public void Synth(SectorSynthJob job) { //be lazy, just generate the whole sector unconditionally //this is mostly based on mednafen's approach, which was probably finely tailored for PSX //heres the comments on the subject: // I'm not trusting that the "control" field for the TOC leadout entry will always be set properly, so | the control fields for the last track entry // and the leadout entry together before extracting the D2 bit. Audio track->data leadout is fairly benign though maybe noisy(especially if we ever implement // data scrambling properly), but data track->audio leadout could break things in an insidious manner for the more accurate drive emulation code). var ses = job.Disc.Structure.Sessions[SessionNumber]; int lba_relative = job.LBA - ses.LeadoutTrack.LBA; //data is zero int ts = lba_relative; int ats = job.LBA; const int ADR = 0x1; // Q channel data encodes position EControlQ control = ses.LeadoutTrack.Control; //ehhh? CDI? //if(toc.tracks[toc.last_track].valid) // control |= toc.tracks[toc.last_track].control & 0x4; //else if(toc.disc_type == DISC_TYPE_CD_I) // control |= 0x4; control |= (EControlQ)(((int)ses.LastInformationTrack.Control) & 4); SubchannelQ sq = new SubchannelQ(); sq.SetStatus(ADR, control); sq.q_tno.BCDValue = 0xAA; sq.q_index.BCDValue = 0x01; sq.Timestamp = ts; sq.AP_Timestamp = ats; sq.zero = 0; //finally, rely on a gap sector to do the heavy lifting to synthesize this CUE.CueTrackType TrackType = CUE.CueTrackType.Audio; if (ses.LeadoutTrack.IsData) { if (job.Disc.TOC.Session1Format == SessionFormat.Type20_CDXA || job.Disc.TOC.Session1Format == SessionFormat.Type10_CDI) { TrackType = CUE.CueTrackType.Mode2_2352; } else { TrackType = CUE.CueTrackType.Mode1_2352; } } CUE.SS_Gap ss_gap = new CUE.SS_Gap() { Policy = Policy, sq = sq, TrackType = TrackType, Pause = true //? }; ss_gap.Synth(job); }
public void Run() { //TODO: encode_mode2_form2_sector var leadoutTs = Disc.TOC.LeadoutLBA; var lastTrackTOCItem = Disc.TOC.TOCItems[Disc.TOC.LastRecordedTrackNumber]; //NOTE: in case LastRecordedTrackNumber is al ie, this will malfunction //leadout flags.. let's set them the same as the last track. //THIS IS NOT EXACTLY THE SAME WAY MEDNAFEN DOES IT EControlQ leadoutFlags = lastTrackTOCItem.Control; //TODO - needs to be encoded as a certain mode (mode 2 form 2 for psx... i guess...) for (int i = 0; i < Length; i++) { //var se = new SectorEntry(sz); //Disc.Sectors.Add(se); SubchannelQ sq = new SubchannelQ(); int track_relative_msf = i; sq.min = BCD2.FromDecimal(new Timestamp(track_relative_msf).MIN); sq.sec = BCD2.FromDecimal(new Timestamp(track_relative_msf).SEC); sq.frame = BCD2.FromDecimal(new Timestamp(track_relative_msf).FRAC); int absolute_msf = i + leadoutTs; sq.ap_min = BCD2.FromDecimal(new Timestamp(absolute_msf + 150).MIN); sq.ap_sec = BCD2.FromDecimal(new Timestamp(absolute_msf + 150).SEC); sq.ap_frame = BCD2.FromDecimal(new Timestamp(absolute_msf + 150).FRAC); sq.q_tno.DecimalValue = 0xAA; //special value for leadout sq.q_index.DecimalValue = 1; byte ADR = 1; sq.SetStatus(ADR, leadoutFlags); //TODO - actually stash the subQ } }
/// <summary> /// computes a status byte from the provided adr/qmode and control values /// </summary> public static byte ComputeStatus(int adr_or_qmode, EControlQ control) { return((byte)(adr_or_qmode | (((int)control) << 4))); }
/// <summary> /// sets the status byte from the provided adr/qmode and control values /// </summary> public void SetStatus(byte adr_or_qmode, EControlQ control) { q_status = ComputeStatus(adr_or_qmode, control); }
/// <summary> /// sets the status byte from the provided adr and control values /// </summary> public void SetStatus(byte adr, EControlQ control) { q_status = ComputeStatus(adr, control); }
/// <summary> /// computes a status byte from the provided adr and control values /// </summary> public static byte ComputeStatus(int adr, EControlQ control) { return (byte)(adr | (((int)control) << 4)); }
/// <summary> /// Creates the subcode (really, just subchannel Q) for this disc from its current TOC. /// Depends on the TOCPoints existing in the structure /// TODO - do we need a fully 0xFF P-subchannel for PSX? /// </summary> void Synthesize_SubcodeFromStructure() { int aba = 0; int dpIndex = 0; //TODO - from mednafen (on PC-FX chip chan kick) //If we're more than 2 seconds(150 sectors) from the real "start" of the track/INDEX 01, and the track is a data track, //and the preceding track is an audio track, encode it as audio(by taking the SubQ control field from the preceding //NOTE: discs may have subcode which is nonsense or possibly not recoverable from a sensible disc structure. //but this function does what it says. //SO: heres the main idea of how this works. //we have the Structure.Points (whose name we dont like) which is a list of sectors where the tno/index changes. //So for each sector, we see if we've advanced to the next point. //TODO - check if this is synthesized correctly when producing a structure from a TOCRaw while (aba < Sectors.Count) { if (dpIndex < Structure.Points.Count - 1) { while (aba >= Structure.Points[dpIndex + 1].ABA) { dpIndex++; } } var dp = Structure.Points[dpIndex]; var se = Sectors[aba]; EControlQ control = dp.Control; bool pause = true; if (dp.Num != 0) //TODO - shouldnt this be IndexNum? { pause = false; } if ((dp.Control & EControlQ.DataUninterrupted) != 0) { pause = false; } int adr = dp.ADR; SubchannelQ sq = new SubchannelQ(); sq.q_status = SubchannelQ.ComputeStatus(adr, control); sq.q_tno = BCD2.FromDecimal(dp.TrackNum).BCDValue; sq.q_index = BCD2.FromDecimal(dp.IndexNum).BCDValue; int track_relative_aba = aba - dp.Track.Indexes[1].aba; track_relative_aba = Math.Abs(track_relative_aba); Timestamp track_relative_timestamp = new Timestamp(track_relative_aba); sq.min = BCD2.FromDecimal(track_relative_timestamp.MIN); sq.sec = BCD2.FromDecimal(track_relative_timestamp.SEC); sq.frame = BCD2.FromDecimal(track_relative_timestamp.FRAC); sq.zero = 0; Timestamp absolute_timestamp = new Timestamp(aba); sq.ap_min = BCD2.FromDecimal(absolute_timestamp.MIN); sq.ap_sec = BCD2.FromDecimal(absolute_timestamp.SEC); sq.ap_frame = BCD2.FromDecimal(absolute_timestamp.FRAC); var bss = new BufferedSubcodeSector(); bss.Synthesize_SubchannelQ(ref sq, true); //TEST: need this for psx? if (pause) { bss.Synthesize_SubchannelP(true); } se.SubcodeSector = bss; aba++; } }