public void PostSuccessfulBuildAction()
        {
            var connectionResult = -1;
            var maxTryCount      = 10;
            var tryCount         = maxTryCount;

            while (tryCount-- > 0 && connectionResult == -1)
            {
                connectionResult = EditorConnectionInternal.ConnectPlayerProxy(IPAddress.Loopback.ToString(), 34999);
                if (EditorUtility.DisplayCancelableProgressBar("Editor Connection", "Connecting to the player",
                                                               1 - ((float)tryCount / maxTryCount)))
                {
                    EditorUtility.ClearProgressBar();
                    throw new TestLaunchFailedException();
                }
            }
            EditorUtility.ClearProgressBar();
            if (connectionResult == -1)
            {
                throw new TestLaunchFailedException(
                          "Timed out trying to connect to the player. Player failed to launch or crashed soon after launching");
            }
        }
Exemplo n.º 2
0
        public void PostSuccessfulLaunchAction()
        {
            var connectionResult = -1;
            var maxTryCount      = 100;
            var tryCount         = maxTryCount;

            while (tryCount-- > 0 && connectionResult == -1)
            {
                Thread.Sleep(1000);
                connectionResult = EditorConnectionInternal.ConnectPlayerProxy(kDeviceAddress, kDevicePort);
                if (EditorUtility.DisplayCancelableProgressBar("Editor Connection", "Connecting to the player",
                                                               1 - ((float)tryCount / maxTryCount)))
                {
                    EditorUtility.ClearProgressBar();
                    throw new TestLaunchFailedException();
                }
            }
            EditorUtility.ClearProgressBar();
            if (connectionResult == -1)
            {
                throw new TestLaunchFailedException(
                          "Timed out trying to connect to the player. Player failed to launch or crashed soon after launching");
            }
        }