public override void ReadInto <T>(ES3Reader reader, object obj)
        {
            var    instance = (UnityEngine.AnimationCurve)obj;
            string propertyName;

            while ((propertyName = reader.ReadPropertyName()) != null)
            {
                switch (propertyName)
                {
                case "keys":
                    instance.keys = reader.Read <UnityEngine.Keyframe[]>();
                    break;

                case "preWrapMode":
                    instance.preWrapMode = reader.Read <UnityEngine.WrapMode>();
                    break;

                case "postWrapMode":
                    instance.postWrapMode = reader.Read <UnityEngine.WrapMode>();
                    break;

                default:
                    reader.Skip();
                    break;
                }
            }
        }
Exemplo n.º 2
0
        public override void ReadInto <T>(ES3Reader reader, object obj)
        {
            var    instance = (UnityEngine.ParticleSystem.ColorBySpeedModule)obj;
            string propertyName;

            while ((propertyName = reader.ReadPropertyName()) != null)
            {
                switch (propertyName)
                {
                case "enabled":
                    instance.enabled = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "color":
                    instance.color = reader.Read <UnityEngine.ParticleSystem.MinMaxGradient>(ES3Type_MinMaxGradient.Instance);
                    break;

                case "range":
                    instance.range = reader.Read <UnityEngine.Vector2>(ES3Type_Vector2.Instance);
                    break;

                default:
                    reader.Skip();
                    break;
                }
            }
        }
        public override void ReadInto <T>(ES3Reader reader, object obj)
        {
            var    instance = (UnityEngine.ParticleSystem.InheritVelocityModule)obj;
            string propertyName;

            while ((propertyName = reader.ReadPropertyName()) != null)
            {
                switch (propertyName)
                {
                case "enabled":
                    instance.enabled = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "mode":
                    instance.mode = reader.Read <UnityEngine.ParticleSystemInheritVelocityMode>();
                    break;

                case "curve":
                    instance.curve = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "curveMultiplier":
                    instance.curveMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                default:
                    reader.Skip();
                    break;
                }
            }
        }
Exemplo n.º 4
0
        public override void ReadInto <T>(ES3Reader reader, object obj)
        {
            var instance = (UnityEngine.Gradient)obj;

            instance.SetKeys(
                reader.ReadProperty <UnityEngine.GradientColorKey[]>(ES3Type_GradientColorKeyArray.Instance),
                reader.ReadProperty <UnityEngine.GradientAlphaKey[]>(ES3Type_GradientAlphaKeyArray.Instance)
                );

            string propertyName;

            while ((propertyName = reader.ReadPropertyName()) != null)
            {
                switch (propertyName)
                {
                case "mode":
                    instance.mode = reader.Read <UnityEngine.GradientMode>();
                    break;

                default:
                    reader.Skip();
                    break;
                }
            }
        }
Exemplo n.º 5
0
        public override void ReadInto <T>(ES3Reader reader, object obj)
        {
            var    instance = (UnityEngine.ParticleSystem.SizeBySpeedModule)obj;
            string propertyName;

            while ((propertyName = reader.ReadPropertyName()) != null)
            {
                switch (propertyName)
                {
                case "enabled":
                    instance.enabled = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "size":
                    instance.size = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "sizeMultiplier":
                    instance.sizeMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "x":
                    instance.x = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "xMultiplier":
                    instance.xMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "y":
                    instance.y = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "yMultiplier":
                    instance.yMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "z":
                    instance.z = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "zMultiplier":
                    instance.zMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "separateAxes":
                    instance.separateAxes = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "range":
                    instance.range = reader.Read <UnityEngine.Vector2>(ES3Type_Vector2.Instance);
                    break;

                default:
                    reader.Skip();
                    break;
                }
            }
        }
        public override void ReadInto <T>(ES3Reader reader, object obj)
        {
            var    instance = (UnityEngine.ParticleSystem.ForceOverLifetimeModule)obj;
            string propertyName;

            while ((propertyName = reader.ReadPropertyName()) != null)
            {
                switch (propertyName)
                {
                case "enabled":
                    instance.enabled = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "x":
                    instance.x = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "y":
                    instance.y = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "z":
                    instance.z = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "xMultiplier":
                    instance.xMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "yMultiplier":
                    instance.yMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "zMultiplier":
                    instance.zMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "space":
                    instance.space = reader.Read <UnityEngine.ParticleSystemSimulationSpace>();
                    break;

