Exemplo n.º 1
0
 public abstract string GetAimAnim(E_AimDirection direction, E_CoverPose pose, E_CoverDirection position);
Exemplo n.º 2
0
    public override string GetAimAnim(E_AimDirection direction, E_CoverPose pose, E_CoverDirection position)
    {
        if (BlackBoard.Cover != null)
        {
            switch (direction)
            {
            case E_AimDirection.Left:
                switch (position)
                {
                case E_CoverDirection.Left:
                    return(pose == E_CoverPose.Stand ? "CoverStandAimLeftMaxL" : "CoverCrouchAimLeftMaxL");

                case E_CoverDirection.Right:
                    return(pose == E_CoverPose.Stand ? "CoverStandAimRightMaxL" : "CoverCrouchAimRightMaxL");

                default:
                    return(pose == E_CoverPose.Stand ? "" : "CoverCrouchAimCenterMaxL");
                }

            case E_AimDirection.Right:
                switch (position)
                {
                case E_CoverDirection.Left:
                    return(pose == E_CoverPose.Stand ? "CoverStandAimLeftMaxR" : "CoverCrouchAimLeftMaxR");

                case E_CoverDirection.Right:
                    return(pose == E_CoverPose.Stand ? "CoverStandAimRightMaxR" : "CoverCrouchAimRightMaxR");

                default:
                    return(pose == E_CoverPose.Stand ? "" : "CoverCrouchAimCenterMaxR");
                }

            case E_AimDirection.Up:
                switch (position)
                {
                case E_CoverDirection.Left:
                    return(pose == E_CoverPose.Stand ? "CoverStandAimLeftMaxU" : "CoverCrouchAimLeftMaxU");

                case E_CoverDirection.Right:
                    return(pose == E_CoverPose.Stand ? "CoverStandAimRightMaxU" : "CoverCrouchAimRightMaxU");

                default:
                    return(pose == E_CoverPose.Stand ? "" : "CoverCrouchAimCenterMaxU");
                }

            case E_AimDirection.Down:
                switch (position)
                {
                case E_CoverDirection.Left:
                    return(pose == E_CoverPose.Stand ? "CoverStandAimLeftMaxD" : "CoverCrouchAimLeftMaxD");

                case E_CoverDirection.Right:
                    return(pose == E_CoverPose.Stand ? "CoverStandAimRightMaxD" : "CoverCrouchAimRightMaxD");

                default:
                    return(pose == E_CoverPose.Stand ? "" : "CoverCrouchAimCenterMaxD");
                }
            }
        }
        else
        {
            if (direction == E_AimDirection.Down)
            {
                return("AimD");
            }
            else if (direction == E_AimDirection.Up)
            {
                return("AimU");
            }
        }

        throw new System.ArgumentOutOfRangeException();
    }