public Invasion(string info) { _rewards = new List <IReward>(); _type = E_Activities.Invasion; _done = false; _viewed = false; _info = info; Parse(); }
public Outbreak(string info) { _rewards = new List <IReward>(); _type = E_Activities.Outbreak; _faction = E_Factions.Infestation; _done = false; _viewed = false; _info = info; Parse(); }
public Alert(string info) { _rewards = new List <IReward>(); _type = E_Activities.Alert; _done = false; _viewed = false; _info = info; Parse(); _timer = new Timer(1000); _timer.Elapsed += timer_Elapsed; _timer.Start(); }
public Outbreak(string info) { _rewards = new List<IReward>(); _type = E_Activities.Outbreak; _faction = E_Factions.Infestation; _done = false; _viewed = false; _info = info; Parse(); }
public Alert(string info) { _rewards = new List<IReward>(); _type = E_Activities.Alert; _done = false; _viewed = false; _info = info; Parse(); _timer = new Timer(1000); _timer.Elapsed += timer_Elapsed; _timer.Start(); }
public Invasion(string info) { _rewards = new List<IReward>(); _type = E_Activities.Invasion; _done = false; _viewed = false; _info = info; Parse(); }