                case "randomized":
                    instance.randomized = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                default:
                    reader.Skip();
                    break;
                }
            }
        }
Exemplo n.º 7
0
        public override object Read <T>(ES3Reader reader)
        {
            var    instance = new UnityEngine.ParticleSystem.MinMaxCurve();
            string propertyName;

            while ((propertyName = reader.ReadPropertyName()) != null)
            {
                switch (propertyName)
                {
                case "mode":
                    instance.mode = reader.Read <UnityEngine.ParticleSystemCurveMode>();
                    break;

                case "curveMultiplier":
                    instance.curveMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "curveMax":
                    instance.curveMax = reader.Read <UnityEngine.AnimationCurve>(ES3Type_AnimationCurve.Instance);
                    break;

                case "curveMin":
                    instance.curveMin = reader.Read <UnityEngine.AnimationCurve>(ES3Type_AnimationCurve.Instance);
                    break;

                case "constantMax":
                    instance.constantMax = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "constantMin":
                    instance.constantMin = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "constant":
                    instance.constant = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "curve":
                    instance.curve = reader.Read <UnityEngine.AnimationCurve>(ES3Type_AnimationCurve.Instance);
                    break;

                default:
                    reader.Skip();
                    break;
                }
            }
            return(instance);
        }
        public IEnumerator GetEnumerator()
        {
            while (true)
            {
                string key = reader.ReadPropertyName();
                if (key == null)
                {
                    yield break;
                }
                Type type = reader.ReadKeyPrefix();

                byte[] bytes = reader.ReadElement();

                reader.ReadKeySuffix();
                yield return(new KeyValuePair <string, ES3Data>(key, new ES3Data(type, bytes)));
            }
        }
Exemplo n.º 9
0
        public override void ReadInto <T>(ES3Reader reader, object obj)
        {
            var instance = (UnityEngine.ParticleSystem.SubEmittersModule)obj;

            ParticleSystemSubEmitterProperties[] seProperties = null;
            ParticleSystem[] seSystems             = null;
            ParticleSystemSubEmitterType[] seTypes = null;

            string propertyName;

            while ((propertyName = reader.ReadPropertyName()) != null)
            {
                switch (propertyName)
                {
                case "enabled":
                    instance.enabled = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "properties":
                    seProperties = reader.Read <ParticleSystemSubEmitterProperties[]>(new ES3ArrayType(typeof(ParticleSystemSubEmitterProperties[])));
                    break;

                case "systems":
                    seSystems = reader.Read <ParticleSystem[]>();
                    break;

                case "types":
                    seTypes = reader.Read <ParticleSystemSubEmitterType[]>();
                    break;

                default:
                    reader.Skip();
                    break;
                }
            }

            if (seProperties != null)
            {
                for (int i = 0; i < seProperties.Length; i++)
                {
                    instance.RemoveSubEmitter(i);
                    instance.AddSubEmitter(seSystems[i], seTypes[i], seProperties[i]);
                }
            }
        }
Exemplo n.º 10
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        public override object Read <T>(ES3Reader reader)
        {
            var    instance = new UnityEngine.ParticleSystem.MinMaxGradient();
            string propertyName;

            while ((propertyName = reader.ReadPropertyName()) != null)
            {
                switch (propertyName)
                {
                case "mode":
                    instance.mode = reader.Read <UnityEngine.ParticleSystemGradientMode>();
                    break;

                case "gradientMax":
                    instance.gradientMax = reader.Read <UnityEngine.Gradient>(ES3Type_Gradient.Instance);
                    break;

                case "gradientMin":
                    instance.gradientMin = reader.Read <UnityEngine.Gradient>(ES3Type_Gradient.Instance);
                    break;

                case "colorMax":
                    instance.colorMax = reader.Read <UnityEngine.Color>(ES3Type_Color.Instance);
                    break;

                case "colorMin":
                    instance.colorMin = reader.Read <UnityEngine.Color>(ES3Type_Color.Instance);
                    break;

