Exemplo n.º 1
0
        private bool ElgInitialize()
        {
            prevEglContext     = EGL14.EglGetCurrentContext();
            prevEglDisplay     = EGL14.EglGetCurrentDisplay();
            prevEglSurfaceRead = EGL14.EglGetCurrentSurface(EGL14.EglRead);
            prevEglSurfaceDraw = EGL14.EglGetCurrentSurface(EGL14.EglDraw);

            eglDisplay = EGL14.EglGetDisplay(EGL14.EglDefaultDisplay);
            if (eglDisplay == EGL14.EglNoDisplay)
            {
                return(false);
            }

            int[] version = new int[2];
            if (!EGL14.EglInitialize(eglDisplay, version, 0, version, 1))
            {
                return(false);
            }

            // Configure EGL for recording and OpenGL ES 2.0.
            int[] attribList =
            {
                EGL14.EglRedSize,                           8,
                EGL14.EglGreenSize,                         8,
                EGL14.EglBlueSize,                          8,
                EGL14.EglAlphaSize,                         8,
                EGL14.EglRenderableType, EGL14.EglOpenglEsBit,
                EGL_RECORDABLE_ANDROID,                     1,
                EGL14.EglNone
            };
            EGLConfig[] configs    = new EGLConfig[1];
            int[]       numConfigs = new int[1];
            EGL14.EglChooseConfig(eglDisplay, attribList, 0, configs, 0, configs.Length, numConfigs, 0);
            CheckEglError();

            // Configure context for OpenGL ES 2.0.
            int[] attrib_list =
            {
                EGL14.EglContextClientVersion, 1,
                EGL14.EglNone
            };
            eglContext = EGL14.EglCreateContext(eglDisplay, configs[0], EGL14.EglNoContext, attrib_list, 0);
            CheckEglError();

            int[] surfaceAttribs = { EGL14.EglNone };
            eglSurface = EGL14.EglCreateWindowSurface(eglDisplay, configs[0], surface, surfaceAttribs, 0);
            CheckEglError();

            EGL14.EglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext);
            CheckEglError();

            return(true);
        }
Exemplo n.º 2
0
            private static EGLDisplay GetEglDisplay()
            {
                var eglDisplay = EGL14.EglGetDisplay(0);

                if (eglDisplay == EGL14.EglNoDisplay)
                {
                    throw new RuntimeException("Unable to get EGL14 display: 0x" +
                                               Integer.ToHexString(EGL14.EglGetError()));
                }

                var version = new int[2];

                if (!EGL14.EglInitialize(eglDisplay, version, 0, version, 1))
                {
                    throw new RuntimeException("Unable to initialize EGL14: 0x" +
                                               Integer.ToHexString(EGL14.EglGetError()));
                }

                return(eglDisplay);
            }
Exemplo n.º 3
0
            /**
             * Prepares EGL.  We want a GLES 2.0 context and a surface that supports pbuffer.
             */
            private void eglSetup()
            {
                mEGLDisplay = EGL14.EglGetDisplay(EGL14.EglDefaultDisplay);
                if (mEGLDisplay == EGL14.EglNoDisplay)
                {
                    throw new RuntimeException("unable to get EGL14 display");
                }
                int[] version = new int[2];
                if (!EGL14.EglInitialize(mEGLDisplay, version, 0, version, 1))
                {
                    mEGLDisplay = null;
                    throw new RuntimeException("unable to initialize EGL14");
                }

                // Configure EGL for pbuffer and OpenGL ES 2.0, 24-bit RGB.
                int[] attribList =
                {
                    EGL14.EglRedSize,                            8,
                    EGL14.EglGreenSize,                          8,
                    EGL14.EglBlueSize,                           8,
                    EGL14.EglAlphaSize,                          8,
                    EGL14.EglRenderableType, EGL14.EglOpenglEs2Bit,
                    EGL14.EglSurfaceType,    EGL14.EglPbufferBit,
                    EGL14.EglNone
                };

                EGLConfig[] configs    = new EGLConfig[1];
                int[]       numConfigs = new int[1];
                if (!EGL14.EglChooseConfig(mEGLDisplay, attribList, 0, configs, 0, configs.Length, numConfigs, 0))
                {
                    throw new RuntimeException("unable to find RGB888+recordable ES2 EGL config");
                }

