/// <summary> /// Clears the dungeon data model /// </summary> public override void ResetModel() { DoorManager = new DoorManager(); State = DungeonModelBuildState.Initial; Config = null; Cells = new List <Cell>(); CellStairs.Clear(); }
/// <summary> /// Clears the dungeon data model /// </summary> public override void ResetModel() { DoorManager = new DoorManager(); State = DungeonModelBuildState.Initial; Config = null; Cells = new List <Cell>(); ToolData = new DungeonToolData(); }