void PursueNearestEnemy()
    {
        float      nearestDistance = Mathf.Infinity;
        GameEntity nearestTarget   = null;

        foreach (GameEntity thisEntity in sensing.enemyFishies)
        {
            if (thisEntity != null)
            {
                if (thisEntity.teamID != entity.teamID)
                {
                    float currentDistance = (thisEntity.myTransform.position - myTransform.position).sqrMagnitude;

                    if (currentDistance < nearestDistance)
                    {
                        nearestDistance = currentDistance;
                        nearestTarget   = thisEntity;
                    }
                }
            }
        }

        if (nearestTarget != null)
        {
            actions.MoveToDestination(nearestTarget.transform.position);
        }
    }
 public override void UpdateEntityComponent(float deltaTime, float time)
 {
     //lmb
     if (Input.GetMouseButton(0))
     {
         //simple movement code
         clickedPoint = mainCam.ScreenToWorldPoint(Input.mousePosition);
         actions.MoveToDestination(clickedPoint);
     }
 }