Exemplo n.º 1
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 /// <summary>
 ///     Initializes a new instance of the <see cref="EditGlobalObjectEventArgs" /> class.
 /// </summary>
 /// <param name="player">The player.</param>
 /// <param name="object">The global object.</param>
 /// <param name="response">The response.</param>
 /// <param name="position">The position.</param>
 /// <param name="rotation">The rotation.</param>
 public EditGlobalObjectEventArgs(GtaPlayer player, GlobalObject @object, EditObjectResponse response,
                                  Vector3 position, Vector3 rotation) : base(position)
 {
     Player             = player;
     Object             = @object;
     EditObjectResponse = response;
     Rotation           = rotation;
 }
 /// <summary>
 ///     Initializes a new instance of the <see cref="EditGlobalObjectEventArgs" /> class.
 /// </summary>
 /// <param name="player">The player.</param>
 /// <param name="object">The global object.</param>
 /// <param name="response">The response.</param>
 /// <param name="position">The position.</param>
 /// <param name="rotation">The rotation.</param>
 public EditGlobalObjectEventArgs(BasePlayer player, GlobalObject @object, EditObjectResponse response,
     Vector3 position, Vector3 rotation) : base(position)
 {
     Player = player;
     Object = @object;
     EditObjectResponse = response;
     Rotation = rotation;
 }
 public PlayerEditEventArgs(BasePlayer player, EditObjectResponse response,
                            Vector3 position,
                            Vector3 rotation)
     : base(position)
 {
     Player   = player;
     Response = response;
     Rotation = rotation;
 }
 /// <summary>
 ///     Initializes a new instance of the EditAttachedObjectEventArgs class.
 /// </summary>
 /// <param name="response">EditObjectResponse.</param>
 /// <param name="index">Index of the attached object.</param>
 /// <param name="modelid">Model of the attached object.</param>
 /// <param name="bone">The bone the object was attached to.</param>
 /// <param name="offset">Offset of the attached object.</param>
 /// <param name="rotation">Rotation of the attached object.</param>
 /// <param name="scale">Scale of the attached object.</param>
 public EditAttachedObjectEventArgs(EditObjectResponse response, int index, int modelid, Bone bone,
                                    Vector3 offset, Vector3 rotation, Vector3 scale)
 {
     EditObjectResponse = response;
     Index    = index;
     ModelId  = modelid;
     Bone     = bone;
     Offset   = offset;
     Rotation = rotation;
     Scale    = scale;
 }
 /// <summary>
 ///     Initializes a new instance of the EditAttachedObjectEventArgs class.
 /// </summary>
 /// <param name="response">EditObjectResponse.</param>
 /// <param name="index">Index of the attached object.</param>
 /// <param name="modelid">Model of the attached object.</param>
 /// <param name="bone">The bone the object was attached to.</param>
 /// <param name="offset">Offset of the attached object.</param>
 /// <param name="rotation">Rotation of the attached object.</param>
 /// <param name="scale">Scale of the attached object.</param>
 public EditAttachedObjectEventArgs(EditObjectResponse response, int index, int modelid, Bone bone,
     Vector3 offset, Vector3 rotation, Vector3 scale)
 {
     EditObjectResponse = response;
     Index = index;
     ModelId = modelid;
     Bone = bone;
     Offset = offset;
     Rotation = rotation;
     Scale = scale;
 }