Exemplo n.º 1
0
    // ビルド前処理
    public void OnPreprocessBuild(UnityEditor.BuildTarget target, string path)
    {
        if (target == BuildTarget.Android)
        {
            PlayerSettings.Android.keystoreName = "./everystudio_everystudio_everypass.keystore";
            PlayerSettings.Android.keystorePass = "******";

            PlayerSettings.Android.keyaliasName = "everystudio";
            PlayerSettings.Android.keyaliasPass = "******";

            BuildScript.apk_filename = "android.apk";
        }
        else if (target == BuildTarget.StandaloneWindows || target == BuildTarget.StandaloneWindows64)
        {
            EditDirectory.Delete(Application.dataPath + "/../" + Path.Combine(BuildScript.BUILD_PROJECT_DIRECTORY, BuildScript.GetPlatformFolderForAssetBundles(target)));
        }

        // 通常ビルド時にはマスターデータは作らない
        // 開発中にしてください(マスターだけ編集した場合にめんどっちいな)
        //Labyrinthgirls.MakeMasterData.Make();
        //AssetbundleCharaTexture.SelectionAsset();

        ConfigHolderEditor.SetupBuild();


        /*
         * // 引数取得
         * string[] args = System.Environment.GetCommandLineArgs();
         *
         * int i, len = args.Length;
         * for (i = 0; i < len; ++i)
         * {
         *      switch (args[i])
         *      {
         *              case "/branch":
         *              case "/debug_message":
         *                      break;
         *      case "target_env":
         *              asset.environment = args[i + 1];
         *              break;
         *              case "build_number":
         *                      PlayerSettings.iOS.buildNumber = args[i + 1];
         *                      break;
         *      }
         * }
         */
    }
Exemplo n.º 2
0
    // ビルド前処理
    public void OnPreprocessBuild(UnityEditor.BuildTarget target, string path)
    {
        if (target == BuildTarget.StandaloneWindows || target == BuildTarget.StandaloneWindows64)
        {
            EditDirectory.Delete(Application.dataPath + "/../" + Path.Combine(BuildScript.BUILD_PROJECT_DIRECTORY, BuildScript.GetPlatformFolderForAssetBundles(target)));
        }



        // 引数取得
        string[] args = System.Environment.GetCommandLineArgs();

        int i, len = args.Length;

        for (i = 0; i < len; ++i)
        {
            switch (args[i])
            {
            case "/branch":
            case "/debug_message":
                break;

            case "build_target":
                if (args[i + 1] == "ios")
                {
                    EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.iOS, BuildTarget.iOS);
                }
                break;

            case "target_env":
                if (args[i + 1] == "development")
                {
                    PlayerSettings.productName = string.Format("Dev{0}", PlayerSettings.productName);
                    PlayerSettings.SetApplicationIdentifier(BuildTargetGroup.iOS, PlayerSettings.applicationIdentifier + ".development");
                }
                break;

            case "build_number":
                PlayerSettings.iOS.buildNumber = args[i + 1];
                break;
            }
        }
    }
Exemplo n.º 3
0
    virtual protected void save_editor(string _strPath, string _strFilename)
    {
        StreamWriter sw;

        try
        {
            string strLocalFilename = Path.Combine(_strPath, _strFilename);
            string strTempFileName  = string.Format("{0}.csv.temp", strLocalFilename);
            EditDirectory.MakeDirectory(_strPath, Application.dataPath);
            sw = Textreader.Open(Application.dataPath, strTempFileName);
            //Debug.Log(test++);
            T dummy = new T();
            PropertyInfo[] infoArray = dummy.GetType().GetProperties();
            //Debug.Log(test++);
            bool   bIsFirst = true;
            string strHead  = "";
            foreach (PropertyInfo info in infoArray)
            {
                if (!WritableField(info))
                {
                    continue;
                }
                if (bIsFirst == true)
                {
                    bIsFirst = false;
                }
                else
                {
                    strHead += ",";
                }
                strHead += info.Name;
            }

