Exemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        canvas        = GameObject.Find("Canvas");
        toolkitWindow = AuxFunctions.FindObject(canvas, "ToolkitPanel");

        //Ruler Objects
        rulerStartPoint = GameObject.Find("RulerStartPoint");
        rulerEndPoint   = GameObject.Find("RulerEndPoint");
        rulerWindow     = AuxFunctions.FindObject(canvas, "RulerPanel");
        rulerText       = AuxFunctions.FindObject(canvas, "RulerText").GetComponent <Text>();
        rulerXText      = AuxFunctions.FindObject(canvas, "RulerXAxisText").GetComponent <Text>();
        rulerYText      = AuxFunctions.FindObject(canvas, "RulerYAxisText").GetComponent <Text>();
        rulerZText      = AuxFunctions.FindObject(canvas, "RulerZAxisText").GetComponent <Text>();

        //Stopwatch Objects
        stopwatchWindow          = AuxFunctions.FindObject(canvas, "StopwatchPanel");
        stopwatchText            = AuxFunctions.FindObject(canvas, "StopwatchText").GetComponent <Text>();
        stopwatchStartButtonText = AuxFunctions.FindObject(canvas, "StopwatchStartText").GetComponent <Text>();
        stopwatchPauseButtonText = AuxFunctions.FindObject(canvas, "StopwatchPauseText").GetComponent <Text>();

        //Dummy Robot Objects
        dummyWindow    = AuxFunctions.FindObject(canvas, "DummyRobotPanel");
        dummyList      = AuxFunctions.FindObject(canvas, "DummyList").GetComponent <DummyScrollable>();
        dummyIndicator = GameObject.Find("DummyIndicator");
        dummyIndicator.SetActive(false);
    }
Exemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        canvas           = GameObject.Find("Canvas");
        toolkitWindow    = AuxFunctions.FindObject(canvas, "ToolkitPanel");
        sensorManagerGUI = GameObject.Find("StateMachine").GetComponent <SensorManagerGUI>();

        //Ruler Objects
        rulerStartPoint = GameObject.Find("RulerStartPoint");
        rulerEndPoint   = GameObject.Find("RulerEndPoint");
        rulerWindow     = AuxFunctions.FindObject(canvas, "RulerPanel");
        rulerText       = AuxFunctions.FindObject(canvas, "RulerText").GetComponent <Text>();
        rulerXText      = AuxFunctions.FindObject(canvas, "RulerXAxisText").GetComponent <Text>();
        rulerYText      = AuxFunctions.FindObject(canvas, "RulerYAxisText").GetComponent <Text>();
        rulerZText      = AuxFunctions.FindObject(canvas, "RulerZAxisText").GetComponent <Text>();

        //Stopwatch Objects
        stopwatchWindow          = AuxFunctions.FindObject(canvas, "StopwatchPanel");
        stopwatchText            = AuxFunctions.FindObject(canvas, "StopwatchText").GetComponent <Text>();
        stopwatchStartButtonText = AuxFunctions.FindObject(canvas, "StopwatchStartText").GetComponent <Text>();
        stopwatchPauseButtonText = AuxFunctions.FindObject(canvas, "StopwatchPauseText").GetComponent <Text>();

        //Dummy Robot Objects
        dummyWindow    = AuxFunctions.FindObject(canvas, "DummyRobotPanel");
        dummyList      = AuxFunctions.FindObject(canvas, "DummyList").GetComponent <DummyScrollable>();
        dummyIndicator = GameObject.Find("DummyIndicator");
        dummyIndicator.SetActive(false);

        //Stats Objects
        statsWindow          = AuxFunctions.FindObject(canvas, "StatsPanel");
        speedEntry           = AuxFunctions.FindObject(statsWindow, "SpeedEntry");
        speedUnit            = AuxFunctions.FindObject(speedEntry, "Unit").GetComponent <Text>();
        accelerationEntry    = AuxFunctions.FindObject(statsWindow, "AccelerationEntry");
        accelerationUnit     = AuxFunctions.FindObject(accelerationEntry, "Unit").GetComponent <Text>();
        angularVelocityEntry = AuxFunctions.FindObject(statsWindow, "AngularVelocityEntry");
        weightEntry          = AuxFunctions.FindObject(statsWindow, "WeightEntry");
        weightUnit           = AuxFunctions.FindObject(weightEntry, "Unit").GetComponent <Text>();
    }