// Use this for initialization void Start() { ready = false; menuvisible = false; //メソッドポインタ初期化 actions = new userAction[] { moveToARMode, moveToMapMode, changeEclipseData, showHelpMessage }; //カメラ関連変数初期化 maincam = Camera.main; camcontainer = GameObject.Find("CameraContainer"); camposition = new Vector3(); //アプリデータ appdata = ApplicationData.getApplicationData(); //データ選択クラス datachooser = gameObject.GetComponent <EclipseDataChooser>(); //時計 clock = gameObject.GetComponent <Clock>(); //データ格納用配列 posdata = new double[7]; //位置の初期設定を行う positionUpdated(0.0f, 0.0f); //影を描くクラス shadowrenderer = new UmbralShadowRenderer(); //日光 sunlight = GameObject.Find("SunLight"); //地球の影を描くテクスチャ earthshadow = new Texture2D(512, 512); StartCoroutine("getTextureAsset", appmenu); //地球モデルのサイズ //Debug.Log("earthsize = "+ earth.GetComponent<Renderer>().bounds.size.x); //地球モデルにテクスチャを張る GameObject earth = GameObject.Find("perfectsphere"); Material[] mats = earth.GetComponent <Renderer>().materials; mats[1].SetTexture("_MainTex", earthshadow); //データセット //StartCoroutine("initEclipseDataFromAssetBundle", "20301125.json"); //initEclipseData(datafile); initFromEclipseDataHolder(); //初回のヘルプ表示は終わっているか if (!appdata.has3DHelpShown) { showHelpMessage(); appdata.has3DHelpShown = true; appdata.saveApplicationData(); } }
void Start() { ready = false; menuvisible = false; helpvisible = false; //カメラ maincam = Camera.main; //時計 clock = gameObject.GetComponent <Clock>(); //メソッドポインタ初期化 actions = new userAction[] { moveToARMode, moveTo3DMode, changeEclipseData, showHelpMessage }; container = GameObject.Find("CameraContainer"); //データ格納用配列 posdata = new double[7]; //アプリデータ appdata = ApplicationData.getApplicationData(); //影を描くクラス shadowrenderer = new UmbralShadowRenderer(); //データを選ぶクラス chooser = gameObject.GetComponent <EclipseDataChooser>(); mapcontroller = gameObject.GetComponent <MapControll>(); //テクスチャ earthshadow = new Texture2D(512, 512); StartCoroutine("getTextureAsset", appmenu); //地球モデルにテクスチャを貼る GameObject earth = GameObject.Find("MapBoard"); Material[] mats = earth.GetComponent <Renderer>().materials; mats[1].SetTexture("_MainTex", earthshadow); //データセット //StartCoroutine("initEclipseDataFromAssetBundle", "20211125.json"); //initEmptyEclipseData(); initFromEclipseDataHolder(); //初回のヘルプ表示は終わっているか if (!appdata.hasMapHelpShown) { showHelpMessage(); appdata.hasMapHelpShown = true; appdata.saveApplicationData(); } }
void Start() { ready = false; menuvisible = false; //メソッドポインタ初期化 actions = new userAction[] { moveToMapMode, moveTo3DMode, changeEclipseData, setCurrentLocation, setMapPoint, moveToCalibration, showHelpMessage }; //時計 clock = gameObject.GetComponent <Clock>(); //選択クラス chooser = gameObject.GetComponent <EclipseDataChooser>(); //地点の選択 pointchooser = gameObject.GetComponent <ARPointChooser>(); //画像の読み込み images = new Texture2D[imagepaths.Length]; foreach (string path in imagepaths) { StartCoroutine("getTextureAsset", path); } //数字の読み込み numbers = new Texture2D[10]; for (int i = 0; i < 10; i++) { StartCoroutine("getTextureAsset", "numero/" + i.ToString() + ".png"); } //誘導サインを読み込む signboards = new Texture2D[signboardpaths.Length]; for (int i = 0; i < signboardpaths.Length; i++) { StartCoroutine("getTextureAsset", signboardpaths[i]); } //点滅 blink = true; //表示位置格納用Rect sunrect = new Rect(); //カメラ maincam = Camera.main; //データから読みだした天体の位置格納用配列 posdata = new double[7]; //デバイスの回転の保存用 camrotation = Quaternion.identity; //カメラ画像を表示するクラス GameObject quad = GameObject.Find("Quad"); camview = quad.GetComponent <CameraView>(); //アプリケーションの保存してあるデータ appdata = ApplicationData.getApplicationData(); horizontalFOV = appdata.HorizontalAngle; //画角の読み込み //キャリブレーションが実行された後 if (Calibration.calibrated) { horizontalFOV = Calibration.horizontal; verticalFOV = Calibration.vertical; calibrated_orientation = (int)Calibration.deviceOrientation; appdata.HorizontalAngle = horizontalFOV; appdata.VerticalAngle = verticalFOV; appdata.Orientation = calibrated_orientation; appdata.saveApplicationData(); calibrated = true; } else { horizontalFOV = appdata.HorizontalAngle; verticalFOV = appdata.VerticalAngle; calibrated_orientation = appdata.Orientation; if (horizontalFOV == 0.0f | verticalFOV == 0.0f) { calibrated = false; } else { calibrated = true; } } //観測地点読み込み locationmode = MAP_LOCATION; longitude = appdata.ARLongitude; latitude = appdata.ARLatitude; Input.gyro.enabled = true; Input.location.Start(); Input.compass.enabled = true; initFromEclipseDataHolder(); //initEclipseData("20300601.json"); //StartCoroutine("initEclipseDataFromAssetBundle", "20300601.json"); //初回のヘルプ表示は終わっているか if (!appdata.hasARHelpShown) { showHelpMessage(); appdata.hasARHelpShown = true; appdata.saveApplicationData(); } }