private void OnCook(ESide side, float value) { if (value > CurrentRecipe.MaxFry) { LoseEvent?.Invoke(); } }
IList <QuadTreeNode <T> > Children(ESide direction) { IList <QuadTreeNode <T> > children = new List <QuadTreeNode <T> >(); Children(direction, children); return(children); }
private void UpdateBar(ESide currentSide, float value) { if (Side == currentSide) { Bar.fillAmount = value; } }
public void Attach(Vector3 pos, float size, ESide side) { switch (side) { case ESide.LEFT: cached_scale = new Vector3(1, size / height); cached_position = pos - new Vector3(width, 0); break; case ESide.RIGHT: cached_position = pos + new Vector3(width, 0); cached_scale = new Vector3(1, size / height); break; case ESide.UP: cached_position = pos + new Vector3(0, height); cached_scale = new Vector3(size / width, 1); break; case ESide.DOWN: cached_position = pos - new Vector3(0, height); cached_scale = new Vector3(size / width, 1); break; } }
public override void Collided(BaseUnit baseUnit) { if (baseUnit.UnitType != UnitType.Wall) { return; } ESide side = CollisionChecker.GetCollisionSide(this, _lastPosition, baseUnit); switch (side) { case ESide.Left: Position = new Point(baseUnit.Position.X - Width, Position.Y); break; case ESide.Right: Position = new Point(baseUnit.Position.X + baseUnit.Width, Position.Y); break; } if (baseUnit.UnitType == UnitType.Bonus) { //Width = Width * 2; } }
/// <summary> /// Sets the new primary sensor for the manifold on the given side. If a manifold already exists, then it will /// be replaced by a new manifold. /// </summary> /// <returns><c>true</c>, if primary manifold was set, <c>false</c> otherwise.</returns> /// <param name="side">Side.</param> /// <param name="sensor">Sensor.</param> public bool SetManifold(ESide side, Sensor sensor) { var index = IndexOfSensor(sensor); if (index < 0) { // The sensor is not in the analyzer. return(false); } switch (side) { case ESide.Low: RemoveManifold(ESide.Low); lowSideSensor = sensor; NotifyOfAnalyzerEvent(new AnalyzerEvent(AnalyzerEvent.EType.ManifoldAdded, ESide.Low)); return(true); case ESide.High: RemoveManifold(ESide.High); highSideSensor = sensor; NotifyOfAnalyzerEvent(new AnalyzerEvent(AnalyzerEvent.EType.ManifoldAdded, ESide.High)); return(true); default: //throw new Exception("Cannot set primary manifold: unknown side: " + side); return(false); } }
private void InstantiateSpawnBonus(ESide side_in) { var go = Instantiate(bonusSpawnPrefab) as GameObject; go.transform.SetParent(this.transform); var imageRef = go.GetComponent <Image>(); switch (side_in) { case ESide.Blue: imageRef.color = new Color(0.1f, 0.1f, 0.75f); break; case ESide.Green: imageRef.color = new Color(0.1f, 0.75f, 0.1f); break; case ESide.Orange: imageRef.color = new Color(255, 140, 0); break; case ESide.Purple: imageRef.color = new Color(144, 0, 255); break; case ESide.Red: imageRef.color = new Color(0.75f, 0.1f, 0.1f); break; case ESide.Yellow: imageRef.color = Color.yellow; break; } }
public static ESide SlotToSide(int slotServer) { if (YourController == null) { return((ESide)slotServer); } ESide Side = ESide.Slot_0; if (YourController.slotServer == 0 || YourController.slotServer >= 4) { Side = (ESide)slotServer; } else if (YourController.slotServer == 1) { if (slotServer == 0) { Side = ESide.Slot_3; } else if (slotServer == 2) { Side = ESide.Slot_1; } else if (slotServer == 3) { Side = ESide.Slot_2; } } else if (YourController.slotServer == 2) { if (slotServer == 0) { Side = ESide.Slot_2; } else if (slotServer == 1) { Side = ESide.Slot_3; } else if (slotServer == 3) { Side = ESide.Slot_1; } } else if (YourController.slotServer == 3) { if (slotServer == 0) { Side = ESide.Slot_1; } else if (slotServer == 1) { Side = ESide.Slot_2; } else if (slotServer == 2) { Side = ESide.Slot_3; } } return(Side); }
public void SetVelocity(Vector2 dir, float force, ESide side) { if (m_ballInstance != null) { m_needOffset = side == m_side; m_ballInstance.SetVelocity(dir, force); } }
