private Scene(DummyClass__ dummyObj) { // empty }
private PhysicsTerrain(DummyClass__ dummyObj) { }
private SoundListenerComponent(DummyClass__ dummy) { }
private SoundReverbFilterComponent(DummyClass__ dummy) { }
private ScriptComponent(DummyClass__ dummy) { }
private ProjectorRenderComponent(DummyClass__ dummy) { }
private ScriptComponent(DummyClass__ dummy) { }
private ParticleSystem(DummyClass__ dummyObj) { }
private PhysicsCapsuleShape( DummyClass__ dummyObj ) { }
private RootActor(DummyClass__ dummyObj) { //empty }
private CameraComponent(DummyClass__ dummy) { }
private SpriteRenderComponent(DummyClass__ dummy) { }
private Camera(DummyClass__ dummy) { }
private ParticleSystem(DummyClass__ dummyObj ) { }
private PhysicsScene(DummyClass__ dummyObj) { }
private LightComponent(DummyClass__ dummy) { }
private PhysicsBoxShape( DummyClass__ dummyObj ) { }
private ParticleRenderComponent(DummyClass__ dummy) { }
private SoundSource(DummyClass__ dummy) { }
private PhysicsSphere( DummyClass__ dummyObj ) { }
private SoundLowPassFilterComponent(DummyClass__ dummy) { }
private CameraComponent(DummyClass__ dummy) { }
private MaterialInstance(DummyClass__ dummyObj) { }
private SoundLowPassFilterComponent(DummyClass__ dummy) { }
private RenderToTexture(DummyClass__ dummyObj) { }
private LightComponent(DummyClass__ dummy) { }
private ProjectorRenderComponent(DummyClass__ dummy) { }
private SimpleSkyComponent(DummyClass__ dummy) { }
private SkinnedMeshRenderComponent(DummyClass__ dummy) { }
private MeshRenderComponent(DummyClass__ dummy) { }
private UserReportPair(DummyClass__ haha) { }
private PhysicsBoxShape(DummyClass__ dummyObj) { }
private PhysicsSphere(DummyClass__ dummyObj) { }
private AnimationComponent(DummyClass__ dummy) { }
private RenderToTexture(DummyClass__ dummyObj) { }
private SoundEchoFilterComponent(DummyClass__ dummy) { }
private Texture(DummyClass__ dummyObj) { }
private UserReportPair(DummyClass__ haha) { }
private SoundReverbFilterComponent(DummyClass__ dummy) { }
private SimpleSkyComponent(DummyClass__ dummy) { }
// - private data private NetworkStreamReader(DummyClass__ dummyObj) { //empty }
private MeshRenderComponent(DummyClass__ dummy) { }
private ParticleRenderComponent(DummyClass__ dummy) { }
private SkeletonComponent(DummyClass__ dummy) { }
private PhysicsTerrain( DummyClass__ dummyObj ) { }
private SkeletonComponent(DummyClass__ dummy) { }
private Actor(DummyClass__ dummyObj) { //empty initialize(); }
private RootActor(DummyClass__ dummyObj) { //empty }
private RenderComponent(DummyClass__ dummyObj) { }
// - private data private NetworkStreamReader(DummyClass__ dummyObj) { //empty }
private Component(DummyClass__ dummyObj) { // empty }
private SoundEchoFilterComponent(DummyClass__ dummy) { }
private PhysicsBodyComponent(DummyClass__ dummyObj) { }
private MaterialInstance(DummyClass__ dummyObj) { }
private SpriteRenderComponent(DummyClass__ dummy) { }
private Camera(DummyClass__ dummy) { }
private PhysicsScene(DummyClass__ dummyObj) { }
private Scene(DummyClass__ dummyObj) { // empty }
private PhysicsBodyComponent(DummyClass__ dummyObj) { }
private Texture(DummyClass__ dummyObj) { }