/// <summary>
                    /// 创建一个EarthView::World::Spatial3D::Dataset::CEntityGeometry
                    /// </summary>
                    /// <param name=""></param>
                    /// <returns>构造的EarthView::World::Spatial3D::Dataset::CEntityGeometry对象</returns>
                    public EarthView.World.Spatial3D.Dataset.EntityGeometry CreateInstance()
                    {
                        IntPtr __ptr = EarthView_World_Spatial3D_Dataset_CEntityGeometryFactory_createInstance_CEntityGeometry(this.NativeObject);

                        if (__ptr == IntPtr.Zero)
                        {
                            return(null);
                        }
                        EarthView.World.Spatial3D.Dataset.EntityGeometry csObj = new EarthView.World.Spatial3D.Dataset.EntityGeometry(CreatedWhenConstruct.CWC_NotToCreate);
                        csObj.BindNativeObject(__ptr, "CEntityGeometry");
                        csObj.Delegate = true;
                        IClassFactory csObjClassFactory = GlobalClassFactoryMap.Get(csObj.GetCppInstanceTypeName());

                        if (csObjClassFactory != null)
                        {
                            csObj.Delegate = true;
                            csObj          = csObjClassFactory.Create() as EarthView.World.Spatial3D.Dataset.EntityGeometry;
                            csObj.BindNativeObject(__ptr, "CEntityGeometry");
                            csObj.Delegate = true;
                        }
                        return(csObj);
                    }
 /// <summary>
 /// 释放一个EarthView::World::Spatial3D::Dataset::CEntityGeometry
 /// </summary>
 /// <param name="geom">需要释放的EarthView::World::Spatial3D::Dataset::CEntityGeometry对象</param>
 /// <returns></returns>
 public void ReleaseInstance(EarthView.World.Spatial3D.Dataset.EntityGeometry geom)
 {
     EarthView_World_Spatial3D_Dataset_CEntityGeometryFactory_releaseInstance_void_CEntityGeometry(this.NativeObject, object.Equals(geom, null) ? IntPtr.Zero : geom.NativeObject);
 }