public void AssignSide(ESide side) { if (side == ESide.Neutral) { throw new ArgumentException("Side tile can not be neutral"); } tileSide = side; destructionIgnoreSides = new [] { side }; movementIgnoreSides = ((ESide[])Enum.GetValues(typeof(ESide))) .Where(val => val != tileSide && val != ESide.Neutral) .ToArray(); switch (side) { case ESide.Blue: foreach (var renderer in _renderers) { renderer.material.color = new Color(0.1f, 0.1f, 0.75f); } break; case ESide.Green: foreach (var renderer in _renderers) { renderer.material.color = new Color(0.1f, 0.75f, 0.1f); } break; case ESide.Orange: foreach (var renderer in _renderers) { renderer.material.color = new Color(255, 140, 0); } break; case ESide.Purple: foreach (var renderer in _renderers) { renderer.material.color = new Color(144, 0, 255); } break; case ESide.Red: foreach (var renderer in _renderers) { renderer.material.color = new Color(0.75f, 0.1f, 0.1f); } break; case ESide.Yellow: foreach (var renderer in _renderers) { renderer.material.color = Color.yellow; } break; } }
public void SetSideNumber(ESide sidePos, float number) { var side = GetSide(sidePos); if (side != null) { SetTextureSide(side.FaceRenderer, number); } }
/// <summary> /// Thông báo bắt đầu xoay bài (nêu rõ là sẽ quay đến vị trí nào) /// </summary> /// <param name="sideEnd">Vị trí muốn đến</param> public void StartRotate(ESide sideEnd) { isEnableRotate = true; this.sideEnd = sideEnd; toPotision = GetListRotation.Find(d => d.sideStart == sideEnd).transform.localPosition; speedDealCard = 200f; isComplete = this.sideStart == this.sideEnd ? true : false; }
public void ChangeEffectDir(ESide side) { if (m_start && m_side == side) { float value = UnityEngine.Random.Range(0f, 1f); m_offsetDir = (value >= 0.5f) ? new Vector2(0.02f, 0f) : new Vector2(-0.02f, 0f); m_ballInstance.SetOffsetDir(m_offsetDir); } }
public static void Extends(ref RectBounds rect, ESide side) { int top = ((int)side >> 0) & 1; // north int right = ((int)side >> 1) & 1; // east int bottom = ((int)side >> 2) & 1; // south int left = ((int)side >> 3) & 1; // west rect.Extend(top, right, bottom, left); }
public void EnableSide(ESide sidePos, bool enable) { var side = GetSide(sidePos); if (side != null) { side.FaceRenderer.gameObject.SetActive(enable); } }
private void HitBallDelegate(Player player, Vector2 direction, float force, int id) { if (m_gameBall == null) { return; } bool checkIsHitArea = PlayerCollider.CheckInHitBallArea(m_gameBall.GetBallInstance().transform, player.Transform, player.PlayerData.m_radius, player.PlayerData.m_angle, player.BoxCollider); if (checkIsHitArea) { CameraControl.GetInstance().Trigger(); CameraControl.GetInstance().TriggerMask(); GameAudioModuel audioModuel = GameStart.GetInstance().AudioModuel; if (id == m_player.ID) { GameEventModuel meoduel = GameStart.GetInstance().EventModuel; meoduel.SendEvent(GameEventID.PLAYER_HIT_BALL, true, 0f); m_side = ESide.Player; m_contestData.AddIndex(); m_contestUI.FreshUI(m_contestData.m_heart, m_contestData.m_index); if (m_contestData != null && m_contestData.m_changeAudio && !m_change) { List <string> list = new List <string> { "lerp", "BGM_002", }; audioModuel.PlayBgAudio(list); m_change = true; } m_playerIndex++; m_playerIndex = Mathf.Clamp(m_playerIndex, 0, m_audioNameList.Count - 1); audioModuel.PlayAudio(m_audioNameList[m_playerIndex]); } else { m_side = ESide.AI; m_aiIndex++; m_aiIndex = Mathf.Clamp(m_aiIndex, 0, m_audioNameList.Count - 1); audioModuel.PlayAudio(m_audioNameList[m_aiIndex]); } if (m_gameBall != null) { ESide side = (id == m_player.ID) ? ESide.Player : ESide.AI; m_gameBall.SetVelocity(direction, force, side); m_gameBall.ChangeEffectDir(side); } } }
/// <summary> /// Queries whether or not the sensor is on the given side of the analyzer. /// </summary> /// <returns><c>true</c>, if sensor on side was ised, <c>false</c> otherwise.</returns> /// <param name="sensor">Sensor.</param> /// <param name="side">Side.</param> public bool IsSensorOnSide(Sensor sensor, ESide side) { if (!HasSensor(sensor)) { return(false); } ESide actual; return(GetSideOfSensor(sensor, out actual) && actual == side); }
private Side GetSide(ESide sidePos) { foreach (var side in Sides) { if (side.SidePos == sidePos) { return(side); } } return(null); }
