public ActCreateObjectDynamic(Trigger trigger, EResourceName _prefabName, Transform _transform) : this(trigger, _prefabName.ToString(), _transform) { }
public ActSpawnGameObject(Trigger trigger, EResourceName _prefabName, Vector2 _position, float _direction) : this(trigger, _prefabName.ToString(), _position, _direction) { }
public ActSpawnActor(Trigger trigger, EResourceName _prefabName, Vector2 _pos, float _direction, float _speed) : this(trigger, _prefabName.ToString(), _pos, _direction, _speed) { }
public ActSpawnActor(Trigger trigger, EResourceName _prefabName, Vector2 _pos) : this(trigger, _prefabName.ToString(), _pos) { }
public ActSpawnActor(Trigger trigger, EResourceName _prefabName) : this(trigger, _prefabName.ToString()) { }
public static T LoadResource <T>(EResourceName resourceType) where T : UObject { return(LoadResource <T>(resourceType.ToString())); }