Exemplo n.º 1
0
 public static IEnumerator Run(Connection connection)
 {
     if (connection.active && !connection.rejected)
     {
         connection.authStatus = string.Empty;
         EACServer.OnJoinGame(connection);
         while (connection.active && !connection.rejected && connection.authStatus == string.Empty)
         {
             yield return(null);
         }
     }
 }
Exemplo n.º 2
0
 public static IEnumerator Run(Connection connection)
 {
     if (connection.active != null && connection.rejected == null)
     {
         connection.authStatus = (__Null)string.Empty;
         EACServer.OnJoinGame(connection);
         while (connection.active != null && connection.rejected == null && (string)connection.authStatus == string.Empty)
         {
             yield return((object)null);
         }
     }
 }
Exemplo n.º 3
0
        public void OnNewConnection(Connection connection)
        {
            try
            {
                if (BaseServer.connections.Count <= 1)
                {
                    ConsoleSystem.Log($"[VirtualServer]: Есть новое подключение [{BaseServer.connections[0].ipaddress}]");
                    ConsoleSystem.Log($"[VirtualServer]: Подключаемся к игровому серверу [{Settings.TargetServer_IP}:{Settings.TargetServer_Port}]");
                    if (BaseClient.Connect(Settings.TargetServer_IP, Settings.TargetServer_Port))
                    {
                        BaseClient.Connection.ipaddress = "127.0.0.1";
                        BaseClient.Connection.userid    = Settings.Connection1_SteamID;
                        BaseClient.Connection.ownerid   = Settings.Connection1_SteamID;
                        BaseClient.Connection.username  = Settings.Connection1_Username;
                        BaseClient.Connection.authLevel = 1;
                        EACServer.OnJoinGame(BaseClient.Connection);
                        //EACServer.OnStartLoading(BaseClient.Connection);
                        //EACServer.OnFinishLoading(BaseClient.Connection);

                        BaseServer.connections[0].ipaddress = "127.0.0.1";
                        BaseServer.connections[0].userid    = Settings.Connection2_SteamID;
                        BaseServer.connections[0].ownerid   = Settings.Connection2_SteamID;
                        BaseServer.connections[0].username  = Settings.Connection2_Username;
                        BaseServer.connections[0].authLevel = 1;
                        EACServer.OnJoinGame(BaseServer.connections[0]);
                        //EACServer.OnStartLoading(BaseServer.connections[0]);
                        //EACServer.OnFinishLoading(BaseServer.connections[0]);
                        ConsoleSystem.Log("[VirtualServer]: Инициализация подключения успешно завершена!");
                    }
                    else
                    {
                        ConsoleSystem.LogError($"[VirtualServer]: В попытке подключения отказано!");
                    }
                }
                else
                {
                    ConsoleSystem.LogError($"[VirtualServer]: Уже есть одно подключение, больше подключений не может быть!");
                }
            }
            catch (Exception ex)
            {
                ConsoleSystem.LogError("[VirtualServer]: Исключение в OnNewConnection(): " + ex.Message);
            }
        }