Exemplo n.º 1
0
 public ActCreateObjectDynamic(Trigger trigger, EResourceName _prefabName, Transform _transform)
     : this(trigger, _prefabName.ToString(), _transform)
 {
 }
Exemplo n.º 2
0
 public ActSpawnGameObject(Trigger trigger, EResourceName _prefabName, Vector2 _position, float _direction)
     : this(trigger, _prefabName.ToString(), _position, _direction)
 {
 }
Exemplo n.º 3
0
 public ActSpawnActor(Trigger trigger, EResourceName _prefabName,
                      Vector2 _pos, float _direction, float _speed)
     : this(trigger, _prefabName.ToString(), _pos, _direction, _speed)
 {
 }
Exemplo n.º 4
0
 public ActSpawnActor(Trigger trigger, EResourceName _prefabName, Vector2 _pos)
     : this(trigger, _prefabName.ToString(), _pos)
 {
 }
Exemplo n.º 5
0
 public ActSpawnActor(Trigger trigger, EResourceName _prefabName)
     : this(trigger, _prefabName.ToString())
 {
 }
Exemplo n.º 6
0
 public static T LoadResource <T>(EResourceName resourceType) where T : UObject
 {
     return(LoadResource <T>(resourceType.ToString()));
 }