                // Configure context for OpenGL ES 2.0.
                int[] attrib_list =
                {
                    EGL14.EglContextClientVersion, 2,
                    EGL14.EglNone
                };

                mEGLContext = EGL14.EglCreateContext(mEGLDisplay, configs[0], EGL14.EglNoContext, attrib_list, 0);
                checkEglError("eglCreateContext");

                if (mEGLContext == null)
                {
                    throw new RuntimeException("null context");
                }

                // Create a pbuffer surface.
                int[] surfaceAttribs =
                {
                    EGL14.EglWidth,  mWidth,
                    EGL14.EglHeight, mHeight,
                    EGL14.EglNone
                };

                mEGLSurface = EGL14.EglCreatePbufferSurface(mEGLDisplay, configs[0], surfaceAttribs, 0);

                checkEglError("eglCreatePbufferSurface");
                if (mEGLSurface == null)
                {
                    throw new RuntimeException("surface was null");
                }
            }
        /**
         * Prepares EGL.  We want a GLES 2.0 context and a surface that supports recording.
         */
        private void eglSetup()
        {
            mEGLDisplay = EGL14.EglGetDisplay(EGL14.EglDefaultDisplay);
            if (mEGLDisplay == EGL14.EglNoDisplay)
            {
                throw new Java.Lang.RuntimeException("unable to get EGL14 display");
            }
            int[] version = new int[2];
            if (!EGL14.EglInitialize(mEGLDisplay, version, 0, version, 1))
            {
                throw new RuntimeException("unable to initialize EGL14");
            }

            // Configure EGL for recording and OpenGL ES 2.0.
            int[] attribList;
            if (mEGLSharedContext == null)
            {
                attribList = new int[] {
                    EGL14.EglRedSize, 8,
                    EGL14.EglGreenSize, 8,
                    EGL14.EglBlueSize, 8,
                    EGL14.EglRenderableType, EGL14.EglOpenglEs2Bit,
                    EGL14.EglNone
                };
            }
            else
            {
                attribList = new int[] {
                    EGL14.EglRedSize, 8,
                    EGL14.EglGreenSize, 8,
                    EGL14.EglBlueSize, 8,
                    EGL14.EglRenderableType, EGL14.EglOpenglEs2Bit,
                    EGL_RECORDABLE_ANDROID, 1,
                    EGL14.EglNone
                };
            }
            EGLConfig[] configs    = new EGLConfig[1];
            int[]       numConfigs = new int[1];
            EGL14.EglChooseConfig(mEGLDisplay, attribList, 0, configs, 0, configs.Length,
                                  numConfigs, 0);
            checkEglError("eglCreateContext RGB888+recordable ES2");

            // Configure context for OpenGL ES 2.0.
            int[] attrib_list =
            {
                EGL14.EglContextClientVersion, 2,
                EGL14.EglNone
            };

            if (mEGLSharedContext == null)
            {
                mEGLContext = EGL14.EglCreateContext(mEGLDisplay, configs[0], EGL14.EglNoContext, attrib_list, 0);
            }
            else
            {
                mEGLContext = EGL14.EglCreateContext(mEGLDisplay, configs[0], mEGLSharedContext, attrib_list, 0);
            }
            checkEglError("eglCreateContext");

            // Create a window surface, and attach it to the Surface we received.
            int[] surfaceAttribs =
            {
                EGL14.EglNone
            };
            mEGLSurface = EGL14.EglCreateWindowSurface(mEGLDisplay, configs[0], mSurface,
                                                       surfaceAttribs, 0);
            checkEglError("eglCreateWindowSurface");

