// Use this for initialization void Start() { canvas = GameObject.Find("Canvas"); toolkitWindow = AuxFunctions.FindObject(canvas, "ToolkitPanel"); //Ruler Objects rulerStartPoint = GameObject.Find("RulerStartPoint"); rulerEndPoint = GameObject.Find("RulerEndPoint"); rulerWindow = AuxFunctions.FindObject(canvas, "RulerPanel"); rulerText = AuxFunctions.FindObject(canvas, "RulerText").GetComponent <Text>(); rulerXText = AuxFunctions.FindObject(canvas, "RulerXAxisText").GetComponent <Text>(); rulerYText = AuxFunctions.FindObject(canvas, "RulerYAxisText").GetComponent <Text>(); rulerZText = AuxFunctions.FindObject(canvas, "RulerZAxisText").GetComponent <Text>(); //Stopwatch Objects stopwatchWindow = AuxFunctions.FindObject(canvas, "StopwatchPanel"); stopwatchText = AuxFunctions.FindObject(canvas, "StopwatchText").GetComponent <Text>(); stopwatchStartButtonText = AuxFunctions.FindObject(canvas, "StopwatchStartText").GetComponent <Text>(); stopwatchPauseButtonText = AuxFunctions.FindObject(canvas, "StopwatchPauseText").GetComponent <Text>(); //Dummy Robot Objects dummyWindow = AuxFunctions.FindObject(canvas, "DummyRobotPanel"); dummyList = AuxFunctions.FindObject(canvas, "DummyList").GetComponent <DummyScrollable>(); dummyIndicator = GameObject.Find("DummyIndicator"); dummyIndicator.SetActive(false); }
// Use this for initialization void Start() { canvas = GameObject.Find("Canvas"); toolkitWindow = AuxFunctions.FindObject(canvas, "ToolkitPanel"); sensorManagerGUI = GameObject.Find("StateMachine").GetComponent <SensorManagerGUI>(); //Ruler Objects rulerStartPoint = GameObject.Find("RulerStartPoint"); rulerEndPoint = GameObject.Find("RulerEndPoint"); rulerWindow = AuxFunctions.FindObject(canvas, "RulerPanel"); rulerText = AuxFunctions.FindObject(canvas, "RulerText").GetComponent <Text>(); rulerXText = AuxFunctions.FindObject(canvas, "RulerXAxisText").GetComponent <Text>(); rulerYText = AuxFunctions.FindObject(canvas, "RulerYAxisText").GetComponent <Text>(); rulerZText = AuxFunctions.FindObject(canvas, "RulerZAxisText").GetComponent <Text>(); //Stopwatch Objects stopwatchWindow = AuxFunctions.FindObject(canvas, "StopwatchPanel"); stopwatchText = AuxFunctions.FindObject(canvas, "StopwatchText").GetComponent <Text>(); stopwatchStartButtonText = AuxFunctions.FindObject(canvas, "StopwatchStartText").GetComponent <Text>(); stopwatchPauseButtonText = AuxFunctions.FindObject(canvas, "StopwatchPauseText").GetComponent <Text>(); //Dummy Robot Objects dummyWindow = AuxFunctions.FindObject(canvas, "DummyRobotPanel"); dummyList = AuxFunctions.FindObject(canvas, "DummyList").GetComponent <DummyScrollable>(); dummyIndicator = GameObject.Find("DummyIndicator"); dummyIndicator.SetActive(false); //Stats Objects statsWindow = AuxFunctions.FindObject(canvas, "StatsPanel"); speedEntry = AuxFunctions.FindObject(statsWindow, "SpeedEntry"); speedUnit = AuxFunctions.FindObject(speedEntry, "Unit").GetComponent <Text>(); accelerationEntry = AuxFunctions.FindObject(statsWindow, "AccelerationEntry"); accelerationUnit = AuxFunctions.FindObject(accelerationEntry, "Unit").GetComponent <Text>(); angularVelocityEntry = AuxFunctions.FindObject(statsWindow, "AngularVelocityEntry"); weightEntry = AuxFunctions.FindObject(statsWindow, "WeightEntry"); weightUnit = AuxFunctions.FindObject(weightEntry, "Unit").GetComponent <Text>(); }