            Textreader.Write(sw, strHead);
            foreach (T data in list)
            {
                bIsFirst = true;
                string strData = "";
                foreach (PropertyInfo info in infoArray)
                {
                    if (!WritableField(info))
                    {
                        continue;
                    }

                    if (bIsFirst == true)
                    {
                        bIsFirst = false;
                    }
                    else
                    {
                        strData += ",";
                    }
                    string temp = data.GetString(info.Name);
                    //Debug.Log(string.Format("info.Name{0} value={1}", info.Name, temp));
                    //temp = temp.Replace("\n", "\\n");

                    /*
                     * if (temp.Contains("\n"))
                     * {
                     *      //Debug.Log(temp);
                     * }
                     */

                    strData += temp;
                }
                strData = strData.Replace("\n", "\\n");
                Textreader.Write(sw, strData);
            }
            Textreader.Close(sw);

            fileMove(
                Application.dataPath,
                string.Format("{0}", strTempFileName),
                string.Format("{0}.csv", strLocalFilename));
        }
        catch (Exception ex)
        {
            Debug.LogError(_strFilename);
            Debug.LogError(ex);
            return;
        }
        return;
    }
Exemplo n.º 4
0
    /*
     * 特に指定が無い場合は自動書き込み
     * 独自実装をしたい場合は個別にoverrideしてください
     * */
    virtual protected void save(string _strFilename)
    {
        //Debug.LogWarning (string.Format( "kvs.save {0}" , list.Count));
        //int test = 0;
        //Debug.Log(test++);
        StreamWriter sw;

        try
        {
            string strTempFilename = string.Format("{0}.csv.tmp", _strFilename);
            EditDirectory.MakeDirectory(strTempFilename);
            sw = Textreader.Open(Application.persistentDataPath, strTempFilename);
            //Debug.Log(test++);
            T dummy = new T();
            PropertyInfo[] infoArray = dummy.GetType().GetProperties();
            //Debug.Log(test++);
            bool   bIsFirst = true;
            string strHead  = "";
            foreach (PropertyInfo info in infoArray)
            {
                if (!WritableField(info))
                {
                    continue;
                }
                if (bIsFirst == true)
                {
                    bIsFirst = false;
                }
                else
                {
                    strHead += ",";
                }
                strHead += info.Name;
            }
            //Debug.Log(test++);

            Textreader.Write(sw, strHead);
            //Debug.Log(test++);
            foreach (T data in list)
            {
                bIsFirst = true;
                string strData = "";
                foreach (PropertyInfo info in infoArray)
                {
                    //Debug.Log(test++);
                    if (!WritableField(info))
                    {
                        //Debug.Log(test++);
                        continue;
                    }

                    if (bIsFirst == true)
                    {
                        bIsFirst = false;
                        //Debug.Log(test++);
                    }
                    else
                    {
                        strData += ",";
                        //Debug.Log(test++);
                    }
                    //Debug.Log(info.Name);
                    //Debug.Log(data);
                    //Debug.Log(data.GetString(info.Name));
                    strData += data.GetString(info.Name);
                    //Debug.Log(strData);
                }
                //Debug.Log(strData);
                Textreader.Write(sw, strData);
            }
            Textreader.Close(sw);

            fileMove(
                Application.persistentDataPath,
                string.Format("{0}.csv.tmp", _strFilename),
                string.Format("{0}.csv", _strFilename));
        }
        catch (Exception ex)
        {
            Debug.LogError(_strFilename);
            Debug.LogError(ex);
            return;
        }
        return;
    }
Exemplo n.º 5
0
    // Update is called once per frame
    void Update()
    {
        bool bInit = false;

        if (m_eStepPre != m_eStep)
        {
            m_eStepPre = m_eStep;
            bInit      = true;
        }
        switch (m_eStep)
        {
        case STEP.SCREENSHOT:
            if (bInit)
            {
                StartCoroutine(startScreenshot());
                m_bScreenshot = false;
                EditDirectory.MakeDirectory(CsvSave.FILE_DIRECTORY);
            }
            if (m_bScreenshot)
            {
                m_goDispRoot.SetActive(true);
                m_eType = SaveBanner.TYPE.SAVE;
                if (m_bLoadOnly)
                {
                    m_btnTabSave.gameObject.SetActive(false);
                    m_eType = SaveBanner.TYPE.LOAD;
                }
                m_closeButton = PrefabManager.Instance.MakeObject("prefab/CloseButton", m_goDispRoot).GetComponent <ButtonBase> ();
                m_eStep       = STEP.IDLE;
                if (m_bLoadOnly == false)
                {
                    NendAdInterstitial.Instance.Show();
                }
            }
            break;