                case "color":
                    instance.color = reader.Read <UnityEngine.Color>(ES3Type_Color.Instance);
                    break;

                case "gradient":
                    instance.gradient = reader.Read <UnityEngine.Gradient>(ES3Type_Gradient.Instance);
                    break;

                default:
                    reader.Skip();
                    break;
                }
            }
            return(instance);
        }
Exemplo n.º 11
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        public override void ReadInto <T>(ES3Reader reader, object obj)
        {
            var    instance = (UnityEngine.Flare)obj;
            string propertyName;

            while ((propertyName = reader.ReadPropertyName()) != null)
            {
                switch (propertyName)
                {
                case "hideFlags":
                    instance.hideFlags = reader.Read <UnityEngine.HideFlags>();
                    break;

                default:
                    reader.Skip();
                    break;
                }
            }
        }
Exemplo n.º 12
0
        public override void ReadInto <T>(ES3Reader reader, object obj)
        {
            var    instance = (UnityEngine.Font)obj;
            string propertyName;

            while ((propertyName = reader.ReadPropertyName()) != null)
            {
                switch (propertyName)
                {
                case "material":
                    instance.material = reader.Read <UnityEngine.Material>(ES3Type_Material.Instance);
                    break;

                default:
                    reader.Skip();
                    break;
                }
            }
        }
Exemplo n.º 13
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        public override object Read <T>(ES3Reader reader)
        {
            LayerMask instance = new LayerMask();
            string    propertyName;

            while ((propertyName = reader.ReadPropertyName()) != null)
            {
                switch (propertyName)
                {
                case "value":
                    instance = reader.Read <int>(ES3Type_int.Instance);
                    break;

                default:
                    reader.Skip();
                    break;
                }
            }
            return(instance);
        }
Exemplo n.º 14
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        public override object Read <T>(ES3Reader reader)
        {
            if (members == null)
            {
                GetMembers(reader.settings.safeReflection);
            }

            object obj;
            string propertyName = reader.ReadPropertyName();

            // If we're loading a derived type, use it's specific ES3Type.
            if (propertyName == ES3Type.typeFieldName)
            {
                return(ES3TypeMgr.GetOrCreateES3Type(reader.ReadType()).Read <T>(reader));
            }

            // If we're loading a reference, load it. Else, create an instance.
            if (propertyName == ES3ReferenceMgrBase.referencePropertyName)
            {
                long id = reader.Read <long>(ES3Type_long.Instance);
                obj = ES3ReferenceMgrBase.Current.Get(id);
                if (obj == null)
                {
                    // If an instance isn't already registered for this object, create an instance and register the reference.
                    obj = ES3Reflection.CreateInstance(this.type);
                    ES3ReferenceMgrBase.Current.Add((UnityEngine.Object)obj, id);
                }
            }
            else
            {
                reader.overridePropertiesName = propertyName;
                obj = ES3Reflection.CreateInstance(this.type);
            }

            // Iterate through each property in the file and try to load it using the appropriate
            // ES3Property in the members array.
            ReadProperties(reader, obj);

            return(obj);
        }
Exemplo n.º 15
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        public override void ReadInto <T>(ES3Reader reader, object obj)
        {
            var    instance = (UnityEngine.ParticleSystem.TriggerModule)obj;
            string propertyName;

            while ((propertyName = reader.ReadPropertyName()) != null)
            {
                switch (propertyName)
                {
                case "enabled":
                    instance.enabled = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "inside":
                    instance.inside = reader.Read <UnityEngine.ParticleSystemOverlapAction>();
                    break;

                case "outside":
                    instance.outside = reader.Read <UnityEngine.ParticleSystemOverlapAction>();
                    break;

                case "enter":
                    instance.enter = reader.Read <UnityEngine.ParticleSystemOverlapAction>();
                    break;

                case "exit":
                    instance.exit = reader.Read <UnityEngine.ParticleSystemOverlapAction>();
                    break;

                case "radiusScale":
                    instance.radiusScale = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                default:
                    reader.Skip();
                    break;
                }
            }
        }
Exemplo n.º 16
0
        public override void ReadInto <T>(ES3Reader reader, object obj)
        {
            var    instance = (UnityEngine.GradientAlphaKey)obj;
            string propertyName;