            GLES20.GlDisable(GLES20.GlDepthTest);
            GLES20.GlDisable(GLES20.GlCullFaceMode);
        }
Exemplo n.º 5
0
        /**
         * Prepares EGL. We want a GLES 2.0 context and a surface that supports recording.
         */
        private void EglSetup()
        {
            _EGLDisplay = EGL14.EglGetDisplay(EGL14.EglDefaultDisplay);
            if (_EGLDisplay == EGL14.EglNoDisplay)
            {
                throw new RuntimeException("unable to get EGL14 display");
            }
            int[] version = new int[2];
            if (!EGL14.EglInitialize(_EGLDisplay, version, 0, version, 1))
            {
                _EGLDisplay = null;
                throw new RuntimeException("unable to initialize EGL14");
            }
            // Configure EGL for pbuffer and OpenGL ES 2.0. We want enough RGB bits
            // to be able to tell if the frame is reasonable.
            int[] attribList =
            {
                EGL14.EglRedSize,                         8,
                EGL14.EglGreenSize,                       8,
                EGL14.EglBlueSize,                        8,
                EGL14.EglRenderableType, EGL_OPENGL_ES2_BIT,
                EGL_RECORDABLE_ANDROID,                   1,
                EGL14.EglNone
            };
            var configs    = new EGLConfig[1];
            var numConfigs = new int[1];

            if (!EGL14.EglChooseConfig(_EGLDisplay, attribList, 0, configs, 0, configs.Length,
                                       numConfigs, 0))
            {
                throw new RuntimeException("unable to find RGB888+recordable ES2 EGL config");
            }
            // Configure context for OpenGL ES 2.0.
            int[] attrib_list =
            {
                EGL14.EglContextClientVersion, 2,
                EGL14.EglNone
            };

            _EGLContext = EGL14.EglCreateContext(_EGLDisplay, configs[0], EGL14.EglNoContext,
                                                 attrib_list, 0);
            CheckEglError("eglCreateContext");
            if (_EGLContext == null)
            {
                throw new RuntimeException("null context");
            }

            // Create a window surface, and attach it to the Surface we received.
            int[] surfaceAttribs =
            {
                EGL14.EglNone
            };

