGUI.EndChangeCheck() && string.IsNullOrEmpty(resName) == false)
            {
                isInEditorName = false;
                Debug.Log("change:" + resName);
                string path = AssetDatabase.GetAssetPath(res);
                AssetDatabase.RenameAsset(path, resName);
                RefreshAssets();
            }
        }
        GUI.backgroundColor = Color.white;

        GUILayout.EndVertical();
        return(totalRect);
    }