Exemplo n.º 1
0
        public void Run()
        {
            foreach (var index in _filter)
            {
                if (_gameState.State == State.Game)
                {
                    ref var timeSinceLastSpawnComponent = ref _filter.Get2(index);
                    timeSinceLastSpawnComponent.Value += Time.deltaTime;

                    ref var coinCooldown   = ref _filter.Get4(index);
                    var     coinsSpeedCoef = Mathf.Clamp01(_gameState.CoinsCount * _configuration.SpeedUpPerCoin / _configuration.MaxSpeedUp);
                    coinCooldown.Value = (coinCooldown.Value - (coinCooldown.Value * coinsSpeedCoef)) - Time.deltaTime;

                    var timeTillNextSpawn = _filter.Get3(index).Value;

                    ref var entity = ref _filter.GetEntity(index);
Exemplo n.º 2
0
        public void Run()
        {
            foreach (int index in _filter)
            {
                EcsEntity entity = _filter.GetEntity(index);
                entity.Set <ChangeFieldAnimating>();
                float zPosition = _filter.Get3(index).MainCell ? -1 : 0;

                Vector2Int cellPosition       = _filter.Get2(index);
                Vector2Int targetPosition     = _filter.Get4(index).TargetPosition;
                Vector3    targetMovePosition = new Vector3(targetPosition.x, targetPosition.y, zPosition);
                Vector3    startPosition      = new Vector3(cellPosition.x, cellPosition.y, zPosition);

                Transform view = _filter.Get1(index).View.transform;
                view.position += new Vector3(0, 0, zPosition - view.position.z);
                view.DOMove(targetMovePosition, _configuration.Animation.SwapDuration)
                .OnComplete(() => view.DOMove(startPosition, _configuration.Animation.SwapDuration)
                            .OnComplete(() => OnSwapBackCompleate(entity, view)));
            }
        }