//技能震屏 public void SkillShake(int value, EM_SPELL_SHAKE_TYPE shaketype) { if (value == (int)shaketype) { ShakeCamera(); } }
/// <summary> /// 技能震屏 /// </summary> /// <param name="value">技能震屏类型</param> public void SkillShake(int value, EM_SPELL_SHAKE_TYPE shaketype) { CameraContrler.GetInstantiate().SkillShake(value, shaketype); }