/// <summary>
                /// 创建可渲染的长方体
                /// </summary>
                /// <param name="box">几何长方体</param>
                /// <param name="color">颜色</param>
                /// <returns>可渲染实体</returns>
                public static EarthView.World.Geometry3D.SimpleRenderableEx CreateBox(EarthView.World.Spatial.Geometry.Box box, EarthView.World.Spatial.Display.Icolor color)
                {
                    IntPtr __ptr = EarthView_World_Geometry3D_CGeometry3DFactory_createBox_CSimpleRenderableEx_CBox_IColor(object.Equals(box, null) ? IntPtr.Zero : box.NativeObject, object.Equals(color, null) ? IntPtr.Zero : color.NativeObject);

                    if (__ptr == IntPtr.Zero)
                    {
                        return(null);
                    }
                    EarthView.World.Geometry3D.SimpleRenderableEx csObj = new EarthView.World.Geometry3D.SimpleRenderableEx(CreatedWhenConstruct.CWC_NotToCreate);
                    csObj.BindNativeObject(__ptr, "CSimpleRenderableEx");
                    IClassFactory csObjClassFactory = GlobalClassFactoryMap.Get(csObj.GetCppInstanceTypeName());

                    if (csObjClassFactory != null)
                    {
                        csObj.Delegate = true;
                        csObj          = csObjClassFactory.Create() as EarthView.World.Geometry3D.SimpleRenderableEx;
                        csObj.BindNativeObject(__ptr, "CSimpleRenderableEx");
                    }
                    return(csObj);
                }
                /// <summary>
                /// 创建可渲染的旋转体边框
                /// </summary>
                /// <param name="volume">几何旋转体</param>
                /// <param name="interval">旋转间隔</param>
                /// <param name="color">颜色</param>
                /// <param name="sideClosed">是否封闭</param>
                /// <returns>可渲染实体</returns>
                public static EarthView.World.Geometry3D.SimpleRenderableEx CreateVolumeFrame(EarthView.World.Spatial.Geometry.RevolvingVolume volume, EarthView.World.Spatial.Math.Degree interval, EarthView.World.Spatial.Display.Icolor color, bool sideClosed)
                {
                    IntPtr __ptr = EarthView_World_Geometry3D_CGeometry3DFactory_createVolumeFrame_CSimpleRenderableEx_CRevolvingVolume_CDegree_IColor_ev_bool(object.Equals(volume, null) ? IntPtr.Zero : volume.NativeObject, object.Equals(interval, null) ? IntPtr.Zero : interval.NativeObject, object.Equals(color, null) ? IntPtr.Zero : color.NativeObject, Convert.ToByte(sideClosed));

                    if (__ptr == IntPtr.Zero)
                    {
                        return(null);
                    }
                    EarthView.World.Geometry3D.SimpleRenderableEx csObj = new EarthView.World.Geometry3D.SimpleRenderableEx(CreatedWhenConstruct.CWC_NotToCreate);
                    csObj.BindNativeObject(__ptr, "CSimpleRenderableEx");
                    IClassFactory csObjClassFactory = GlobalClassFactoryMap.Get(csObj.GetCppInstanceTypeName());

                    if (csObjClassFactory != null)
                    {
                        csObj.Delegate = true;
                        csObj          = csObjClassFactory.Create() as EarthView.World.Geometry3D.SimpleRenderableEx;
                        csObj.BindNativeObject(__ptr, "CSimpleRenderableEx");
                    }
                    return(csObj);
                }
 /// <summary>
 /// 销毁几何实体
 /// </summary>
 /// <param name="pRenderable">几何实体</param>
 /// <returns></returns>
 public static void Destroy(EarthView.World.Geometry3D.SimpleRenderableEx pRenderable)
 {
     EarthView_World_Geometry3D_CGeometry3DFactory_destroy_void_CSimpleRenderableEx(object.Equals(pRenderable, null) ? IntPtr.Zero : pRenderable.NativeObject);
 }