            while ((propertyName = reader.ReadPropertyName()) != null)
            {
                switch (propertyName)
                {
                case "alpha":
                    instance.alpha = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "time":
                    instance.time = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                default:
                    reader.Skip();
                    break;
                }
            }
        }
        public override void ReadInto <T>(ES3Reader reader, object obj)
        {
            var    instance = (UnityEngine.ParticleSystem.ExternalForcesModule)obj;
            string propertyName;

            while ((propertyName = reader.ReadPropertyName()) != null)
            {
                switch (propertyName)
                {
                case "enabled":
                    instance.enabled = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "multiplier":
                    instance.multiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                default:
                    reader.Skip();
                    break;
                }
            }
        }
Exemplo n.º 18
0
        public IEnumerator GetEnumerator()
        {
            string propertyName;

            while (true)
            {
                // Allows us to repeat a property name or insert one of our own.
                if (reader.overridePropertiesName != null)
                {
                    string tempName = reader.overridePropertiesName;
                    reader.overridePropertiesName = null;
                    yield return(tempName);
                }
                else
                {
                    if ((propertyName = reader.ReadPropertyName()) == null)
                    {
                        yield break;
                    }
                    yield return(propertyName);
                }
            }
        }
Exemplo n.º 19
0
        public override void ReadInto <T>(ES3Reader reader, object obj)
        {
            if (members == null)
            {
                GetMembers(reader.settings.safeReflection);
            }

            string propertyName = reader.ReadPropertyName();

            // If we're loading a derived type, use it's specific ES3Type.
            if (propertyName == ES3Type.typeFieldName)
            {
                ES3TypeMgr.GetOrCreateES3Type(reader.ReadType()).ReadInto <T>(reader, obj);
                return;
            }
            else
            {
                reader.overridePropertiesName = propertyName;
            }

            // Iterate through each property in the file and try to load it using the appropriate
            // ES3Property in the members array.
            ReadProperties(reader, obj);
        }
        public override void ReadInto <T>(ES3Reader reader, object obj)
        {
            var    instance = (UnityEngine.ParticleSystem.LimitVelocityOverLifetimeModule)obj;
            string propertyName;

            while ((propertyName = reader.ReadPropertyName()) != null)
            {
                switch (propertyName)
                {
                case "enabled":
                    instance.enabled = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "limitX":
                    instance.limitX = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "limitXMultiplier":
                    instance.limitXMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "limitY":
                    instance.limitY = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "limitYMultiplier":
                    instance.limitYMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "limitZ":
                    instance.limitZ = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "limitZMultiplier":
                    instance.limitZMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "limit":
                    instance.limit = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "limitMultiplier":
                    instance.limitMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "dampen":
                    instance.dampen = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "separateAxes":
                    instance.separateAxes = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "space":
                    instance.space = reader.Read <UnityEngine.ParticleSystemSimulationSpace>();
                    break;

                default:
                    reader.Skip();
                    break;
                }
            }
        }
Exemplo n.º 21
0
        public override void ReadInto <T>(ES3Reader reader, object obj)
        {
            var    instance = (UnityEngine.ParticleSystem.NoiseModule)obj;
            string propertyName;

            while ((propertyName = reader.ReadPropertyName()) != null)
            {
                switch (propertyName)
                {
                case "enabled":
                    instance.enabled = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "separateAxes":
                    instance.separateAxes = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "strength":
                    instance.strength = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "strengthMultiplier":
                    instance.strengthMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "strengthX":
                    instance.strengthX = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "strengthXMultiplier":
                    instance.strengthXMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "strengthY":
                    instance.strengthY = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "strengthYMultiplier":
                    instance.strengthYMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "strengthZ":
                    instance.strengthZ = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "strengthZMultiplier":
                    instance.strengthZMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "frequency":
                    instance.frequency = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "damping":
                    instance.damping = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "octaveCount":
                    instance.octaveCount = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                case "octaveMultiplier":
                    instance.octaveMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "octaveScale":
                    instance.octaveScale = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "quality":
                    instance.quality = reader.Read <UnityEngine.ParticleSystemNoiseQuality>();
                    break;

