Exemplo n.º 1
0
        public static List <Vector3> GetPlayerBonePositions_inW2S(EFT.Player player)
        {
            List <Vector3> bones    = GetPlayerBonePositions(player);
            List <Vector3> toReturn = new List <Vector3>();

            for (int i = 0; i < bones.Count; i++)
            {
                _tempBonePos = LocalGameWorld.W2S(bones[i]);
                toReturn.Add(_tempBonePos);
            }
            return(toReturn);
        }
Exemplo n.º 2
0
 public PlayerStruct(EFT.Player player)
 {
     // this struct should be multithreaded, for the sake of performance and less loop lag
     _playerData       = player;
     _itemInHands      = _playerData.HandsController.Item.ShortName.Localized();
     _getHealth        = (int)_playerData.HealthController.GetBodyPartHealth(EBodyPart.Common).Current;
     _getHealthMax     = (int)_playerData.HealthController.GetBodyPartHealth(EBodyPart.Common).Maximum;
     _distance         = (int)Vector3.Distance(LocalGameWorld.MainCamera.transform.position, _playerData.Transform.position);
     _bonePositions    = Bones.GetPlayerBonePositions_inW2S(_playerData);
     _getHealthProcent = (int)Math.Round(_getHealth / _getHealthMax * 100.0, 0);
     _positionHead     = LocalGameWorld.W2S(_playerData.PlayerBody.PlayerBones.Head.position);
     _positionHead.y   = Screen.height - _positionHead.y;
     _positionBase     = LocalGameWorld.W2S(_playerData.Transform.position);
     _positionBase.y   = Screen.height - _positionBase.y;
     _objectName       = _playerData.Profile.Info.Nickname; // for now lets stay like this ;)
 }
Exemplo n.º 3
0
        public static List <Vector3> GetPlayerBonePositions(EFT.Player player)
        {
            List <Vector3> boneReturn = new List <Vector3>();

            // well i preffer to have a static list then dynamic ...
            boneReturn.Add(GetBoneById(player, 133));
            boneReturn.Add(GetBoneById(player, 132));
            boneReturn.Add(GetBoneById(player, 14));
            boneReturn.Add(GetBoneById(player, 17));
            boneReturn.Add(GetBoneById(player, 18));
            boneReturn.Add(GetBoneById(player, 90));
            boneReturn.Add(GetBoneById(player, 91));
            boneReturn.Add(GetBoneById(player, 94));
            boneReturn.Add(GetBoneById(player, 22));
            boneReturn.Add(GetBoneById(player, 23));
            boneReturn.Add(GetBoneById(player, 111));
            boneReturn.Add(GetBoneById(player, 112));
            boneReturn.Add(GetBoneById(player, 115));

            return(boneReturn);
        }
Exemplo n.º 4
0
 private static Vector3 GetBoneById(EFT.Player player, int BoneId)
 {
     return(player.PlayerBody.SkeletonRootJoint.Bones.ElementAt(BoneId).Value.position); // sometimes throw an error...
 }