// RenderState public RenderState(int effect, E_BlendState blendState) { Effect = effect; BlendState = blendState; SamplerState0 = E_SamplerState.LinearClamp; SamplerState1 = E_SamplerState.LinearClamp; SamplerState2 = E_SamplerState.LinearClamp; EffectParamF = 0.0f; EffectParamI = 0; }
// RenderState public RenderState( int effect, E_BlendState blendState ) { Effect = effect; BlendState = blendState; SamplerState0 = E_SamplerState.LinearClamp; SamplerState1 = E_SamplerState.LinearClamp; SamplerState2 = E_SamplerState.LinearClamp; }