                case "scrollSpeed":
                    instance.scrollSpeed = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "scrollSpeedMultiplier":
                    instance.scrollSpeedMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "remapEnabled":
                    instance.remapEnabled = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "remap":
                    instance.remap = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "remapMultiplier":
                    instance.remapMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "remapX":
                    instance.remapX = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "remapXMultiplier":
                    instance.remapXMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "remapY":
                    instance.remapY = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "remapYMultiplier":
                    instance.remapYMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "remapZ":
                    instance.remapZ = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "remapZMultiplier":
                    instance.remapZMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                default:
                    reader.Skip();
                    break;
                }
            }
        }
Exemplo n.º 22
0
        public override void ReadInto <T>(ES3Reader reader, object obj)
        {
            var    instance = (UnityEngine.ParticleSystem.TrailModule)obj;
            string propertyName;

            while ((propertyName = reader.ReadPropertyName()) != null)
            {
                switch (propertyName)
                {
                case "enabled":
                    instance.enabled = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "ratio":
                    instance.ratio = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "lifetime":
                    instance.lifetime = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "lifetimeMultiplier":
                    instance.lifetimeMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "minVertexDistance":
                    instance.minVertexDistance = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "textureMode":
                    instance.textureMode = reader.Read <UnityEngine.ParticleSystemTrailTextureMode>();
                    break;

                case "worldSpace":
                    instance.worldSpace = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "dieWithParticles":
                    instance.dieWithParticles = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "sizeAffectsWidth":
                    instance.sizeAffectsWidth = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "sizeAffectsLifetime":
                    instance.sizeAffectsLifetime = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "inheritParticleColor":
                    instance.inheritParticleColor = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "colorOverLifetime":
                    instance.colorOverLifetime = reader.Read <UnityEngine.ParticleSystem.MinMaxGradient>(ES3Type_MinMaxGradient.Instance);
                    break;

                case "widthOverTrail":
                    instance.widthOverTrail = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "widthOverTrailMultiplier":
                    instance.widthOverTrailMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "colorOverTrail":
                    instance.colorOverTrail = reader.Read <UnityEngine.ParticleSystem.MinMaxGradient>(ES3Type_MinMaxGradient.Instance);
                    break;

                default:
                    reader.Skip();
                    break;
                }
            }
        }
 public override object Read <T>(ES3Reader reader)
 {
     reader.ReadPropertyName();
     return(new DateTime(reader.Read <long>(ES3Type_long.Instance)));
 }
Exemplo n.º 24
0
        public override void ReadInto <T>(ES3Reader reader, object obj)
        {
            var    instance = (UnityEngine.ParticleSystem.ShapeModule)obj;
            string propertyName;

            while ((propertyName = reader.ReadPropertyName()) != null)
            {
                switch (propertyName)
                {
                case "enabled":
                    instance.enabled = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "shapeType":
                    instance.shapeType = reader.Read <UnityEngine.ParticleSystemShapeType>();
                    break;

                case "randomDirectionAmount":
                    instance.randomDirectionAmount = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "sphericalDirectionAmount":
                    instance.sphericalDirectionAmount = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "alignToDirection":
                    instance.alignToDirection = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "radius":
                    instance.radius = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "angle":
                    instance.angle = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "length":
                    instance.length = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                                                #if UNITY_5
                case "box":
                    instance.box = reader.Read <UnityEngine.Vector3>(ES3Type_Vector3.Instance);
                    break;

                case "meshScale":
                    instance.meshScale = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;
                                                #else
                case "scale":
                    instance.scale = reader.Read <UnityEngine.Vector3>(ES3Type_Vector3.Instance);
                    break;
                                        #endif
                case "meshShapeType":
                    instance.meshShapeType = reader.Read <UnityEngine.ParticleSystemMeshShapeType>();
                    break;

                case "mesh":
                    instance.mesh = reader.Read <UnityEngine.Mesh>();
                    break;

                case "meshRenderer":
                    instance.meshRenderer = reader.Read <UnityEngine.MeshRenderer>();
                    break;

                case "skinnedMeshRenderer":
                    instance.skinnedMeshRenderer = reader.Read <UnityEngine.SkinnedMeshRenderer>();
                    break;