        case STEP.IDLE:
            if (m_eType == SaveBanner.TYPE.SAVE)
            {
                m_eStep = STEP.SAVE_PAGE;
            }
            else
            {
                m_eStep = STEP.LOAD_PAGE;
            }
            m_eStep = STEP.SAVE_PAGE;
            break;

        case STEP.SAVE_PAGE:
            if (bInit)
            {
                if (m_saveBannerRoot == null)
                {
                    m_saveBannerRoot = PrefabManager.Instance.MakeScript <SaveBannerRoot> ("prefab/SaveBannerRoot", m_goDispRoot);
                }
                // ここの10は特に可変にはしてません
                m_saveBannerRoot.Initialize(m_eType, 10);

                m_saveBannerRoot.TriggerClearAll();
                m_closeButton.TriggerClear();

                m_btnTabSave.TriggerClear();
                m_btnTabLoad.TriggerClear();
            }
            if (m_saveBannerRoot.ButtonPushed)
            {
                m_iCheckNo = m_saveBannerRoot.Index + 1;                        // あんまよくないけどここで補正
                m_saveBannerRoot.TriggerClearAll();
                m_eStep = STEP.SAVE_CHECK;

                bool bSound = true;
                if (m_eType == SaveBanner.TYPE.LOAD)
                {
                    CsvSave save = new CsvSave();
                    save.Load(m_iCheckNo);
                    if (false == save.m_bExistData)
                    {
                        m_eStep = m_eStepPre;
                        bSound  = false;
                    }
                    else
                    {
                        m_strSaveTime = save.Read("save_time");
                    }
                }
                if (bSound)
                {
                    SoundHolder.Instance.Call(DataManager.Instance.SOUND_NAME_CURSOR);
                }
                else
                {
                    SoundHolder.Instance.Call(DataManager.Instance.SOUND_NAME_CANCEL);
                }
            }
            if (m_btnTabLoad.ButtonPushed)
            {
                m_eType = SaveBanner.TYPE.LOAD;
                m_eStep = STEP.IDLE;
            }
            if (m_btnTabSave.ButtonPushed)
            {
                m_eType = SaveBanner.TYPE.SAVE;
                m_eStep = STEP.IDLE;
            }
            if (m_closeButton.ButtonPushed)
            {
                m_eStep = STEP.END;
            }
            break;

        case STEP.SAVE_CHECK:
            if (bInit)
            {
                m_saveCheck = PrefabManager.Instance.MakeScript <SaveCheck> ("prefab/SaveCheck", gameObject);
                m_saveCheck.Initialize(m_eType, m_iCheckNo, m_strSaveTime, m_bLoadOnly);
            }
            if (m_saveCheck.IsEnd())
            {
                m_bDecide = m_saveCheck.m_bDecide;
                m_eStep   = STEP.IDLE;
                if (m_bDecide)
                {
                    if (m_bLoadOnly)
                    {
                        m_eStep = STEP.END;
                    }
                    SoundHolder.Instance.Call(DataManager.Instance.SOUND_NAME_DECIDE);
                }
                else
                {
                    SoundHolder.Instance.Call(DataManager.Instance.SOUND_NAME_CANCEL);
                }
                Destroy(m_saveCheck.gameObject);
            }
            break;

        case STEP.LOAD_PAGE:
            if (m_closeButton.ButtonPushed)
            {
                m_eStep = STEP.END;
            }
            break;

        case STEP.LOAD_CHECK:
            break;

        case STEP.END:
            if (bInit)
            {
                SpriteManager.Instance.Unload(TEMP_SCREENSHOT_NAME);
                if (m_bLoadOnly == false)
                {
                    NendAdInterstitial.Instance.Show();
                }
                m_bIsEnd = true;
            }
            break;

        case STEP.MAX:
        default:
            break;
        }
    }