public void OnReset(EMUIType p_UIType) { EMUIEntity uiEntity = GetUIEntity(p_UIType); if (uiEntity != null) { uiEntity.OnReset(); } }
public void SetActive(EMUIType p_UIType, bool p_IsActive) { EMUIEntity uiEntity = GetUIEntity(p_UIType); if (uiEntity != null) { uiEntity.SetActive(p_IsActive); } }