/// <summary>
 /// Clears the dungeon data model
 /// </summary>
 public override void ResetModel()
 {
     DoorManager = new DoorManager();
     State       = DungeonModelBuildState.Initial;
     Config      = null;
     Cells       = new List <Cell>();
     CellStairs.Clear();
 }
Exemplo n.º 2
0
 /// <summary>
 /// Clears the dungeon data model
 /// </summary>
 public override void ResetModel()
 {
     DoorManager = new DoorManager();
     State       = DungeonModelBuildState.Initial;
     Config      = null;
     Cells       = new List <Cell>();
     ToolData    = new DungeonToolData();
 }