public void ExcuteEffect(EffectBase effect, ESide side) { if (effect != null && effect is EffectBananaBall) { EffectBananaBall effectBananaBall = effect as EffectBananaBall; m_start = true; m_endTime = effectBananaBall.m_duringTime + Time.time; m_side = side; ChangeEffectDir(m_side); } }
public Vector3 GetFireBallPoint(ESide seriveSide) { switch (seriveSide) { case ESide.Player: return(m_userFireBallPoint); case ESide.AI: return(m_aiFireBallPoint); } return(Vector3.zero); }
public void PlayEffect(EffectBase effect, ESide side) { if (effect != null && effect.m_effectType == EEffectType.InkEffect) { m_start = true; m_endTime = effect.m_duringTime + Time.time; if (m_ink != null && (side == ESide.AI)) { m_ink.SetActive(true); } } }
/// <summary> /// Queries the next empty sensor index of the given side of the analyzer. If the given side of the analyzer is /// full, then -1 will be returned. /// </summary> /// <returns>The empty sensor index.</returns> /// <param name="side">Side.</param> public int NextEmptySensorIndex(ESide side) { var end = (ESide.Low == side) ? 0 : sensorsPerSide; for (int i = 0; i < sensorsPerSide; i++) { if (sensors[i + end] == null) { return(i + end); } } return(-1); }
QuadTreeNode <T> Neighbour(ESide direction, EQuadrant corner) { QuadTreeNode <T> quadnode = Neighbour(direction); if (quadnode == null) { return(null); } while (!quadnode.IsLeaf()) { quadnode = quadnode.Child(Reflect(direction, corner)); } return(quadnode); }
private static double _getAngle(double currentAngle, ESide side) { switch (side) { case ESide.Left: case ESide.Right: return(Math.PI - currentAngle); case ESide.Bottom: case ESide.Top: return(-currentAngle); } return(0); }
/// <summary> /// Remove manifold at the given side form the analyzer. /// </summary> /// <returns><c>true</c>, if manifold was removed, <c>false</c> otherwise.</returns> /// <param name="side">Side.</param> public void RemoveManifold(ESide side) { switch (side) { case ESide.Low: lowSideSensor = null; NotifyOfAnalyzerEvent(new AnalyzerEvent(AnalyzerEvent.EType.ManifoldRemoved, ESide.Low)); break; case ESide.High: highSideSensor = null; NotifyOfAnalyzerEvent(new AnalyzerEvent(AnalyzerEvent.EType.ManifoldRemoved, ESide.High)); break; } }
/// <summary> /// Queries the opposite side of the given side. /// </summary> /// <returns>The opposite side of.</returns> /// <param name="side">Side.</param> public ESide GetOppositeSideOf(ESide side) { switch (side) { case ESide.Low: return(ESide.High); case ESide.High: return(ESide.Low); default: Log.E(this, "Cannot get opposite side for side: " + side); return(ESide.Low); //throw new Exception("Cannot get opposite side for side: " + side); } }
/// <summary> /// Queries the fluid state based on the side of the analyzer. /// </summary> /// <returns>The as fluid state.</returns> /// <param name="side">Side.</param> public Fluid.EState SideAsFluidState(ESide side) { switch (side) { case ESide.Low: return(Fluid.EState.Dew); case ESide.High: return(Fluid.EState.Bubble); default: Log.E(this, "Cannot get fluid state from side: " + side); return(Fluid.EState.Dew); //throw new Exception("Cannot get fluid state from side: " + side); } }
/// <summary> /// Queries the number of sensors that are in the given side of the analyzer /// </summary> /// <returns>The sensors in side count.</returns> /// <param name="side">Side.</param> public int GetSensorsInSideCount(ESide side) { var i = (ESide.Low == side) ? 0 : sensorsPerSide; var ret = 0; for (int j = 0; j < sensorsPerSide; j++) { if (sensors[i++] != null) { ret++; } } return(ret); }
void Neighbours(ESide direction, IList <QuadTreeNode <T> > neighbours) { QuadTreeNode <T> quadnode = Neighbour(direction); if (quadnode != null) { if (quadnode.IsLeaf()) { neighbours.Add(quadnode); } else { quadnode.Children(Opposite(direction), neighbours); } } }
private static Rect GetRectFor(Listing_Standard ls, ESide side, float rowHeight) { switch (side) { case ESide.LeftHalf: return(ls.GetRect(rowHeight).LeftHalf()); case ESide.RightHalf: return(ls.GetRect(rowHeight).RightHalf()); case ESide.BothSides: return(ls.GetRect(rowHeight)); default: throw new ArgumentException("Unexpected value", nameof(side)); } }