public void RefreshElements(Vector3 target, GameObject panorama, ERainType rain) { // Update panorama foreach (Transform child in layersContainer) { Destroy(child.gameObject); } GameObject layer = null; for (int i = 0; i < panorama.transform.childCount; i++) { layer = Instantiate(panorama.transform.GetChild(i).gameObject, layersContainer); layers[i] = layer.GetComponent <TelescopeLayer>(); } rainManager = layer.GetComponent <RainManager>(); rainManager.UpdateRain(rain); ResetPosition(); // Spwan map elements in sight foreach (MapElement element in boat.GetElementsInSight()) { Island island = element.GetComponent <Island>(); if (!island || island != boat.currentIsland) { AddElementToPanorama(element, target); } } RefreshElementsAngle(); }
public void UpdateRain(ERainType rainType) { foreach (GameObject rainVFX in heavyRainVFX) { rainVFX.SetActive(rainType == ERainType.HEAVY); } foreach (GameObject rainVFX in lightRainVFX) { rainVFX.SetActive(rainType == ERainType.LIGHT); } }