Exemplo n.º 1
0
        private void ActivateDownstream()
        {
            Emit = 1;
            var dummy = DummyTile.GetDummy <ReflectorDummy>((int)endPoint.X / 16, (int)endPoint.Y / 16);

            if (dummy != null)
            {
                if ((dummy.modProjectile as ReflectorDummy).Emit > 0)                 //base case to prevent infinite reflections
                {
                    return;
                }

                (dummy.modProjectile as ReflectorDummy).ActivateDownstream();
            }
        }
Exemplo n.º 2
0
        public void DeactivateDownstream(bool disableSelf = false)
        {
            if (disableSelf)
            {
                Emit = 0;
            }

            var dummy = DummyTile.GetDummy <ReflectorDummy>((int)endPoint.X / 16, (int)endPoint.Y / 16);

            if (dummy != null)
            {
                if ((dummy.modProjectile as ReflectorDummy).Emit <= 0)                 //base case to prevent infinite reflections
                {
                    return;
                }

                (dummy.modProjectile as ReflectorDummy).DeactivateDownstream(true);
            }
        }
Exemplo n.º 3
0
        protected override void Receive()
        {
            if (Main.netMode == Terraria.ID.NetmodeID.Server)
            {
                if (Core.DummyTile.DummyExists(x, y, type))
                {
                    DummyTile.GetDummy(x, y, type).netUpdate = true; //this case meant that a player went up to a tile dummy that did not exist for them, but did on server and we want to make sure they receive it
                    return;
                }

                Projectile p = new Projectile();
                p.SetDefaults(type);

                var spawnPos = new Vector2(x, y) * 16 + p.Size / 2;

                int n = Projectile.NewProjectile(spawnPos, Vector2.Zero, type, 0, 0);
                NetMessage.SendData(Terraria.ID.MessageID.SyncProjectile, -1, -1, null, n);

                Point16 key = new Point16(x, y);
                DummyTile.dummies[key] = n;
            }
        }