            _EGLSurface = EGL14.EglCreateWindowSurface(_EGLDisplay, configs[0], _surface,
                                                       surfaceAttribs, 0);
            CheckEglError("eglCreateWindowSurface");
            if (_EGLSurface == null)
            {
                throw new RuntimeException("surface was null");
            }
        }
Exemplo n.º 6
0
 public override void Run()
 {
     if (mSurfaceView.mHasGLContext.Get())
     {
         return;
     }
     mEGLDisplay = EGL14.EglGetDisplay(EGL14.EglDefaultDisplay);
     int[] version = new int[2];
     EGL14.EglInitialize(mEGLDisplay, version, 0, version, 1);
     EGLConfig eglConfig = chooseEglConfig(mEGLDisplay);
     mEGLContext = EGL14
             .EglCreateContext(mEGLDisplay, eglConfig, EGL14.EglNoContext,
                     new int[] { EGL14.EglContextClientVersion, 2, EGL14.EglNone }, 0);
     int[] surfaceAttribs = {
                 EGL14.EglNone
         };
     mEGLSurface = EGL14
             .EglCreateWindowSurface(mEGLDisplay, eglConfig, mSurfaceView,
                     surfaceAttribs, 0);
     EGL14.EglMakeCurrent(mEGLDisplay, mEGLSurface, mEGLSurface, mEGLContext);
     // guarantee to only report surface as created once GL context
     // associated with the surface has been created, and call on the GL thread
     // NOT the main thread but BEFORE the codec surface is attached to the GL context
     RendererCallbacks result;
     if (mSurfaceView.mRendererCallbacksWeakReference != null && mSurfaceView.mRendererCallbacksWeakReference.TryGetTarget(out result))
     {
         result.onSurfaceCreated();
     }
     mSurfaceView.mMediaSurfaceCreated.Set(false);
     GLES20.GlClearColor(0.1f, 0.1f, 0.1f, 1.0f);
     mSurfaceView.mHasGLContext.Set(true);
     if (mSurfaceView.mRendererCallbacksWeakReference != null && mSurfaceView.mRendererCallbacksWeakReference.TryGetTarget(out result))
     {
         result.onContextCreated();
     }
     mLoop.Set(true);
     while (mLoop.Get())
     {
         if (!mSurfaceView.mPaused)
         {
             bool shouldRender = false;
             //we're just rendering when requested, so check that no one
             //has requested and if not, just continue
             if (mSurfaceView.mRenderMode.Get() == (int)Rendermode.WhenDirty)
             {
                 if (mSurfaceView.mRenderRequested.Get())
                 {
                     mSurfaceView.mRenderRequested.Set(false);
                     shouldRender = true;
                 }
             }
             else
             {
                 shouldRender = true;
             }
             if (mSurfaceView.mSizeChange.Get())
             {
                 GLES20.GlViewport(0, 0, mSurfaceView.mWidth, mSurfaceView.mHeight);
                 if (mSurfaceView.mRendererCallbacksWeakReference != null && mSurfaceView.mRendererCallbacksWeakReference.TryGetTarget(out result))
                 {
                     result.onSurfaceChanged(mSurfaceView.mWidth, mSurfaceView.mHeight);
                 }
                 mSurfaceView.mSizeChange.Set(false);
             }
             if (shouldRender)
             {
                 if (mSurfaceView.mRendererCallbacksWeakReference != null && mSurfaceView.mRendererCallbacksWeakReference.TryGetTarget(out result))
                 {
                     result.onPreDrawFrame();
                 }
                 if (mSurfaceView.mRendererCallbacksWeakReference != null && mSurfaceView.mRendererCallbacksWeakReference.TryGetTarget(out result))
                 {
                     result.onDrawScreen();
                 }
                 EGL14.EglSwapBuffers(mEGLDisplay, mEGLSurface);
                 if (mSurfaceView.mIsRecording.Get())
                 {
                     if (!mSurfaceView.mMediaSurfaceCreated.Get())
                     {
                         mEGLSurfaceMedia = EGL14
                             .EglCreateWindowSurface(mEGLDisplay, eglConfig, mSurfaceView.mSurface,
                                     surfaceAttribs, 0);
                         mSurfaceView.mMediaSurfaceCreated.Set(true);
                     }
                     EGL14.EglMakeCurrent(mEGLDisplay, mEGLSurfaceMedia, mEGLSurfaceMedia,
                             mEGLContext);
                     if (mSurfaceView.mRendererCallbacksWeakReference != null && mSurfaceView.mRendererCallbacksWeakReference.TryGetTarget(out result))
                     {
                         GLES20.GlViewport(0, 0, mSurfaceView.mOutWidth, mSurfaceView.mOutHeight);
                         //EGLExt.EglPresentationTimeANDROID(mEGLDisplay, mEGLSurfaceMedia, (JavaSystem.CurrentTimeMillis() - RecordableSurfaceView.mStartTimeMillisecs) * 1000L *1000L);
                         result.onDrawRecording();
                         GLES20.GlViewport(0, 0, mSurfaceView.mWidth, mSurfaceView.mHeight);
                     }
                     EGL14.EglSwapBuffers(mEGLDisplay, mEGLSurfaceMedia);
                     EGL14.EglMakeCurrent(mEGLDisplay, mEGLSurface, mEGLSurface,
                             mEGLContext);
                 }
             }
             while (mRunnableQueue.Count > 0)
             {
                 Runnable ev = mRunnableQueue.First.Value;
                 mRunnableQueue.RemoveFirst();
                 ev.Run();
             }
         }
         /*
         try
         {
             Thread.Sleep((long)(1f / 120.0f * 1000f));
         }
         catch (InterruptedException intex) // THIS IS KEY TO BLACKOUT BUG, THIS CATCH NEVER HAPPENS AND SO THE OLD SURFACE IS NEVER NUKED / REMADE mHasGLContext NEVER SET TO FALSE
         {
             if (mSurfaceView.mRendererCallbacksWeakReference != null && mSurfaceView.mRendererCallbacksWeakReference.TryGetTarget(out result))
             {
                 result.onSurfaceDestroyed();
             }
             if (mEGLDisplay != null)
             {
                 EGL14.EglMakeCurrent(mEGLDisplay, EGL14.EglNoSurface,
                         EGL14.EglNoSurface,
                         EGL14.EglNoContext);
                 if (mEGLSurface != null)
                 {
                     EGL14.EglDestroySurface(mEGLDisplay, mEGLSurface);
                 }
                 if (mEGLSurfaceMedia != null)
                 {
                     EGL14.EglDestroySurface(mEGLDisplay, mEGLSurfaceMedia);
                 }
                 EGL14.EglDestroyContext(mEGLDisplay, mEGLContext);
                 mSurfaceView.mHasGLContext.Set(false);
                 EGL14.EglReleaseThread();
                 EGL14.EglTerminate(mEGLDisplay);
                 mSurfaceView.mSurface.Release();
             }
             return;
         }*/
     }
 }