                case "useMeshMaterialIndex":
                    instance.useMeshMaterialIndex = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "meshMaterialIndex":
                    instance.meshMaterialIndex = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                case "useMeshColors":
                    instance.useMeshColors = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "normalOffset":
                    instance.normalOffset = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "arc":
                    instance.arc = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                default:
                    reader.Skip();
                    break;
                }
            }
        }
Exemplo n.º 25
0
        public override void ReadInto <T>(ES3Reader reader, object obj)
        {
            var    instance = (UnityEngine.ParticleSystem.TextureSheetAnimationModule)obj;
            string propertyName;

            while ((propertyName = reader.ReadPropertyName()) != null)
            {
                switch (propertyName)
                {
                case "enabled":
                    instance.enabled = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "numTilesX":
                    instance.numTilesX = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                case "numTilesY":
                    instance.numTilesY = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                case "animation":
                    instance.animation = reader.Read <UnityEngine.ParticleSystemAnimationType>();
                    break;

#if UNITY_2019_1_OR_NEWER
                case "rowMode":
                    instance.rowMode = reader.Read <ParticleSystemAnimationRowMode>();
                    break;
#else
                case "useRandomRow":
                    instance.useRandomRow = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;
#endif
                case "frameOverTime":
                    instance.frameOverTime = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "frameOverTimeMultiplier":
                    instance.frameOverTimeMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "startFrame":
                    instance.startFrame = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "startFrameMultiplier":
                    instance.startFrameMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "cycleCount":
                    instance.cycleCount = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                case "rowIndex":
                    instance.rowIndex = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                case "uvChannelMask":
                    instance.uvChannelMask = reader.Read <UnityEngine.Rendering.UVChannelFlags>();
                    break;

                /*case "flipU":
                 *  instance.flipU = reader.Read<System.Single>(ES3Type_float.Instance);
                 *  break;
                 * case "flipV":
                 *  instance.flipV = reader.Read<System.Single>(ES3Type_float.Instance);
                 *  break;*/
                default:
                    reader.Skip();
                    break;
                }
            }
        }
Exemplo n.º 26
0
        public override void ReadInto <T>(ES3Reader reader, object obj)
        {
            var    instance = (UnityEngine.ParticleSystem.CollisionModule)obj;
            string propertyName;

            while ((propertyName = reader.ReadPropertyName()) != null)
            {
                switch (propertyName)
                {
                case "enabled":
                    instance.enabled = reader.Read <System.Boolean>();
                    break;

                case "type":
                    instance.type = reader.Read <UnityEngine.ParticleSystemCollisionType>();
                    break;

                case "mode":
                    instance.mode = reader.Read <UnityEngine.ParticleSystemCollisionMode>();
                    break;

                case "dampen":
                    instance.dampen = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "dampenMultiplier":
                    instance.dampenMultiplier = reader.Read <System.Single>();
                    break;

                case "bounce":
                    instance.bounce = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "bounceMultiplier":
                    instance.bounceMultiplier = reader.Read <System.Single>();
                    break;

                case "lifetimeLoss":
                    instance.lifetimeLoss = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "lifetimeLossMultiplier":
                    instance.lifetimeLossMultiplier = reader.Read <System.Single>();
                    break;

                case "minKillSpeed":
                    instance.minKillSpeed = reader.Read <System.Single>();
                    break;

                case "maxKillSpeed":
                    instance.maxKillSpeed = reader.Read <System.Single>();
                    break;

                case "collidesWith":
                    instance.collidesWith = reader.Read <UnityEngine.LayerMask>();
                    break;

                case "enableDynamicColliders":
                    instance.enableDynamicColliders = reader.Read <System.Boolean>();
                    break;

                case "maxCollisionShapes":
                    instance.maxCollisionShapes = reader.Read <System.Int32>();
                    break;

                case "quality":
                    instance.quality = reader.Read <UnityEngine.ParticleSystemCollisionQuality>();
                    break;

                case "voxelSize":
                    instance.voxelSize = reader.Read <System.Single>();
                    break;

                case "radiusScale":
                    instance.radiusScale = reader.Read <System.Single>();
                    break;

                case "sendCollisionMessages":
                    instance.sendCollisionMessages = reader.Read <System.Boolean>();
                    break;

