/// <summary> /// 选择地图 /// </summary> /// <param name="map"></param> public void MapSelect(E_Map map) { _map = map; switch (map) { case E_Map.City: GameMusic = "Music_City"; enviroment = Enviroment.Normal; break; case E_Map.Gorge: GameMusic = "Music_Gorge"; enviroment = Enviroment.Forest; break; } }
/// <summary> /// 选择对应地图 /// </summary> /// <param name="map"></param> private void MapSelected(E_Map map) { for (E_Map m = E_Map.City; m <= E_Map.Gorge; ++m) { } }