Exemplo n.º 1
0
        public IInventorySlot_CommandLogic DoCreate_LibraryLogic_Command(EInventorySlot_CommandEvent eEvent, EInventory_CommandLogicName eLogic, EInventorySlot_CommandEvent eEventUndo = EInventorySlot_CommandEvent.None)
        {
            IInventorySlot_CommandLogic pLogic = null;

            switch (eLogic)
            {
            case EInventory_CommandLogicName.Instantiate_CloneSlot: pLogic = new Instantiate_CloneSlot(); break;

            default: Debug.LogError("Error - Not Found Logic"); return(null);
            }

            list_CommandLogic.Add(new InventorySlot_CommandLogic(eEvent, eEventUndo, pLogic));
            return(pLogic);
        }
Exemplo n.º 2
0
        protected void ExecuteLogic_Command(EInventorySlot_CommandEvent eEvent, PointerEventData pPointerEventData)
        {
            if (_mapSlotLogic_Command.TryGetValue(eEvent, out var listLogic))
            {
                for (int i = 0; i < listLogic.Count; i++)
                {
                    listLogic[i].pLogic.IInventorySlot_CommandLogic(this, pPointerEventData);
                }
            }

            if (_mapSlotLogic_Command_Undo.TryGetValue(eEvent, out listLogic))
            {
                for (int i = 0; i < listLogic.Count; i++)
                {
                    listLogic[i].pLogic.IInventorySlot_CommandLogic_Undo(this, pPointerEventData);
                }
            }
        }
Exemplo n.º 3
0
 public InventorySlot_CommandLogic(EInventorySlot_CommandEvent eEvent, EInventorySlot_CommandEvent eEvent_Undo, IInventorySlot_CommandLogic pLogic)
 {
     this.eEvent = eEvent; this.pLogic = pLogic; this.eEvent_Undo = eEvent_Undo;
 }