                default:
                    reader.Skip();
                    break;
                }
            }
        }
Exemplo n.º 27
0
        public override void ReadInto <T>(ES3Reader reader, object obj)
        {
            var    instance = (UnityEngine.ParticleSystem.MainModule)obj;
            string propertyName;

            while ((propertyName = reader.ReadPropertyName()) != null)
            {
                switch (propertyName)
                {
                case "duration":
                    instance.duration = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "loop":
                    instance.loop = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "prewarm":
                    instance.prewarm = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "startDelay":
                    instance.startDelay = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "startDelayMultiplier":
                    instance.startDelayMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "startLifetime":
                    instance.startLifetime = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "startLifetimeMultiplier":
                    instance.startLifetimeMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "startSpeed":
                    instance.startSpeed = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "startSpeedMultiplier":
                    instance.startSpeedMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "startSize3D":
                    instance.startSize3D = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "startSize":
                    instance.startSize = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "startSizeMultiplier":
                    instance.startSizeMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "startSizeX":
                    instance.startSizeX = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "startSizeXMultiplier":
                    instance.startSizeXMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "startSizeY":
                    instance.startSizeY = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "startSizeYMultiplier":
                    instance.startSizeYMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "startSizeZ":
                    instance.startSizeZ = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "startSizeZMultiplier":
                    instance.startSizeZMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "startRotation3D":
                    instance.startRotation3D = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "startRotation":
                    instance.startRotation = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "startRotationMultiplier":
                    instance.startRotationMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "startRotationX":
                    instance.startRotationX = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "startRotationXMultiplier":
                    instance.startRotationXMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "startRotationY":
                    instance.startRotationY = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "startRotationYMultiplier":
                    instance.startRotationYMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "startRotationZ":
                    instance.startRotationZ = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "startRotationZMultiplier":
                    instance.startRotationZMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

#if UNITY_2018_1_OR_NEWER
                case "flipRotation":
                    instance.flipRotation = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "randomizeRotationDirection":
                    instance.flipRotation = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;
#else
                case "randomizeRotationDirection":
                    instance.randomizeRotationDirection = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;
#endif
                case "startColor":
                    instance.startColor = reader.Read <UnityEngine.ParticleSystem.MinMaxGradient>(ES3Type_MinMaxGradient.Instance);
                    break;

                case "gravityModifier":
                    instance.gravityModifier = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "gravityModifierMultiplier":
                    instance.gravityModifierMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "simulationSpace":
                    instance.simulationSpace = reader.Read <UnityEngine.ParticleSystemSimulationSpace>();
                    break;

                case "customSimulationSpace":
                    instance.customSimulationSpace = reader.Read <UnityEngine.Transform>(ES3Type_Transform.Instance);
                    break;

                case "simulationSpeed":
                    instance.simulationSpeed = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "scalingMode":
                    instance.scalingMode = reader.Read <UnityEngine.ParticleSystemScalingMode>();
                    break;

                case "playOnAwake":
                    instance.playOnAwake = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "maxParticles":
                    instance.maxParticles = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                default:
                    reader.Skip();
                    break;
                }
            }
        }
Exemplo n.º 28
0
        public override void ReadInto <T>(ES3Reader reader, object obj)
        {
            var    instance = (UnityEngine.ParticleSystem.LightsModule)obj;
            string propertyName;

            while ((propertyName = reader.ReadPropertyName()) != null)
            {
                switch (propertyName)
                {
                case "enabled":
                    instance.enabled = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "ratio":
                    instance.ratio = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "useRandomDistribution":
                    instance.useRandomDistribution = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "light":
                    instance.light = reader.Read <UnityEngine.Light>(ES3Type_Light.Instance);
                    break;

                case "useParticleColor":
                    instance.useParticleColor = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "sizeAffectsRange":
                    instance.sizeAffectsRange = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "alphaAffectsIntensity":
                    instance.alphaAffectsIntensity = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "range":
                    instance.range = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "rangeMultiplier":
                    instance.rangeMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "intensity":
                    instance.intensity = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "intensityMultiplier":
                    instance.intensityMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "maxLights":
                    instance.maxLights = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                default:
                    reader.Skip();
                    break;
                }
            }
        }